Removal of Any Means Necessary is rough

FS benefits a lot from AMN and removing it is a substantial nerf to

  • Demonsurge
  • Immolation Aura
  • Sigil of flame/spite*
  • The hunt

With over 90% mastery with my sigil of flame down that nearly doubles the damage of all of those.

This nerf will only get more pronounced as the secondary stats increase over the expansion.

Not sure what is being done to compensate for this, but this is a serious blow to FS Havoc.

*The sigil changes dont really matter as no one takes spite and flame is just for the matery buff because it does no damage on its own.

EDIT:

Just did some review of a recent BG and no AMN would have been a 13% nerf to my total damage. That is a lot.

UPDATE: devs are aware of this and have confirmed that at least the hunt and sigil of spite will be fixed to do chaos damage as the tooltip states currently.

Also they are aware tuning will need to be made regarding the other fire damage.

See here: Removal of Any Means Necessary is rough - #7 by Lastarria-moon-guard

7 Likes

Removing ‘Any Means Necessary’ literally changes DH entirely—our mastery becomes useless.

And if they’re going to take away damage so drastically, since we lose chaos damage and the additional 30-40% boost it gave us, they should actually buff or improve the class meaningfully.

Because all these changes are more nerfs than buffs.

6 Likes

im gonna assume theres more coming, because if not, the spec is just completely dead. they removed the scaling of 1 of the 2 stats that we use, a brutal nerf

8 Likes

They’re forcing us to play Aldrachi with these changes. Now that Blade Dance throws the glaive, it makes us stick to that build.
And nerfing Demon Surge with an 8-target AoE cap on top of our already terrible AoE

4 Likes

So we go out from a low dmg build to a even lower dmg build… Great.

3 Likes

It was a boring ability but they need to compensate, this is not negotiable.

Removing any means necessary kills mastery and especially kills havoc aoe

4 Likes

We will likely be alright:

obviously a simplified answer, but a node that is trying to give, “wow, ALL my non chaos is chaos?! thats a bunch of cool abilities I could synergize with!” is instead now basically just immo and sigil of flame? Not as cool. I could imagine some future where chaos convert returns for the fire things in a more targeted way… but AMN specifically isn’t needed or terribly exciting. Don’t freak out over tuning… we understand AMN makes mastery stat a powerful scalar for damage

and of course all the recently made chaos things that werent in mastery, will be added to mastery

From the DH discord (from a dev)

1 Like

so basically it was a decision based on style? thats clearly not what we are complaining about, we are complaining about the dmg loss, not for it being exciting or not, a dmg loss that is not compensate in any other place on a already low dmg spec

1 Like

So odd that they just continue to ignore the fact no one is playing Aldrachi Reaver, you know that hero talent that everyone was worried was going to be some dominate that it had to be burned at the stake?

4 Likes

The tier set they added back should actually do a lot to fix aldrachi reaver.

I don’t think it’s gonna be a problem anymore after that.

And the change to cycle too.

Hopefully it’s something similar to raddon cascading eyes, I could get behind that. Keeps a very similar playstyle to how it is now.

But haste is gonna scale worse, so they should try to fix that.

Maybe new cycle cdr could scale a little higher with haste. Or they could also bring back demonic to 6 seconds and slightly buff shattered destiny, this will also have an effect on haste scaling.

I want to see no 2 talent nodes though, get rid of them, consolidate all 2 talent nodes into 1 point and add more talents

If you mean the blade dance throw glaive talent, it has been confirmed that that will not throw Reaver’s Glaive.

It is not.

The same dev explained that it works as a stacking buff in combat. Each eye beam makes the next eye beam have a shorter cooldown, down to 20s with both talent points. You get a timer when leaving combat so you can re-enter combat before losing the buff, similar to the pocket anvil from Aberrus.

3 Likes

Eew wtf.

This is objectively worse than before then.

And if the tier set talent doesn’t work with reaver then literally nothing is solved about aldrachi.

What a clown show.

Some devs just shouldn’t be allowed to cook, seriously.

I would literally prefer a 20 sec reduction flat that that garbage. What in the actual f.

3 Likes

20 second cd eye beam does literally nothing. All our dmg comes from eye beam/essence break combo. Casting a eye beam with no EB does literally nothing.

DH gonna be some garbage, plus our tier set is the worst one of all classes and specs. Looking grim.

I unironically miss shadowlands dh with dot build, not because it was hugely skilled or fun, but because it just worked and did damage. I’d rather them bring brand back into the fold if they won’t think outside the box to fix this class.

Huh what?

First of all eye beam actually does a lot of damage right now, also it gives meta, the problem is that they took cycle made it worse and put it on the ptr.

Who the hell thought that a stacking buff which reduces the cd of eye beam each time you cast eye beam was a good idea? So you need to cast it 4 times before you get the full effect? And if you go out of combat for too long you lose the effect? I honestly thought that it worked like: you get 4 ticks of cycle inside an eye beam window and each tick reduces the cd by 5 seconds, which would have worked similar to raddon

This is some over designed bs from some dev who tried to be original and failed miserably. It’s a pathetic attempt and it would have been better if they had done nothing.

We have literally darkglare and raddon as examples of things that would actually work better than this, instead some genius decided this was the most logical decision to make.

It’s a literal clown show, they really should stop trying to be original just for the sake of it, being original is irrelevant if this is the result it’s embarrassing and it reflects badly on the devs that someone thought of this. Like wtf?? No offense but I have to say this to whoever came up with this.

Do you even think bruh? Logic where? Did it leave the chat? How does such an idea pass the straight face test?

It’s so bad that I’m honestly at a loss for words

3 Likes

whoever this dev is tell him hes a clown.

4 Likes

i think its good actually, 20 second eye beams are gonna pump damage

1 Like

Did you even read what i said?

It’s not 20 seconds, it’s a stacking buff that reduces the cd by 5 sec each time you press eye beam, so you need to press it 4! TIMES! Before getting 20 seconds on eye beam. And the buff can and will be removed after some time out of combat, or each time you do a new raid boss.

This is OBJECTIVELY AWFUL and worse than before.

1 Like

We’ll see. I dont do PVE, so your all caps concerns are not my concern.

And no one cares about PvP.

3 Likes

It’s even WORSE for pvp!

1 Like