Reminder the roguelike genre is hot garbage

Literally don’t understand how anyone can enjoy playing this genre… it’s like playing an ARPG which is already a bad genre but making it worse. Hades, deadcells, blinding isaac, and Torghast are all absolutely terrible. The genre has zero AAA titles speaks volume.

The best thing 9.1 can do is making Torghast optional by putting soul ash drop elsewhere and adding a weekly cap like conquest so you can’t double stack it.

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Tired of running dungeons for dust, my legendary is 190 and it’s going to stay that way even in later patches

And btw, if you’re going to be garbage, might as well be hot, right?

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That’s just, like, your opinion man.

And millions disagree with it.

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I agree. I wanna play wow. Dungeons and raids and arena and BGs.

If I wanted to play a roguelike I would play rogielike games.

I didn’t even heard of the word roguelike till blizzcon when they announced torghast.

Please get this stupid snoreghast out of wow. Or at least make it so we only need 1 run per week and it gives us a loot piece.

5 masks gave a loot piece and were way better than torghast

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Reminder that’s your opinion over a genre and is not shared by all. Binding of Isaac is one of my favorite games ever.

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Roguelikes can actually be fun though. When there Is Interesting things to discover. Torghast Is just so people can get soul ash for legendaries. And the only people that enjoy It are people that never played a game outside of WoW

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Torghast is just a Watered down weaker version of Hades.

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There isn’t really any originality in Hades either.

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Roguelike/roguelites are a acquired taste - sort of thing applies to many games that have have their big twist based on the difficulty, same with the newer ‘soulslike’ games.

Gunfire Reborn is a neat first person roguelite on steam, that ones been pretty enjoyable.

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All they needed to do was reduce it to three floors in each wing to shorten it, but instead they nerfed it to the point that it is now basically trivial to do (but still takes forever). There’s basically no risk of actually dying now. Pretty dumb.

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I dunno, I’m getting used to doing everting on Tuesday and not bothering the rest of the week

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Hot garbage can keep you warm on a cold night.

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That’s the problem though. “Not bothering” means it’s a bother on Tuesday. A chore. None of this game should have to be a chore. It should be fun.
You didn’t even mention if you play the rest of the week, which a lot of ppl are forgoing now.

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I generally don’t like roguelikes but some of them are legit fun. FTL is super fun.

The trick is to not cater to the hardcore dark souls crowd and make a super difficult right outa the gate one that takes more work to do well in vs the amount of fun to come out of it. Instead you add a large amount of variance and depth through choice allowi g the player to determine their own difficulty. This adds longevity to the product while also allowing every player to determine the difficulty they enjoy. Unfortunately this also takes the most amount of work dev side which is why it is usually not done.

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Fixed.

My man measuring the quality of a genre by how many rushed shooters EA pumped out in the last two years that are now dead.

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We’re not talking about originality, we’re talking about what is fun to play.

Hades is super fun to play. Torghast is pretty alright but not really quite as good as what inspired it.

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Yeah, that Diablo series was such a failure.

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Torghast is a ‘Rogue-like’, only in the barest sense possible. There’s so little there people were comparing it to ‘Souls-like’ just a couple weeks ago because it was ‘challenging’.

I’m pretty sure it’s not much of anything except something designed to waste as much player time as possible, with the least amount of dev resources possible, put together in a meeting that didn’t include people who wanted to play games and then passed off to the developers.

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Did you just actually say ARPG’s are a ‘bad genre’?

Oh boy.

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1/10 low effort trolling

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