Frost and Unholy received the same survivability nerfs at the start of the season. The issue is they are not the same Spec. Frost getting caught in the crossfire of Unholy nerfs is very common. Frost has to be able to stay in and brawl to be effective while unholy can kite and let pets and dots do the work. Unholy counters most casters and kites melee while having pressure. Frost gets countered by casters and “obliterated” by other melee like monk, feral, and war.
Additionally UH has a pvp talent that gives it a mortal strike effect and passive healing making the survivability nerfs less harsh on the spec that doesn’t need to stay in as much.
Frost needs some sort of survivability buff to stay in and brawl with other melee. whether that is just reverting some of the nerf to Death Strike for frost only or giving it some sort of frost shield it can maintain. Like permafrost but way better. Maybe give frost a pvp talent that buffs permafrost drastically. Permafrost as a talent needs a buff regardless due to how weak auto attacks are this expansion. Possibly even making it a 2 point talent or put it in the frost tree as well to stack it and get more from it. Fantasy wise I think a frost shield fits more than a heal.
Pillar of Frost currently gets shut down way to easy. Every Disarm in the game is 45 secs. That means no pillar is ever safe from losing 6 or its 12 sec duration. We are also required to spell weave in pillar and the burst hits every other global so not all off the 12 secs are an equal opportunity like for example Avatar’s 20 sec damage buff. In a perfect scenario 6 of the 12 secs are burst but with a disarm 3 of them are. When disarm is followed by any other CC a pillar never happens. Pillar is also a ramping CD so if you get disarmed in the start you don’t get to ramp up the strength bonus for the big hits at the end. Pillar shouldn’t be unstoppable. But it needs some sort of disarm protection. Increasing it back to 15 secs will help since you are getting disarmed for a shorter percentage of the window but just knowing that disarm is going to be up for every single go is depressing. FDK damage outside of Pillar of Frost is quite lacking so every class that has a disarm can simply save it for the DKs next go making it feel hopeless. Disarms CD is possibly just to strong and should be 1-2 mins as a stop to every other go.
Soul reaper not interacting with Obliteration makes it unusable during our burst which is the only time we are going to get someone low enough for it to proc. It also needs to cost runic power with frost.
I don’t think it makes sense for Frost to have a MS effect. Unfortunately do to the bloat of them you aren’t going to bump into any other melee besides Ret or Enh that doesn’t have one. So you essentially start out 20% behind from most other melee and even other specs like hunters or locs that have MS. I would rather some of them be pruned out of the game but sense that most likely isn’t going to happen Frost is always going to be limited to what it can pair with since a MS has became a make or break part of compositions. If the MS was going to be added to something I think 3-4% per Rozorice stack.
Anti Magic Shield - This was wrongfully nerfed at the start of the season due to Spellwarden grossly over performing. Now that Spellwarden has been gutted can we please revert the AMS nerf.
Death Pact - A 50% hp heal with a 30% heal absorb on a 2 minute CD is just a 20% heal since it your healer is no less behind. This needs to be retuned even if its just turned into a shield that falls off after 15 secs instead of a heal.
Frostwyrms Fury does this really need to be nerfed by 50% in pvp?
Lastly Chill Streak goes. These devastate or do nothing. Possibly the most difficult go to consistently set up in the game. Chill streak would be much more healthy if it had a lot more bounce range and just did less damage per bounce with more bounces.
**always editing with feedback or additional ideas from comments