Rejoice! Rework is slated for 10.2!

Who is saying they can’t play Outlaw because of Slice and Dice?
The problem with outlaw is that it’s bloated. Ridiculously bloated. If you’re going to address that issue, then there’s no where better to start with than with Slice and Dice.
But sure, I can see how why sub and sin rogues can’t fathom why it’s a total pita… Sub can effectively get away with spamming 2-3 buttons and sin rogue doesn’t even need to pay much attention to SnD so please lecture us more on it being a skill issue.

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Yeah. That was my point. I could use the same analogy in defense of the argument to remove SnD as an active ability.

Ok bruh. Dunno how youre incapable of understanding we simply dont like how it feels to play.

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I actually had very similar thoughts about Dreadblades. My initial idea was: Off of Restless Blades table, remove self-inflicted damage, increase finisher damage and modernize the buff to be infinite duration with a limited number of stacks to be consumed, per builder. I’m a little torn, because I love Dreadblades, as is, but it has clear issues. I could part with its current design, if it were made to match the power of, let’s say, Ascendance or Avenging Wrath. It could even be a choice, such as: Dreadblades (on RB) vs Imp. Dreadblades, with all the new, aforementioned, bells & whistles (no RB).

The loss of control on Killing Spree is a huge problem. Since its inception, the game has changed quite a lot and its design feels antiquated. Without a complete overhaul of what the ability does, I think a fair thing to do is increase its defensive aspects. For example: It could grant the player 3 seconds of evasion during the animation. This would go a fair way and also play to the design strengths of Outlaw, as it stands, granting the ability better offensive & defensive benefits, with multiple ability interactions. Also, it still renders the Rogue partially vulnerable, as spell effects and damage can be an issue. Another solution is to give it a similar treatment to what I mentioned above with Dreadblades: Make Killing Spree significantly more powerful and off of the Restless Blades table, such that you can better justify using it at key moments with less likelihood of being obliterated by unfavorable circumstance.

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I agree that this niche is already occupied by Monk, but something that would be interesting would be a Rogue utility buff that increases raid damage either above 80% or below 30% target health. In fact, it’s something that I’ve baked up for a homebrewed “saboteur”-like spec, and it would thematically work with a setup meant to destabilize/dismantle/subvert enemies. A class that grants some amount of opener or exe damage would absolutely slay in the way the game is played these days. Rogue should absolutely be a top choice for that kind of buff.

Let’s take it a step further, actually – Rogue gets one, Hunter (which is also perennially overlooked) gets the other.

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They aren’t giving a permeant prey on the weak. That’s how it used to work for us rogues back in the day but ONLY for us.

Atrophic is an optional poison and that is about as much as we can trade which can be rationalized by

  • talented to get that utility
  • doesn’t trade personal damage or alter the class or cause a wild shift in balance

The " I need to be brought to X because i offer Y" needs to end. At some point raid scrolls will come back in some form and end the debate. Not @ in at you my man, just don’t agree with the constant thought across the forums.

The devs make game 1 each expansion and players keep making game 2.

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No worries, I hear you. Frankly, I’m not really sure how I feel about unique class utility, except to say that everyone should have it if one person has it, and something like Aug being a thing makes me think we’re never truly going back in the box. Regarding specific damage buffs, there are a few that are left unticked - stuff like opener and execute damage - so there’s some rounding out to be done there.

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Wait for 10.2, rogue stuff is happening on the ptr soon.

Something that increases only DoT damage would be cool too and could actually bring classes like aff lock, sin rogue and feral back into play.

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Are we getting any news on this? I haven’t seen anything come through.

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I’d love an Assassination support spec that buffs damage and healing over time effects and creates a M+ team based around dots and hots.

Prot Warrior bleeds or Bear Moonfire build

Assassination bleeds/poisons/dot support/work like Aug

2 out of:
Feral Druid bleeds
Aff Lock Dots
Unholy Dots

Preservation Evoker or Resto Druid

If the rework is happening in 10.2 (since the dev said that was a maybe), we’ll hear about it when 10.2 gets announced.

Slice & Dice undergoing one of the following changes:

  1. Becoming a flat passive attack speed increase.
  2. Becoming a passive that triggers whenever any combo points are used.
  3. Being removed altogether.
  4. Becoming somehow worse despite Rogue backlash.

My bet is on # 4

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I thought that they had said it was happening in 10.1.7? I must have missed something.

It’s been delayed, unless they can squeeze it in by Sept 5th when 10.1.7 launches.

I do not believe it was ever specifically announced for 10.1.7, but perhaps I forgot. As far as I know, the most up to date info we have is that it got pushed back from 10.1.5 due to it not being able to be worked on, and that the soonest we’d get it is 10.2 “maybe.

I’m pretty sure it’s too close to the patch launching in order to make any meaningful iteration on the updated tree, so I wouldn’t hold your breath on it. Sorry if I’m coming across pessimistic, I just wanted to be clear the dev said it won’t be happening for 10.1.7!

Yeah I just read the article again, Ion never specifically said 10.1.7 just that it wouldn’t be ready for 10.1.5. It just sucks, we need some major work and it seems like Warlock Pet Customization is a bigger priority for Blizzard.

There is clearly a reason we are right near the bottom in representation. Rogue’s honestly can’t have nice things.

It does kinda suck that it’s taking a while, yeah. In blizzard’s defense, the art team and class developers likely don’t have much overlap when it comes to things like a spec update, and from what Ion was saying, they specifically wanted the rogue dev to be able to work on it

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Great suggestions here mate, basically had the same list.

I would make vendetta a self buff and make deathmark with dispel protection or instantly add 4 bleeds at full duration, making swaping targets alot easier in pvp.

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LOL rogue reworks cant wait for them to buff us another 5% what a joke…

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