Rejoice! Rework is slated for 10.2!

In WoWhead’s interview with Ion, he pretty much all but confirmed the rework is happening in 10.2, and that do to unfortunate circumstances they couldn’t push it for 10.1.5.

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Rogue dev said in the discord its slated for 10.2 “maybe”

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Shame it took until a week before the patch to say anything, from what I can tell :confused:

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Like Ion said, don’t count it until you see it in the PTR. :frowning:

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Are there any speculations as to what we can expect from this rework?

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Well, I only really play assassination but one thing I would love to see is Cut to the Chase also activate Slice and Dice so Assassination never needs to manually press S&D (just feels bad imo).

But other than that, im not really speculating. I want to see what the first build is of the rework and give feedback from there. I just want it to feel less clunky.

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Realz popped in on the Discord a few hours ago. Looking like we werent completely forgotten after all.

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im curious, what are they going to rework?

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“not paladin level by a longshot, but intending multiple new talents, a couple changed/reworked, some costs changed or talents moved, some rebalanced numbers, etc etc”

“i think we agree that there are also a few too many generic dps talents, and generally a lack of utility flexibility, in the class tree. I’m hoping the totality of changes can speak to that somewhat at least. That will be a good topic for incremental iterations, between PTR start and release, if people are willing to fiddle with it and give feedback on how it feels, what they think ‘good’ builds will do, etc”

“rogue is the only class that has gate at ‘3’ rows instead of ‘4’… that will be gone”

“uhh… Killing Spree probably ‘deserves update’ but don’t want to promise anything yet for 10.2 specifically. It’s on the list but pretty far down in terms of priority”

So nothing specific yet…

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Back to core abilities being the emphasis like old trees hopefully.

He’s been really cool in discord and hopefully people stop swamping him with ridiculous stuff or pushing agendas.

Definitely would like to see improved wound be absorbed into master poisoner.

Blackjack is a dear missed friend from cata but really would like blind to work on it again (hasn’t since beta).

Prey / ns should just kick the bucket already be moved into core abilities as a replacement (since they keep getting nerfed each expansion).

Iron stomach could def be moved, improved sprint was like the old days from combat where we talented anyway but is fine i guess.

Thieves versatility is whatever and mimics aggression kinda from combat back in the day (increase on attack power if I remember right).

Would realize just like to be done with SL stuff and focus on core rogue kit from here on out so unhealthy gimmicks aren’t what we are tuned around any longer.

I hope they still plan on removing Shadow techniques and bring back energetic stabbing ( ST just replaced HAT and is just odd).

Really would love to see a shift in Subtlety to mimic more of cata / wod as options.

Honestly could see all of the dark shadow nonsense gone and a healthier balance be promoted. We shall see, definitely looks hopeful.

Really just want meaningful backstab / gloomblades (if it has to stat and a solid FW doesn’t return).

Eviscerate to be the primary finisher and not needing DM x5 + NS + DS + symbols + trinket.

He mentioned a while ago shadow blades was going away in 11.0 , hopefully they take some of the damage and put it back into our base kit like they did w Rune for mages.
(Return of goremaw’s and named something else i guess would be a solid welcome).

Some like frequent dancing but many of us over the past few months posting here would love to just have impactful backstabs + ambush + eviscerate again through 1 dance.

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Weird how literally a few week ago there’s a thread bashing Realz. Some of you in here are actual legit clowns.

I’m just waiting for the guaranteed outrage response from some of you when the rework doesn’t meet expectations.

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That’s the thing, expectance should always be lowered. Prob not much will / can really be swapped out.

It’s going to be similar to mage changes which is solid.

Simultaneously, looking to be disappointed/ upset / won’t help anything either along with inciting flames.

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/fingers crossed

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would love to see:

  1. deadly baseline for assa, it sucks in pvp to try other builds outside 4 poisons and still be forced to take deadly as a talent. or wanting to use amp poison but still having to talent into deadly. you NEED wound in pvp this expac.

  2. buff blindside to 25/30% when target is above 35% damage.

  3. dashing scoundrel talent should give more than 1energy? its a 2 talent point and it goes 5% inc poison crit, 1 energy per crit, and then 10% inc poison crit, 1 energy per crit. think its wierd the second talent doesnt give more energy, or just make this a 1 talent node

  4. fix exsang, give assa tree a defensive talent. (i actually like the idea of exsang being a 45s cd again and you use it to expire all dots on the target and convert it to a shield on yourself, this way you have to lose some offensive pressure for a nice shield)

  5. add vendetta back and make it a choice node with deathmark, OR make deathmark a self buff so theres some dispell protection.

  6. fix kingsbane (it awards a combo point) and its initial damage should work with cold blood. test numerous times and it does not crit the initial damage.

  7. buff systemic failure to 25-30%

  8. buff venomous wounds to 25-30%

assa in pvp HAS to run 4 poisons, its pretty mandatory.

ive tried a kingsbane build, which can be good (mainly cause S2 4p) but since you lose so much trying to get the 3 increased poison talents it doesnt do enough damage to be worth it.

ive tried a melee cleave build with aoe shiv and crimson tempest, it works against some melee mongos.

im currently trying a “big mutilate build” with all the mutilate/ambush multipliers and it feels okay in 2s, but the damage is lackluster overall. if points 2,7,8 and even 6 are addressed, it may be possible to run a build for assa around combo point generator damage vs needing to have as many dots as possible.

if they do my points 1 and 3, it will free up 2 talent points for us to use elsewhere

overall assa tree just looks like a mess, left/middle/right path of the tree all have different aoe abilities, and its a mix of buffs to nature and bleed damage. it would be nice to see it reorganized where one side is all nature/poison buff, middle is single mutilate/ambush/kingsbane kind of stuff, right side is all bleed damage buffs.

just weird that you have zoldyck/ aoe shiv all buffing bleed damage but all the bleed talents are on the right side of the tree (aoe garrote/rupture buffs). no matter how you do your build you just end up with a mix of amplifiers to poison/bleeds and you never can min/max one over the other in a build that actually works

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Delete slice and dice and im good

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I don’t think it needs to be deleted, just made passive.

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Auto Attack simulator with no CC would be the dream for all the rogue haters lol

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ya that too

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Dual wielding pistol mid range 4th spec??? Or give outlaw a ranged path option?

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I really hope they flat out remove Echoing Reprimand, and make Cut To The Chase a class talent.

ER is absolute booty cheeks. It’s so unfun to use, so unintuitive, so counter-productive to a mid-mythic+/raid fight slot machine lottery system to still do next to nothing for damage. It is horrible on all three specs. Was this created by a make-a-wish? It’s so bad. So, so, so bad.

RTB needs to be entirely reworked, if not full-out removed. Only class, let alone spec, in the game that’s opening sequence/burst is quite literally 100% RNG gated based on what rolls you get. Wrong buffs? Sorry Tommy, try again next pull.

Outlaw’s CP generation nerf was such an insanely short sighted bad unwelcome unwanted change by literally everyone… And the response was :man_shrugging: from Blizz.

Assassination hasn’t been viable in nearly two full years…

Rogue is at (0/3) viable raid specs, lowest game % rep in Mythic raiding, pushing consistently 10-30k less dps with equal/superior gear on nearly every fight in Aberrus… Bad set bonuses… Clunky/convoluted rotations in every spec…

If Hunter, Paladin, or Warlock was in the state that Rogue is in for a single patch cycle, the game would be immediately taken down and hotfixed until viability with non-stop aura based % buffs + ability buffs.

But because “Kidney shot blind vanish sap bad, me hate evil invisible boogeyman” from 1200 bracket PvPers, Rogues aren’t allowed to even pretend to be viable anymore. It sucks so bad shelving a toon I played for 20 years because it’s just not realistic anymore.

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