Regarding the new cycle of hatred

dh is more mobile than druid, the only spec more mobile than dh is monk and even then there still neck and neck

yall legit think dh has mobility issues when it has 2 charges of fr, felblade charge, can have 2 vr for pvp, double jump and glide and a mastery that increases speed when havoc stack mastery. its insane. double jump and glide alone makes havoc nearly immune to movement issues

ok, you’re delusional

The druid has 30% movement speed in cat form, 15% from talent, plus Dash, plus the ability to change forms without any delay and also changing forms removes slows, roots and makes them immune to polymorph. All that already puts the DH to shame:

Without the talent, the DH has 0% speed increase, compared to 30% for the druid, and 45% if he takes the talent. The DH, on the other hand, in addition to taking the talent, has to invest in a specific stat, to reach the speed of the druid, assuming that it is possible to reach 45%, we would have to be in the last phase of the expansion and with mastery up to our necks.

45% movement speed all the time makes Fel Rush and VR, even though they are short CDs, seem like toys when it comes to avoiding mechanics, not to mention that they are actually used offensively.

In open world the druid has instant flight and the DH has Glide, in instanced content the DH has an advantage.

Then we have immunity to polymorph and the ability to remove slow and roots at no cost, this will not be direct mobility but it is indirect mobility since being vulnerable to these effects makes your speed 0 while they last.

Exploration is not a thing in WoW so double jump is at most a fun niche skill

DH is upper midrange mobility, low highrange at best.

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You do realize double jump glide is a massive movement speed increase right? I feel like this isn’t getting through to you at all if you’re saying druids are more mobile

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Rogues too

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I don’t know much about druids but doesn’t changing forms cause a gcd?

Fel Rush isn’t on the gcd.

You already take the talent that makes mastery give you speed. As of right now my mastery gives me 18% movement speed increase. That is without doing anything other than gearing my character with prio stats.

1.5 gcd

no but have a CD and dont brake slows and roots

Feral Druid: 30% speed, + 1p talent of 15% speed = 45% (Not counting the enchantments you can use if you want)
Owtlaw Rogue: 1p talent 15% speed + a second 1p talent of 15% speed = 30%

No class with increased movement speed is forced to use a specific stat to scale its speed except for DH.

Let’s say in 11.1, now that AMN is gone, mastery is no longer our go-to stat for damage and we go back to versatility, what do you think would happen then? It’s just not good to rely on a stat for this, DH should have an increased base speed and/or a talent that improves it without being tied to a stat.

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Fel Rush IS on the GCD. It just triggers a smaller one when used.

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That’s not how the talents and speed works, but keep making a fool of yourself, it’s a fun read.

There is a high chance mastery will still be a better stat for us than vers. It still buffs all chaos damage and most of the damage we do is from chaos damage.

DH can still move and do damage. If a non-feral druid goes into cat form they do vastly reduced damage. Same with resto they can’t heal while in cat. Yes some players are good at it but you are claim DH have to stack a stat, that happens to be the current best stat, to get good movement speed where a druid has to be talented enough to weave in and out of forms.

losing like 20% passive movement speed would be miserable tbh. with very few defensive cds dh should be fast. fast and squishy and slow and tanky are staples in mmo class design.

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