Watched an AWC match yesterday where one of the healers was CC’d the entire game.
And a common complaint of healers is too much CC.
Anyone in favor of combining any of the current DR categories to potentially reduce the length of CC chains?
Like what if incap and disorient shared DR?
Or stun and silence?
As long as they remove cheap shot from ever DRing I’m fine with this change
No, and add an optional DR tracker to the in-game interface.
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Dunno.
But always thought disorient and incap kinda share the same space with different names
yeah i always thought this was odd, im convinced the only reason it doesnt is solely because of sap/blind interaction.
Errr. I think just the total number of CC needs to be reduced. OR, keep them, but let them share the same tier on the talent tree. Like for hunters. Trap root or Steel trap could easily share the option. You get one of the other. Maybe even our silence and disarm. I wouldn’t like it, but… I’m all in favor of reducing how much CC we have in the game.
It’s really noticeable on my enhance. I can easily go 15-20 second without being able to contribute. 
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Just need more outplayable/linable/kickable CC and less instant CC.
Controlling a healer for a long time is fine as long as it’s reasonable to be able to stop that from happening by playing differently (better).
Removing it completely so it’s simply not possible to do under any circumstances is a mistake, imo.
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stop playing melee cleaves