Thank you I didn’t see that. After reading the blue post however I must say this incoming hotfix isn’t addressing what players are experiencing. The stack drops seem so random that the player base still can’t definitively state the circumstances that make it happen.
This latest blue post makes it feel even more like they are not listening.
So according to this, we still lose stacks when mounting, we still lose stacks when swapping targets, and what happens when multiple people are critting us? will it even register ? will we get stacks for both targets or is it just going to bug out and not work. I doubt this hotfix is going to help at all, its pointless
That’s what I’m scared of, they are actually going to go ahead with their delusion that the old classic reckoning spec was this weird pseudo combat point system, that never in WoW’s history existed, and shown to the contrary with countless at this point video and blue post evidence.
But it already is a public test realm. It’s called BFA.
What are you babbling about? I didn’t say Frost Nova doesn’t work. I said players can ride through Blizzard untouched. And they can. Frost Nova barely freezes anyone in a long train of alliance.
So now you admit is an exploit or a bug? Double standards much.
True - slam is still broken though. It should be pausing the swing timer. Slam spec was only viable to alliance and the vanilla rotation was to cast it the moment after your auto attack landed. This one today is abusing an in game bug (in my opinion) to cast slam while not pausing the swing. Mages cant continue wanding while while casting a spell.
I did admit that its broken - the same as i said reckoning was broken… Im on no crusade to keep an exploit/bug in the game though, unlike others on these very forums pushing to keep exploits in the game that only benefit their class.
didn’t you say that /sit + spell batching was an exploit?
even though it is confirmed from multiple vanilla era videos and the author of the patch 1.10 era reckoning sticky guide?
besides, blizzard specifically targeted stop attack macros from working with reckoning and hand of justice - if that is the new standard, then Slam needs to be similarly nerfed as well
I said it became an exploit because due to the ‘not a bug’ data they clearly took steps to prevent it from happening but players are abusing the interaction.
On its own it wasnt a gamebreaking overly powerful tool, but paired with a paladin to generate a 100% chance to generate an extra attack this is where i had the issue - now that its fixed the sit/stand spam has no real bearing on the power of a player
I agree 100%. Slam wasnt pausing auto attack pre these changes - now it is. There is still some interaction with stopping your auto attack and starting it again allowing both slam to cast and auto attack to count down - this needs to be hotfixed
You will still loose stacks when canceling an auto attack, wether it be clicking off of your target, casting an ability that interrupts your auto attack (hammer of justice, judgement, etc). This is by far the biggest problem!
Instead of delivering an extra attack, depending on where you are at in your current swing you will instead get a hastened auto attack (Parry).
Unsure if the following are still not working.
Do you still loose stacks when loosing control on your character (Stun, fear, etc)?
Do you still loose stacks when out of range or being hit from behind?
Do you loose stacks when mounting?
(One player claims this has been fixed.)
The main problem is knowing that hand of justice had an exploitable bug where you could get extra attacks, in order to fix this, which I believe was the correct decision, blizzard implemented a fix as the battleground patch came out. The problem still remaining that this has inadvertently conflicted with a core aspect of vanilla paladins, and broken the way reckoning works completely, it is simply at this point a waste of talent points in any build to spec into this talent.
After two “hot fixes” it is still worthless, myself and others are tired of readdressing this over and over again. Very disappointed.
Reckoning is still absolutely broken. The talent is not at all functioning like vanilla, and is basically a Classic+ version. You should not be dropping stacks when switching targets or due to CC like how it is currently functioning, especially in battlegrounds. After extensive testing the talent is still not working as intended, and honestly I’m extremely disappointed. Entirely overhauling a playstyle that people spent months practicing and gearing for is just heartbreaking.
Why didn’t my Reckoning bomb go off?
The following things can cause you to drop your charges:
Ending a Duel
Mounting up
Autoattacking too early (e.g. from out of range)
Zoning in or out of an instance
Using repentence
Switching Weapons (UNCONFIRMED)
There are several situations where this will fail, namely if you are stunned or otherwise cc’d, and if the enemy is out of range.
Additionally, the spell at its present state is not working quite as intended. Instead of an instant strike, Reckoning will shorten the cooldown of your swing timer to 0… which means that after it triggers, despite how much time you lost until swinging, you have [Your weapon speed] seconds until your next hit. Ideally, the instant attack would be independant of your regular swings, but this is not the case. Still, reckoning will provide some boost to DPS in all situations, although how far through your swing timer you are when you get crit will have a very significant effect.
looks like trollmeister kulzuk has returned…didn’t you spew ad nauseam that /sit + spell batching would not result in reck charges?
any who - given the amount of changes that have gone through and bugs that have now required three hot fixes on Blizzard’s part, this is what I wrote two weeks ago:
Baconn himself stopped updating the Reckoning guide and since was written in patch 1.10, needs to be at least updated to the conditions set in Blizzard’s internal 1.12.1 reference client