Rearranging and Removing Portals

Oh, I meant thats my ESO friends name ;p

Except that almost all of the portals being removed are ones that Mages can’t teleport you to even if they wanted to.

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You lost me

Yeah,it’s 0 argument ,still laughing :rofl:

Is that not you on steam?? If not I just added the wrong person lol

Like what for example?

“The argument that no one asked for this and that this has 0 benefits associated with it.”

No one asked for the removal of portals. Which is what this thread is about. How are you lost? You just said yourself you are against it.

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Really?

Show me a Mage portal to CoT, Karazhan, or Wyrmrest Temple are ones we’re losing that Mages can’t teleport you to. But you should have known this given how often they’ve been mentioned in this thread.

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Nah, that would require reading or some knowledge of this game. Come on now.

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Blizzard, we don’t want you to remove any old portals. The new portal room is neat (albeit there are some awkward choices for Pandaria and Broken Isles). Please do the needful.

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These guys think ‘immersion’ is a long ride there :roll_eyes:
REAL immersion is gardening and cooking in Halfhill

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I’m getting pretty --immersed-- in the forum --gameplay-- at the moment.

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That would have required their READING and PAYING ATTENTION to facts and details.

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Listen the MAJORITY of us are not mad at you for deleting portals from old hub areas the reason we are upset is SOME of those portals are not getting replacements in the new portal hub.

Let me link the post in my other thread explaining.

All we ask is that the portals added to the new portal hub go to all the areas the portals from the previous hub did.

Ok, let me state my position once again

This is a change that has virtually 0 impact on the vast majority of the player base, probably affecting people who farm old content obsessively more than normally.

Following blizzard’s own logic of no place should be extremely unreachable, there are a couple of places that became unreachable and should have portals moved closer or opened there.

**The fact that travel became more inconvenient is not justification to block it, because inconveniences and solutions to those inconveniences are a massive part of the game that define it’s genre. And the idea of a game with this longevity only being more convenient over time and never less is laughable. **

In the end a more patterned set of portals in one location seems vastly superior to the previous system, but indeed more inconveniente, and that is not a problem.

The argument that flight points are just a useless unskippable cinematic is pretty strong to me, but it is not related to the problem of portals since all regions affected have flight enabled, although making it skippable would make it the fastest mode of transport, which is not bad since it has a cost associated with it.

The entire thing highlights the rotten state of the old world and how easy it is to revive it by scaling.

Ideas like scrolls of teleportation seem interesting to me.

And yet also more often than not, introducing inconvenience just for the sake of it breaks immersion.

Let me show you: As a warlock, playing through the class campaign literally shows you how the Legion are able to open gateways to different places (and even worlds, mind you), the Black Council eventually learned to do the same by opening gateway to the class hall, even a lowly minion (Calydus) are able to do the same while you, the Netherlord, did the heavy-lifting: secured the class hall, using the gateway that your minion opens to get things done, and halted the Legion’s plan by ‘acquiring’ their greatest weapon.

What do i get after doing all that? My only way of accessing my own class hall is - tadda! run inside the sewer, and having the unique caveat of a huge snow globe blocking the entrance on every Winter Veil.

Despite already knowing how to summon a gateway, and talents to boost it, and being the leader of the warlock council which their gateway skills are also used for Legion Assault campaign on Broken Shore - i seemingly can’t even open a personal gateway to my own class hall, or even any major city where warlock trainers would/should have a demonic gateway nearby. Always have an escape plan ready, wise words of our floating skull. How does this helps with my ‘immersion’ as a powerful warlock that now supposed to have learned Legion’s secrets?

Not to mention the fact warlocks are still the only DPS in the entire game that needs to use a specific pet just to have access to a common utility: interrupt.

Does the ‘just swap a pet for interrupt’ inconvenience helps to make warlock gameplay more ‘immersive’?

Yea, i feel so ‘immersive’ when i’m forced to do less dps because my Felguard/Imp can’t do interrupts - an inconvenience that only exist on warlocks and no other classes.

It’s like cutting one of your own arm/leg off, and feel that you are now finally ‘unique’ by watching other people have both arms and legs and you don’t.

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WHICH IS WHY YOU cant be taken seriously in here…it has NO EFFECT ON YOUR game…so you have NO credible opinion in the matter

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This is a change that has virtually 0 impact on the vast majority of the player base , probably affecting people who farm old content obsessively more than normally.

K lol. Many players farm old content. So, therefor it affects everyone. I didn’t even bother to read the rest of your post.

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I just asked you because I have not seen it being compiled here and i was too lazy to compile them myself. However the fact that some places that were not portable by mages having portals removed is irrelevant to the point I was making.

What I don’t understand is that other F2P model games actually reward you for paying real money instead of not. Only in this bass-ackwards game do they treat paying and non-paying players the same. If WoW wants to brand itself as a F2P game, it needs to go full steam ahead; not just make the game suck for everyone involved, whether they pay or not.