Rearranging and Removing Portals

Did they?
Cool.
yeah…no matter what the Stockholm Syndrome sorts are trying to claim this IS getting lots of attention all over.
Youtube comments galore.

Bliz claimed it…so it cant possibly not be true :roll_eyes:

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https://www.mmorpg.com/world-of-warcraft/news/world-of-warcraft-portal-removal-in-815-sparks-a-firestorm-of-controversy-1000051725

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This may sound like trolling, but here me out. Why don’t we all just switch to mages? If they are not going to listen to our feedback on this, lets make it to where they have to balance a game where 80 some % of the player base is a cloth wearing do?

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Exactly. Well said.

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No, many of the reasons they have seem incoherent to me, just like many pointed out. The only ones I give credit is convenience balance between classes, the fact that they want to know if there are specific regions being too isolated, and the long term health of the game argument that they didn’t made but seems obvious to me.

I think that you can’t sustain a game long term just by adding one convenience after another without removing some of them from time to time.

One scary thing about that link Taienna is the fact that outside of the obvious wow haters (and there are a few) there are people pointing out a scary thing. A trend we’ve seen from other games.

Remove QoL and then bring it back in a cash shop. “Instant Travel Scrolls!”

Considering how much research Activision has done on monetization, its foolish to assume they wouldn’t eventually decide to push Blizzard to include More and More monetization in their cash shop.

Especially after the “reduced” profits of the past year (still stellar profits, but not the infinite growth they’re after).

IE WoW is moving more towards stable, and investors are too foolish to want stable, they’ve been conditioned to believe infinite growth is possible. Which it isn’t. There are only SO many customers that will buy your product.

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good idea…but then theyd just nerf your port CD to 10 or more minutes to 'make the world feel bigger" :roll_eyes:

Okay then. What else would you remove?

It lasted quite fine with those things in the game.

Now they intend to remove them.

You are speaking dribble.

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Can we expect mages to have their portals removed next?

Whoa, calm down. Don’t give them any ideas!

More spread out farming does equal more sub time. Or less farming. Which means less gold and more tokens sold.

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Sorry but that just sounds like a cup of kool aid was downed to me.
You’ll have to try that with people who might actually be gullible enough to fall for it.
right now my wife and I are creating FF14 characters and talking to her brother and his wife about moving our group to FF14 instead.
#SICKOFCHILDISHGAMES

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The Jade Forest portals already exist. They’re the start zone portals for the expansion, whereas the Shrines become available after questing to open the Vale. They aren’t moving the Pandaria portal to the Jade Forest, they’re simply removing the Shrine portals.

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What next after that? the Portal to Isle of Thunder? maybe the Kirin Tor beacon to get you back home for a quick exit of the Isle?

Again, this is just another in an endless stream of decisions that make absolutely no sense. It isn’t just the portals. Flat-out lying to the playerbase about capital cities and flying in Draenor. The removal of Legendary questlines that are so important to the expacs they are tied to that the story doesn’t even make sense without them. I remember when Legion launched that after one week, they nerfed the damn glider that people could assemble after hours of questing in Highmountain, and I thought to myself “who the hell is thinks this is a priority??”

And now we are removing portals that, in some cases, have been around for over a decade. Their removal not only removes important travel options in a game that has been segmented and fractured to the point of absurdity, but makes entire sections of old cities entirely useless and robbed of their original intention, so we now have empty rooms that serve absolutely no purpose whatsoever.

But it boils down to this: you can’t give people something for 5-10 years, take it away for what are at BEST arbitrary and conflicting reasons, and expect people to just move along with their day. No one trusts this company anymore. No one has faith in the people running this game anymore. We can all probably live with the new portal system. But the very fact that there is a single person at Blizzard who thinks this was actually important enough to even contemplate doing, much less implementing it in the live game, is what is really worrisome. It means they are completely disconnected from the reality of their own game.

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huh.
Thats a theory I hadnt thought of.
Interesting.
$5 extra profit per token.

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Yes, that’s kinda what we’re getting at. Currently, the best way to get to Pandaria proper is through a Shrine portal. It takes you to a central location with most of the usual hub amenities.

Jade Forest is not centrally located, nor does it have those amenities.

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The game wasn’t dying because of these portals. This is just another method to increase the time played metric. Which has been PROVEN to be a measuring stick they show to investors. After all, the more people play, the more they “logically” like the game. And the more they can be persuaded (when the time comes) to hit up the inevitable cash shop.

And with Activision pushing Blizzard hard the past year or so (they’ve replaced Blizzard employees with their own employees, that’s been proven as fact) its only a matter of time before Activision pushes a heavier cash shop. This is a trend that has happened with other companies.

EA does it regularly. Activision is just as bad about monetization. They’ve spent a lot of money doing research on maximizing monetization in their games. You know they’ll eventually push it on Blizzard.

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