While I have no idea of how much resources it would actually take, from a laymans perspective, time spent making a whole new game mode like this would require more than just a few people working on it. Given how garrisons turned out and the similarity in concept they are to player housing, it can be inferred that making player housing really in depth costs alot of resources. In I wanna say the Hazelnutty interview Ion had, he said that while he would like to make player housing, the resources used to make it right are not feasible to use but would like to try and find a way to pencil it in.
From all of these, I think it can be safely inferred that making player housing is a resource intensive thing and that to do so will cause other parts of the game to suffer. By no means am I against player housing but, there needs to be an understanding that it will likely take awhile.
I like my garrison(s). I wish I could keep expanding on them, and that new portals were added every xpac to get to the new zones. Itâs just nice to feel like you own a little slice of this virtual world
But would it really be a âwhole new game?â In SWTOR all the decorations they give you is the same furniture they use for NPC housing. Decorations too.
This is why I donât understand why people wanna armchair game design. We really donât know how hard or easy it would be. Let them figure it out.
Well made player housing, like Wildstarâs was, is really fun and a great retention mechanic. I still argue that Wildstar only survived for as long as it did because of its housing system.
Garrisons are not a good example. That whole system was garbage.
Im not a player housing champion or anything, but if it existed Id want it to be a combo of Garrisons and class hall.
Like as a hunter, or any class, it has any significant weapons on the wall and a T stand for my armor sets. But it must also have access to a bank and t-mog station. And a portal to the faction capital. And the esthetic to an area you prefer vs cold wasteland and sticks or cold stone walls in a forest.
And the design is permanent without a ton of gold. And takes a week or 2 to remodel it.
Ion himself said itâd cost at least a raid tier initially, and of course itâd need ongoing support dedicated.
Itâs not exactly unusual for a business to understand how their budget and product development time works. The better question is: why do so many people in GD think they know better what it would take?
Well you keep paying Blizz for the content youâre bored to death of. Why would they alienate the people who enjoy the content for those whoâll pony up no matter what?
Because the way I look at it, the sooner Blizzard stops focusing their resources on temporary systems that take up the most development time and move towards things that are more evergreen, the sooner this game gets better for everyone.
The game needs more ways to engage people aside from raids, Mythic plus and pvp.
You could throw a bunch of furniture in dungeons as drops like the transmog system and people would go nuts over it. I doubt itâll ever happen though.
Agreed. Creating potential shared spaces and âsandboxesâ for the MMO population to interact with is clearly a bad idea. Gives people too much incentive and possibility for socialization and community-made content rather than grinding M+ or their dailies.
Absolutely, yes. Although, itâs not illegal to supply Anarchists unless the Anarchist in question is a terrorist, which Iâm not. My aunt bought me a FN Five-SeveN recently (one of her real estate contacts also peddles firearms) and sheâs definitely a capitalist. I joked upon opening the gift, âSo⊠this was your plan all along; to arm the Anarchists and the Commies, eh? Well done, komrade.â
She rolled her eyes, but she only visits once a decade - so itâs tolerable. Plus, I love this gun.
I donât care if Blizzard makes player housing, but if they do⊠they need to be disconnected from the world. No chat channels, not even between the housing areas⊠No crafting, and no AH⊠basically nothing that would allow bots to hide.