
Shuffle should be a 1 and done game.
Imagine making a gamemode that locks 6 people hostage in a game to lose 6 times in a row and lose 6x as much than a normal 3s match.
And the balancing makes it insanely difficult to progress week after week unless you play a FOTM class.
Hire me blizz
Play shuffle. Much better.
I think shuffle should reward points no matter what, but X amt for each win and perhaps a slight multiplier depending on how many you have won. Just an example no hard math but say u win 3 out of 6 perhaps multiply the points by 0.5?
Edit: put points near end in place of honor lol
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