There is no singular problem that explains why players are frustrated with the game. It’s simply asinine to say RDF destroys the community and social aspect of the game. It’s much the same to say mythic dungeons are as well.
Players who never pug hate a feature that makes pugging drastically better for the player base are elitist snobs. It’s really that simple. They don’t care about the social aspect of the game at all.
Anyone whos saying that is being hyperbolic. It degrades the community and social aspect, and is for sure one of many factors in wows originally community being fractured and broken yes.
I pug all the time on multiple alts, i run heroics and 2srs.
Your entire post is a strawman misrepresenting peoples actual problem with RDF and youre clearly not interested the reason blizzard is definitely not including your feature in the game and presenting yourself in this light does you no favors.
I think you’re confused. Main reason rdf is going is because it’s cross-realm and it slowly eats away at the community. Retail is the aftermath of that.
I understand what Blizzard is trying to do, and I commend attempting to preserve that ‘classic’ feeling, but I don’t think it will succeed, in this case. Maybe if it was the “season of mastery” wotlk or something. But in the main reboot, removing a major feature just doesn’t feel great.
I have so much nostalgia for wotlk rdf. I just think its removal will succeed in pleasing way less players than it will upset. But maybe thats okay for them.
and i completely respect that. I’d love to see a way it could be retained while still implementing some sort of rdf for those that want that and fixing everyones issues but im not confident in blizzards ability to do that
I agree with this principle in theory, but I suspect there are some cases where a “classic” mechanic was only there because they hadn’t implemented something more robust yet. So “classic” can also mean “less implementation” or “less cost” or “more profit.”
LK “heroic” dungeons were BORING until the ICC 5mans popped up (where mass pull face rolling tactics wouldn’t work).
I liked original Cata heroics (which are roughly equivalent to mythic) because you had to use a couple of brain cells.
Since when was mythic reserved exclusively for “elitists”? Many people screamed and cried because they had to use SOME skill and couldn’t get the best shiny.
It’s not even Mythic. It’s just gate keeping in general.
But I don’t see it as a problem. I think it’s an essential part of MMORPGs to separate those who want to put in the time and those who don’t. The “elitists” will hang out with their crowd and the casuals will hang with the casuals.
I can’t stand the whole mythic scene. I wouldn’t mind progressively harder dungeons, but I hate how low percentage loot-box style gearing became the norm. I was hoping to just drop into Wrath and grind badges.
In the end, I just want to play and not hang around looking for others. It feels so unnecessary knowing they already solved that problem years ago.
I thought CMs were great. Honestly one of my favorite experiences in the game including all of the old eras. Probably my favorite thing about it, and what sets it apart from M+, is that it gave only cosmetic rewards, so it was never part of any progression path. People only did them because they thought they were fun.
Exactly backwards. They had to make rdf dungeons easier so you could complete them even if you queued into a complete dud in your group.
Mythics were added because heroics became too easy for any coordinated group and to keep dungeons from becoming irrelevant throughout an expansion.