RDF makes the stronger dungeon gear more fair. It allows the vast amount of DPS to queue up and get into dungeons in a somewhat timely manner. Right now only tanks, healers, and people that have a dedicated group can do this. Why should those who are DPS, or without a group, suffer questing? Have you tried questing in this climate? Takes so long to do any quests with how many people are in every zone. There’s too many people and not enough mobs out there. RDF can at least let those people filter out every 20 minutes. I have full blues for multiple specs(rdruid) yet I’m replacing them constantly. Why? Because gear does not matter until endgame. If everyone has RDF, everyone has equal access to this “stronger” gear.
We don’t forget because it isn’t a good point. Commonly while questing you get to a point where you just feel underpowered because you’ve outleveled your gear. While this is less of a problem in Wrath, and even less of a problem for certain classes - it still pops up. Generally this is a great time to head into some dungeons and collect the dungeon quest rewards and other gear. Dungeon drops rely on RNG so if you spam the same dungeon 6 times in a row you’re still only likely to win one or two real upgrades.
So now you’re “overpowered” for your level and you go back out into the real world and complete quests more efficiently on your way to 80.
I’m not seeing the problem.
Because you want the path of absolute least resistance, that’s why, even when you acknowledged the situation lol
Unlike well designed single player games, WoW doesn’t just hand you your upgrades when you need them. Even the game designers have admitted that the difference in levels that certain classes gain what is effectively the same ability was arbitrary.
In classic WoW a lot of player power for melee classes depends on your weapon. Specifically the damage range of the main hand weapon equipped. Certain quests have good rewards for some classes but not all. You’ll have many quests where the reward is a piece of blue gear including cloth shoulders, mail chest, leather boots, and a 2-handed axe. If you need me to tell you that rogues get the short end of that stick than you just don’t understand the limitations of this iteration of the game.
Completing dungeons is a solid way to shore up those limitations - if you can actually find a group to do dungeons. Being denied the same player power simply because of the class you chose makes the game less fun and steers players away from the game during the midpoint. RDF being implemented for old-world dungeons shores up those limitations.
This is the problem that I don’t believe you’re seeing or acknowledging, but I assure you, it exists.
What I don’t see as a problem is the nominal effect on leveling from 70 to 80 that RDF has. Wrath had a much more coherent and less random design sensibility from start to finish, so quest rewards generally make a lot more sense and two characters with different classes who complete the exact same quests will still have relatively the same level of power. You can level from 70 to 80 pretty easily without ever setting foot in a dungeon. I did so on at least one character back in original Wrath. Once you’re 80 it’s all about getting the gear treadmill. Why is it so abhorrent to speed up the pre-raid gear acquisition process ever so slightly? What horrible detriment to the game does that cause? More people raid-logging on an earlier timeframe?
RDF also encourages leveling up alts, which is something that people can while/instead of raid-logging.
Look what you did right here. Brilliant
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