The lack of server community can be squarely pinned on the fact that realm populations have ballooned to absolutely ludicrous heights. 5,000+ active players in a single faction is way too big for an individual to have a sense of community permanence.
It’s literally only because of server population that the LFG channel is spammed so quickly and why you might never see the people you played with again once you leave group. Blizzard has propped up these grotesquely enormous servers by keeping layering in the game, and at the end of the day, it’s not really much different than connected realms or cross-realm zones. At this point, I think bringing back sharding would probably be healthier for the community than layering is.
If you play on a smaller server, you’ll see a much stronger sense of community. The biggest realms are just way too big.
What evidence have you seen that “masses” of any kind have quit the game? TBC Classic’s population doesn’t seem very different from Vanilla Classic, and TBC has always been the least popular version of the game (of the first 3 eras) for private server communities.
Why do people keep saying that TBC Classic is dead or that people have quit? Where’s the evidence?
Dungeon finder is just one of many things that is harmful to the community aspect of the game. Anyone who thinks it is the sole community-killing aspect of Retail is just dense. But I don’t think there are really many people here saying that dungeon finder alone did that.
Insisting that everyone who disagrees with you is X/Y/Z cartoonish bad guy isn’t a good look for you. I am none of those things and I hope dungeon finder is never implemented in anything with the Classic tag, even if they continue moving forward through WoW’s history.
I’d also like to point out that I dislike those things as well, though common ground probably seems impossible for you.
Did they ever say they were going to revamp the tool for TBC Classic? If so, I missed any announcements they may have made on the topic. Anyways, the stuff they’ve talked about on revamping the tool in Wrath seems pretty concrete.
I thought we’ve already addressed this – Sub counts don’t give us anywhere near enough information to glean any knowledge about dungeon finder specifically. If for some reason you did want to do that, the only thing we could say for certain is that the sub count remained stagnant when dungeon finder was released and then went into freefall.
But again, there’s no point in trying to find any arguments for or against dungeon finder in the sub count. There’s not enough data.