There is literally no point in queueing for a random dungeon if it’s going to send me into Deadmines at level 26 to get 10 xp per mob. Almost every dungeon I get into the first half of it is just a pointless waste of time.
At least give us the option to veto a few dungeons on your busted list if you couldn’t be bothered to tune it properly.
The most likely reason that’s happening is there aren’t enough players around 26 using the rdf to get the higher level dungeons and many players too low to do the level 26 dungeons. It’s the result of only having a few hundred thousand players in classic instead of 12 million when rdf was added in original wrath. The best way to solve your problem is to do the lower level dungeons to help get more players high enough to queue for the level 26 level dungeons. Or stop leveling and wait for enough players get high enough for the level 26 dungeons.
Um, no. I have played through about a dozen dungeons and there are plenty of people in this level range. I just finished a BFD just prior to this complaint that paired me with 2 level 30’s so half the mobs in the dungeon were under level 23 and were worth 10xp.
It’s just really poorly designed and clearly nobody at the company actually tested it before launching it because nobody who is trying to level a character grinds mobs worth 10xp.
I’d rather wait an extra 10 minutes for a proper group than have to instantly leave the dungeon the stupid system put me into and wait another half an hour to queue again.
Some people said the classic XP penalty for when you’re grouped with people more than 5 levels away was happening, which it shouldn’t be in RDF. If that is happening I think it’s a bug.
Before the change I’d sometimes wait over half an hour for a dungeon, so I think getting into a green dungeon faster is much better than waiting half an hour to get into one of two dungeons or so in your level range.
Not at all how it works, the xp penalty applies if someone in the party is high enough level that the mobs are “gray” to them (9-10 levels). The level difference between players doesn’t matter.
The anti-boosting changes need to go though, this is one of the reasons dungeons started dying off, people couldn’t group with lower levels without severely penalizing them.
I was just told that once when I was playing HC classic. ZF mobs were still green to me but people didn’t want me to heal it anymore because they thought they’d get an XP penalty
If this chart is correct for WotLKC then a level 26 would actually have gray mobs at the start of deadmines I think? If I remember correctly the mobs where you zone in are 18-19ish which would be gray to a 26.
This doesn’t seem like an overall problem with the changes but a specific issue to some dungeons that have a wider level range from start to finish and can be easily fixed by adjusting the level range just for those dungeons.
Deadmines should only go to whatever level has the starting enemies at green level for example. I think that would be 24?
It’s been a problem in RFC.
It’s been a problem in Deadmines.
It’s been a problem in SFK.
It’s been a problem in BFD.
I can only speak for 15-26 so far, but I’d definitely say it’s an overall problem if it’s a more effective levelling strategy for me to leave half the dungeons it places me in.
It’s a problem with Vanilla dungeons in general, back when they thought dungeons were going to be this massive multi-hour effort spanning several levels, and so different sections have wildly different mob level ranges
The problem is that there’s no reason the system should land you in a dungeon where the final boss is a green mob 6 levels lower than you that you could probably kill by yourself.
I made a shaman and did a couple RFCs at 15. The queue was like 15-20m since it was late and we got a level 21 tank in the second one. He said the mobs were gray and instantly left, so we just 4 manned half of it with no tank since it’s RFC and doesn’t really need a tank.
I think this is likely only an issue in the early dungeons as the range for when mobs go gray is smaller at lower levels. I don’t recall ever getting into dungeons with gray mobs 40+. They should just adjust the level ranges for RFC, DM and any others where the range currently allows for you to queue into a dungeon with gray mobs. I don’t think it’s a wide range of dungeons that are impacted.