That’s a plausible theory you got there but tell me how you know there’s a small army of people willing to wait hours to do a dungeon, how the people who are willing to wait hours on end to do dungeon are all going to queue up at the same time and all be in the correct roles for every single one of them to get into a dungeon when the role disparity is still going to be looming in the background? Someone isn’t getting in or getting to go in a timely manner. This is especially true for pre Wrath dungeons.
Since you know so much, tell me what the queues are going to be for DPS. Like, an actual number and not some excuse as to why you cant tell me.
Id cut that off at 70 and WoW players being end game focused isn’t a point in favor for needing RDF to do outdated or lowbie dungeons. End game is 80, SM Cathedral is not an end game dungeon.
You didnt address this part either: “tools like RDF actually make the game more single player since they no longer require being social in an MMO.”
Why do you dodge the actual meat of the RDF discussion? Like every time.
You’re missing the point. If you don’t have to socialize to get groups, you stop socializing to get them. The tool is more important than the people using the tool and that’s bad for the social fabric in what’s supposed to be a community driven game. That’s why LFD and LFR have been pin pointed as a problem in the years following retail WoWs collapse.
One of the main talking points for RDF is that no one socializes in dungeons anyway. That’s because of RDF in case you haven’t figured that out yet. Thats why Blizz said no RDF and what they meant when they thought it was counterproductive to being social. Laughingly, In RDF theory, RDF having killed off social interaction in dungeons means we can have RDF since its dead anyway.
You want RDF because you dont want to have to go back to having to talk to people to get groups. Blizzard wants the opposite, like get up to speed here.
There were 160 of them on during prime last night and they were doing group content. 160 people have the potential to run group content if they are a proper community since at the bare minimum, you only need 5. You dont build a proper community by shutting down communication and making the game responsible for it.
Thanks for the spreadsheet but maybe you want to touch on this point? “its the individual players effort and determination that produce outcomes, not huge populations with effortless conveniences.” No?
It doesn’t eliminate the potential or opportunity though. The claim was they lack the ability and people to form groups and that it was impossible for them. Turns out its possible.