RDF & Culling of Stratholme

I’ve backfilled way too many times into this dungeon and there is no more holy water. If you have a group that can’t remove diseases (or someone that just doesn’t) it makes this dungeon difficult. Better hope you loot some before someone turns.

Why can’t the boxes just be left at the start?

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you get more holy water off corpses, bombs from boxes not really needed just slow you down with the big npc.

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Yes you do, but I’ve joined too many where the first pull has a big NPC and we have low dps and someone turns before we finish the fight and they leave. I feel like CoS is the new Occulus where if everything is not perfect people bail quickly.

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I agree the boxes should respawn after awhile. But the holy water thing idk I had so many I was just using them for fun sometimes.
EDIT: that said, I am a shaman so diseases aren’t an issue haha

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I joined a run that had been circling the drain for hours. When I joined they were still on the first boss and been through 2 tanks and we could not get a single holy water to drop before the tank got infected.

We even tried to kite the mobs as much as we could but we could not get a water to drop at all. After about 30 minutes of wiping the group thankfully disbanded and that cursed instance lockout could finally cease to exist.

The drop rate on waters needs to go up.

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Holy water is obtained via looting, not boxes.

How are people not drowning in holy water before they even get to the escort part…? Are you just throwing every single bottle you have the moment someone gets infected or something? The debuff has a minute long timer and you only need 1 to cleanse everyone around you…

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I think the OP point was if you join one in the middle of the run, you don’t personally have any water to start with.

A lot of people don’t attempt to remove diseases from anyone but themselves if they even remove it from themselves even if other members of the group already have water.

Mobs drop holy water all over the place. Just pick it up and use it.
(9:44 PM 10/24/2023)

I just got into an old one in which they had cycled through multiple people. Nobody had holy water. They were on a boss, so there was nothing to get holy water off of before the boss.

I tried to tell people to not get infected (ranged kill zombies) on the way to the boss since we had no access to water, but we’d either get infections and pull or get one right at the start and lose someone before the boss died and wipe. Then more people left and the same thing happened again.

We never got a single class that could remove disease in about 3 wipes before I just left myself. So it’s possible to get into groups with zero water and zero access to a disease cleanse in a situation where you can’t kill anything that drops water to get water.

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If no one literally had zero holy water then it was 100% the groups fault. It drops on almost every zombie. So they either didn’t loot or they wasted it.

The zombies that infect people don’t drop water as far as I can tell, so you don’t understand the scenario described.

Boss is up, no normal mobs are alive between us and the boss. There are no mobs alive to loot water off of. It’s an old group that went through who knows how many people before I joined. Not a single person is an original member of the group by the time I left if not when I joined.

It’s not a well thought-out mechanic. Fiddly, redundant for cleansers and as explained here, troublesome in mid-run situations. Ideally it’s removed. Second-best is the item is added to bags on zone-in, infinite stack with cooldown.

I honestly don’t care who drops them - I don’t pay attention enough to care or even wanna care, but I can tell you this, I understand the scenario enough to tell you the group either wasted water or didn’t loot it.

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All you need to know actually is that it’s possible to enter a scenario in which nobody has access to a disease cleanse, and that shouldn’t be possible.

I couldn’t care less how bad the original group was that created the scenario in the first place. Other people end up in the group and it’s possible to be in a scenario in which you have no water or disease cleanse.

This one is tough if you have a tank who doesn’t know what he’s doing. That’s been my experience as a healer, anyway.

The potions are given for that exact scenario… and they drop from trash… don’t know what to tell people if they’re still turning into ghouls.
I’ve turned into a ghoul once on my lock alt, and that’s because the dps and tank pallies who can easily cleanse didn’t bother to cleanse me. I assumed everyone who could cleanse had the decursive addon but that was when I learned my mistake.

This isn’t about that. This is about a specific scenario I was describing above in which people had just entered the dungeon in an old run. A boss was already up, there were no mobs to drop water up between us and the boss and nobody in the group had a cleanse or apparently any water (possibly the entire group was not the original members of the group or the ones who were hadn’t looted any or something).

That’s extremely unfortunate and extremely uncommon… my suggestion would be to not accept the queue if one or more bosses are dead. That’s a pretty big red flag (it tells you how many bosses are down before you click accept). I’ve personally left bad groups after giving them multiple chances to redeem themselves and they kept making the same mistakes.
And if they are wiping on Meathook… well, again, that’s just bad luck to be queued into that scenario. It doesn’t happen often but it’s possible. Just move on from that point. That’s such a specialized scenario I don’t think the affix has to be re-done to fix it.

Yea, it had never happened to me before today, but when it did happen it made me realize it was stupid and shouldn’t be possible.

They could make the starter crates respawn after a few minutes or something and it would fix it.

I don’t think it tells you that when you accept a random queue but I wasn’t really paying attention, maybe it does.