5 seems like a lot, but not the worst idea in general
It was just an example. Obviously it could be something else or the badge number tweaked to a number that fits.
This is a horrible idea… what is the benefit or allure to creating your own group? What is the reasoning? Why is manually creating a group of 5 random people a preferred method? LOL this is just so ridiculous to me.
I can’t be the only person in all of WoW to have ran thousands of Dungeons and not remember a single RANDOM person I have ever met in them… why all the lies? DUNGEONS DO NOT MATTER.
Because youre extra efforts and willingness to socialize are being noted by the game and giving you more than someone taking the least resistance path option who doesnt want to socialize.
It has nothing to do with preference. Its simply rewarding people appropriately for how much they are willing to put into the game.
It works because youre not being punished for using RDF - RDF has some advantages too - whereas the game does punish you for not using RDF when RDF is in the game.
Thats one of the major flaws with RDF to begin with. Its more rewarding to put in less time and effort than it would be if you did.
I doubt youre all alone but maybe ummm youre a uhhhhh a very special case.
Then remove dungeons with RDF too. Problem solved. You dont need to worry about RDF one bit if the dungeons that dont matter are gone too. Win/Win.
“Invite DPS” is not socializing… why are we pretending that dungeons are some social oasis where everyone is socializing… the only time their is talking is when people do bad things… unless you don’t play the game and have no idea? which I’m guessing is the case pertaining to you.
This has nothing to do with manually creating a group… you should be rewarded for doing the content.
Again you probably don’t play the game much so have no idea.
God, going to the extreme aren’t ya kiddo.
Thats reality. If everything else is the same, whatever is cheapest / easiest wins. Finding ways to spend less resources and time for the same or proportionally lower results is how the world works.
It can be, thats not make believe. Just because you default to antisocial cretin looking for 4 NPCs to help you doesnt mean socialization is impossible in 5 mans. Thats just how you roll. The world dont revolve around your anecdotal experiences and behavior patterns, didnt papa tell you?
The content is the same for both parties so the rewards for running the content are the same. However people who socialize in the form of friends, family, guilds or any form of manual grouping to do content shouldn’t have to contend with a incentivized convenience that pays the same rewards for doing less work and socializing.
Says the guy who says dungeons dont matter at all with caps lock on.
Youre the worst kind of troll there is - you’re not even aware of it.
It can be in RDF made dungeon group as well.
Thank you for proving there is no difference between RDF or manually created… the only difference are the people… and the people are who they are before they enter a dungeon… Either you toxic, or you a social butterfly or you are not… the manner at which you participate will not change that.
Next argument please.
If they don’t matter why such strong opinions about them, hmm?
this is against tos and perpetuates a personal attack against a blizz employee. dont do this.
Nope. I will happy point out time and time again that you’re not adding anything because all you do is attack everyone else for their point of view, without telling anyone why you feel the way you do. Sure you want “Full RDF” but you keep saying Dungeons “Don’t matter”, in which case, you shouldn’t care if RDF is in there or not, because if they don’t matter, you won’t need to do them, therefore why do you care?
If Dungeons “DON’T MATTER”, then you shouldn’t mind the current situation instead of aggressively attacking anyone who doesn’t want Full RDF with Cross-Realms.
So again, what does matter to you? Why are you all over my and other people’s posts if “Dunegons don’t matter”.
Dungeons do not matter, their rewards do not matter.
Making it take longer to find a group doesn’t add anything to the game.
Again, in your mind… what does?
Again, End game content matters… EG: Raiding, and Arenas… everything else are stepping stones for this… use your head.
Ok so there we see your biases, we can discuss.
- Raiding and Arenas are not the primary content for the ‘casual’ player. Running dungeons with friends and generally having other non-time consuming things to do is an important part of fleshing out a realm’s community.
- Guilds are the signigicant vehicle to a well functioning realm’s raiding scene. To do this, these guilds need to recruit. One of the best methods of recruiting pre-RDF back in original Wrath was pugging with people and seeing good players looking for a guild, then encouraging them to apply.
- Cross-Realm RDF undermined that activity, because 99% of the people you encountered weren’t on your server, didn’t care to transfer, and generally didn’t want to socialise at all.
- Leading on from this, newer players who aren’t encouraged to join a normal raiding guild, and see only the GDKP spam on servers, will conclude (and have in TBC) that the only way to gear up without being in a ‘sweaty bleeding edge guild’ is to buy gold and GDKP their gear.
So arenas aside, the point here is that while you think Dungeons don’t matter, for mid-tier raiding guilds which make up the bulk of guilds, realm-locked RDF would be bigger asset than any other element of the game, for recruiting new members.
If you’re actually part of a raiding group’s management, you know that recruiting is constant and always painful. TBC’s reliance on GDKP and the vast number of people who believe its the only way to participate, has made this even harder.
Realm-Locked RDF would encourage more people to encounter raiding guilds that they can socialize with on multiple occasions, and be encouraged to join, making the raiding pool larger and giving those “sweaty bleeding edge guilds” more lower tier raiders to draw on for their own performance.
Realm-Locked RDF helps at least one of the things you think matters.
Games shouldn’t be designed for minority playerbase… Casuals are a minority, and the games sole purpose is to clear end-game content EG: Raids and Arenas.
Don’t care about this one bit what does this have to do with dungeons not mattering.
Cross-realm made a trivial task like running dungeons more inclusive for everyone… including casuals or people not in good guilds/populated realms.
New players have a better chance of learning the game and being accepted in RDF world vs no RDF.
They’re not.
No. They don’t. Because Cross-Realm RDF generates a “I don’t care about you, you don’t care about me, this doesn’t matter, I’m just going to pull and you can keep up or be kicked” mentality, which does not foster new player enjoyment leading to them doing things like raiding.
I was going to laugh at this, but in 2022…it might not be that far off the mark. Blizz drove the millions of casuals from the game years ago. They could, however, attract a lot of them back by having dungeon finder. Removing it just means casuals won’t return for Wrath Classic or if they do…they won’t last long.
I don’t really understand your obsession with saying dungeons don’t matter. They absolutely do. They’re stepping stones for hardcore players and their alts. For casual players heroic dungeons are the endgame. Which is fine. Not every player has the same goals and aspirations. But Blizzard removing the means by which a large group of players are able to attain those goals is a terrible design decision.
Casuals are the minority.
And yes, PEople will socialize or not socialize… they are that person before they enter a dungeon… being manually grouped vs randomly grouped doesn’t change that… please… use… your… head.
please… use… your… head.
You’re the one not thinking. Humans are social creatures, who put aside that when presented with situations where socialising is detrimental. You’re not the driver of the situation, you’re just following in it’s wake unable to see that outside of this there’s actually more to the game than just “I WANT MY SHINIES”.