rapid fire needs a nerf bad. 70k per shot in rapid fire that also goes through walls? that needs a nerf like asap.
just wait til they get tier
guess what said tier does :]
I don’t want to know -.-
wow so basically everything will be gettin .5 shot esp with them being invulnerable to dmg after feign death…
Things are going to get real bad for a few weeks.
Fortunately I think that bonus is overpowered enough that blizzard will be forced to deal with the issue.
yea i don’t think ima be doing SS on my lock for a few weeks from the looks of it
warlocks got 90% more armor this patch so you don’t get to complain
Lol that you warriors still one shot through. That was just a gaslight from Blizzard. They could have gave us just a little more mobility and we’d be fine. More armor just gives melee and hunters more taste for blood.
i really like this set bonus because it improves my immersion
as a barely armored shadow priest i should get 1 bursted by a mm hunter cause thats realistic, buff augment evoker
i play evoker >:(
Is that supposed to be better?
only if they fix ur ray of frost
shoosh
You can interrupt Ray of Frost on top of everything that you can do to stop Rapid Fire… You have to burn an actual CC to stop Rapid Fire, and Marks has the longest range in the game… Not even close to the same level.
and can be cast while moving so any mm with a brain casts it near a pillar and immediately protects it with los
RSS is infested by MM (mostly fotm rerollers).
and this season its going to be even worse lol
Boohoo
Warlock scum deserves to be one shot.
doesnt help that they nerf armor at the start of every season. but does that tier go to 50% more shots with pvp nerf to tier?
completely agreed, is fine for PvE I guess but in PvP is completely broken, it needs a 50%~75% nerf on PvP and should not get through walls, ever.
please devs