Ranged Survival talent in Dragonflight

Here’s TotH from WoD.

Thrill of the Hunt
You have a 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt.

Thrill of the Hunt reduces the Focus cost of your next 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20.

In the sense that it was a random proc, sure, it was similar to L&L. But that’s where the similarities end…

Okay, so just because you didn’t agree with the rework, you decide to ignore the main point? That point was that they could’ve literally done pretty much nothing to RSV, going into Legion, while making the changes that they did to MM, and by your standards, the differences between them would’ve been more than enough.

“Extremely similar”? No, they didn’t.

They were different enough, based on what their design philosophies were at the time. Sure, by modern standards, and modern class design philosophies, it wouldn’t have been enough. But that’s not the argument is it now?

And, as for those modern philosophies, you keep dodging the point of how they could’ve done the same thing to RSV as they did to all other specs. That being giving it a more fleshed out core design + a set of spec specific talents to go along with it.

During WoD development, they were already working on the early concepts for Legion class design reworks. At that point, as was clear from their 180 turns with some things during WoD development, they had already decided to rework SV to melee by then. Rather than taking the time to actually look into how it could be further developed in its ranged form.

Considered by who? You?

Again, you keep dodging the main point. We can argue all day about whether they were too similar to one another or not. It doesn’t change the fact that it wouldn’t have mattered going forward into Legion, as they were dialing up their focus on spec identities by that much. They could’ve just gone further down the road of making RSV into the DoT-centric playstyle it already focused on before then.

Agreed. It would be the same with MM. Simply adding in a couple of old RSV abilities/effects in the MM talent tree wouldn’t by any means be sufficient enough to achieve the gameplay of RSV, nor would it allow us to, by modern standards, explore the theme of such a fantasy. Not to mention how it would mess up the current structure and design of MM itself, considering the rest of the talents in the tree.

You’re severely downplaying how it would affect MM itself, its current structure and design. Not to mention, like I said above, how bare-bones of a version of RSV we would get in the process.

This has never been an “all or nothing” type of case. That has already been determined by the fact that Druids got a 4th spec back in MoP, but no one else did. I’m not saying that other classes couldn’t be considered for a 4th spec as well. I’m just saying that the argument of “all or nothing” doesn’t apply.

Now, as for how this argument of yours tie into your previous one about the similarities or differences between MM & RSV…my point, once again, is that had they given RSV the same treatment as all other specs got, going into Legion, it would’ve been more than enough to develop a fully fleshed-out playstyle, including a full set of talents. One that wouldn’t play like the current MM does(or will do, come Dragonflight).

This is merely a theoretical mock-up ofc, a proof of concept. I’m sure there are issues that need to be iterated on further. But feel free to read it through, and compare it to how they’re designing MM for Dragonflight. They wouldn’t play similarly to one another.

#[Updated for Dragonflight] Munitions - If RSV was to return

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