Raiding was more fun when it was mandatory

Who else looks at raiding and is like, why? Classic and TBC are the mandatory raiding wow’s and those are the two best iterations of wow.

I don’t pve, but you made me pve to be able to pvp. I was with a guild of like minded people, we killed the bosses for pvp. There was a a “reason” to raid.

Raiding is still fun IMO.

But Mythic+ is also fun, and it’s infinitely more rewarding and doesn’t have a lockout.

If Raiding was still relevant outside of a purposefully OP Trinket + like 1 other random item per season, I’d still do it. But I refuse to prog through an entire raid for 1 or 2 specific items. It’s not a good enough reason to commit that much effort and time.

I really do think M+ is great for the game, but I’m still just utterly thwomped that Blizzard let is stay as broken as it has been for the last several years in comparison to Raiding.

Something needs to change, whether that’s M+ or Raiding or the barriers between them.


sorry, I know your post was from a PvP perspective.

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Not sure how much vanilla you played when it was released, but it’s far from the ‘best iteration’ of WoW. Personally, I stopped raiding because with a wife, kids and the Navy keeping me busy it was hard to justify sitting down for a mandatory 2-4hrs a night ( when we weren’t pushing hard modes/Heroics ).

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I personally think the game is much more fun when we all have a gearing path for our own individual playstyles, this includes solo players. It doesn’t need to be the best of the best gear (that should always come from the hardest content), but we all should be able to slowly progress our characters in a meaningful way.

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I feel like in TBC raiding was more about the act of raiding and having fun but since Wrath forward there was a lot more focus on gear. At least for me that is how it was. I remember just seeing Illidan in BT felt special. Guildies would invite their friends to the raid just to see Illidan sitting there.

I have not raided with a guild since BfA but nothing has ever really felt the way TBC raiding felt.

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Imagine running mythic for gear. And not for challenging content that forces a group of people to work together and get over an obstacle. Most raiders don’t go there for gear guys. The gear helps and it’s an obv crutch so if you get it while runnin, good. But you mythic raid for a chance at ce.

you post confuses me , is this raid related or pvp related ? also nothing is mandatory , you chose to play this game

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I think he just plays classic and just lost a trinket to some pve player and he’s just venting. And also posted in the wrong forum tab. Heh

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I don’t like any content being “mandatory”. Each pillar should stand on its own.

So in this context, raiding needs some assistance.

it wasn’t mandatory - in fact very few people saw a lot of those raids when the content was current. Because it wasn’t mandatory the game didn’t revolve around raiding

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If you’re talking about classic then it wasn’t mandatory if you didn’t care about being relevant. Pvp required trinkets and weapons from pve. More so in classic than in bc but still needed some stuff.

In classic you could grind for the warlord gear from pvp but the nax set would blow it out of the water with HP and str alone. And all of the nax weapons were simply superior.

I preferred wrath to tbc personally but besides that anything mandatory in an mmorpg is usually not well received by the masses.

For good reason open world games are where players expect options on how to progress and what to do. That’s a core reason people are usually drawn to the genre in the first place.

I always marvel at how well WoW does when so much of the community seems to loathe the thing it does the best, which is raid content.

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As to raiding and stuff in vanilla and burning crusade, it was the Wrath of the Lich King where Blizzard told us that only three percent of the player population even saw that last boss of the expansion (and the end of the story). After that, changes were made. Nothing felt worse than WotLK when late in the expansion, each week the boss was nerfed by a percentage, it was a terrible feeling to fail. And now they don’t nerf the boss, they boost us up along the way.

As to the glory days of vanilla and BC, if WotLK was the example shown then it had to be the same back then; very few players got to the top prize.

And that reason died off after the fourth or fifth run for a lot of people.
Dungeons became completely irrelevant and world content outside of the random rep daily was completely dead.
This has remained true on every iteration of classic so far as well.

Having different forms of content is a net-positive.

In that time there was nothing new on the horizon, if you reached end game then you sat there for years. You didn’t know that there could be new content, so you played and min/maxed what you had over and over again. Without simulators and blog support and the tools that we have now, you were kind of blind. Today, we are on a two-year expansion cycle with known dates.

What made raiding mandatory?

Nothing is fun when it’s mandatory.

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First, I think the best raiding iteration was Wotlk.

Second, it’s never been mandatory.

Third, m+ >>>>Raiding

M+ only requires 5 people.
It’s more varied and spamable
Takes much less time
Far more accessible for most people
The feeling of progression is way better

Raiding had its day but that day is largely over.

I don’t PVP, but you made me PVP in MoP for a legendary.