Finally getting into pugging keystones, seems the io score is key to getting accepted (10 and up)… so exactly how do they calculate that score?
They just made up some scale.
You go to their website and look the character up. The in-game app will give you toons most current score from nightly refreshes.
The calc itself is given a certain number of points on your best run of the dungeon with more points for clearing higher keys and less points for not clearing in time. So a +15 cleared in 2 hours is probably worth less than 2-chesting a 10 key.
The best way to get a decent .io score is to run keystones with and complete them within time. So, if you just want to get a starting score, be conservative in your goals to get keys done in time that you know you can do well. Also, 100% be sure to get at least SOME score on every single dungeon - this gives you a big jump.
It’s 10 points per key level. So a waycrest +6 is worth 60 points. If you do a waycrest +7 then 10 more points will be added to your score for a total of 70.
The best way to increase your score is to do all dungeons at the highest key you’re comfortable doing.
I always wondered then, how do you get partial points? like how would someone get a 1333.7?
I’m not sure about that because every bit of info I’ve seen says you can’t lose points.
Not exactly true. Once you go past like 15, it starts scaling more than just 10 pts per level. My 16 one chest was worth almost 180 pts.
If you complete a key for a dungeon at exactly the timer you get the key level * 10 points. If you beat the timer then the score for the dungeon increases from that base depending on how fast. Same if you go over time, it reduces from that base depending on how far over you were.
So if I do a +14 Atal’Dazar at exactly the timer I get 140 points. If I beat the timer by a few seconds I might get like, 144.3 instead or something like that.
The score for my character, and thus the score people see, is the sum of all my best scores for each dungeon for that season. So it adds my best Atal’Dazar, my best King’s Rest… etc. With 10 dungeons that means if you complete each one within the timer at a +10 you’ll have around 1000 Raider IO score. I think that’s the base metric most groups look for.
And what the above poster said is true. Since Raider IO always uses your best scores you can never lose points.
Awesome! Thanks for the clarification
It’s a huge scale difference than if it’s the time past the completion.
My 2-chest on an 11, gave me 5.3 add’l points past the 110. My 1-chest on a 16 gave me an additional 19.2 pts past the 160. 8 minutes faster on the 11, and yet the increase was only 5%. It was 15.8% more for my 1-chesting 16 key.
I don’t think it works as you’re staying.
I don’t know what the exact algorithm is. Just that faster increases from the base and lower reduces from the base. I pulled the numbers in the example I used out of thin air and it’s the reason I didn’t specify “number of seconds under.” I don’t want to authoritatively speak on the scaling. I was trying to describe big picture anyway so I didn’t think there was a need to dive that deeply into it.
My point is that I don’t believe it’s always 10 * lvl. I think if you somehow timed a 20 exactly before expiration, you’d get more than 200 pts.
Here you go.
Beat keys in time.
Ahhhh I see what you’re saying now. I’ll take a look at some higher level runs where it’s more obvious. I haven’t looked as closely at it since I got my 1000 and started doing higher level keys. I’ll check it out after work and get back to you on that.
Time +10 on every dungeon = 100 points per dungeon = 1000 io score
After +15 things change, 15 gives 160 then 17 gives 180 and this goes higher and higher
Your score only goes higher if the score for that run is an improvement over your highest score for that dungeon so you can’t just spam the same dungeon over and over it has to be better than your best on that dungeon
You have to hack the mainframe.
I’m a little late for the party, but here you can find some of the FAQ from their website (this is for M+):
support . raider . io/kb/frequently-asked-questions
Baseline points for difficulty level (+5, +6 etc) bonus points for hard affixes, more bonus for time.