i think we’re talking about different things. i’m talking specifically about m+, since the thread is about rio.
i don’t care about the gear. i mentioned it only because it’s the reason so many clueless people are trying to get into high keys and then complaining that the game is toxic.
the answer to “who cares about the work?” is “the other four members of your m+ party, who do not feel like teaching you mechanics mid-fight in a +15”. the “work” in this case is practicing at lower key levels so you’re not deadweight.
I mean, they probably created their own version so that they have more control over it.
Use your head.
Exactly my point though. Giving people gear would remove all the IO whining. You’d find M+ to just have competitive individuals.
Furthermore, fewer gear restrictions means fewer worries and better chances at beating the content and maximizing your own potential.
People did challenge modes in WoD and MoP, but it didn’t feel forced. M+ feels forced on a playerbase that mostly just wants the gear.
Whats IO? Old fella here.
I’ll bite. Raider IO puts a number to your mythic+ experience. The higher you go, the more points you have. The addon also shows what dungeons you did, how high and how often. It basically does what the armory already shows, just tacks a number to it and shows it ingame, something the armory doesn’t do.
Ready in the sense that you have done the requisite content preceding the content being run. And yes it says nothing about your actual qualifications that’s because it’s an achievement. Getting AotC says nothing about your performance.
It’s a very generous system that only requires you attend the prior tier completion to gain the score(achievement). Making it more analogous to qualification would only cause more outrage.
solution exists. in non-mythic you can do the raid multiple times, just no loot eligibility.
can easily tune to 2 tanks 33 dps 5 healers if they want.
big raids arent hard at individual level. they’re creating difficulty at team level. see: 4 horsemen.
Or, and just work with me here, Blizzard is simply adapting to what the player base is using now anyway.
Like gwarscore to item level. Same thing.
To be simply blunt, yih at this time don’t want me in your 12 or 10 or 15 run. I have done exactly one SL dungeon at this point.
People need a protection from a new like me tryi g to sneak in etc.
A tool is not bad. In the hands of the right people it does great things. In the hands of the wrong people…
I mean, they could just get rid of gear entirely except in raid instances, where it serves as a progressive nerf. I don’t know how popular that approach would be.
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Or just stop giving good gear to only bullies!! The vast majority of players aren’t 1%ers gatekeeping the playerbase from content and its not fair, this game was far far far better when we could get mythic gear from tracing shapes for turtles!
It’s simple math. Assume each player has a probability .95 of succeeding in a pass/fail check. Suppose the difficulty is such that a fail wipes the group. Suppose every player is checked at once during the fight one time. Your probability of success is then going to be 0.95^40 is about 13%. That’s horribly low, and even a single player with a high failure rate could kill your chance of winning.
Now look at how modern raids are done and the level of pass/fail checks.
I stopped raiding hardcore because it is mathematically irrational to raid with bad players given the modern design. It truly is a colossal waste of life. Currently, the optimal way to experience the challenging content is to pay a top guild to carry you through it.
I don’t think this is an accident since WoW has not raised sub fees to keep up with inflation and must supplement revenue through microtransactions.
As I said, casuals basically are expected to farm gold and be cannon fodder. The game no longer caters to the masses, and it is very bad for its future.
Wouldnt that mean that 99% arent gatekeepers so you shouldnt have no trouble whatsoever getting into groups?
I’d like to see that. But it wouldn’t fit with the financial incentives of Blizzard.
i think watching it on youtube provides the same experience but cheaper.
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I prefer twitch. You get to see the failures as well, which is a part of raiding.
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Yep. You can watch a fight sans the 500+ wipes. lol
Yes. Please also remove item level and ability to inspect players. It would fit in line with other aspects of the expansion that exist solely to waste our time.
As a matter of fact we should have to do a mission table before every group we form.
Also all communication will now be done through emotes because language triggers us.
Honestly though, I never use io. Item level and what classes I’d like to see are enough for me to form a group.
When people don’t take me I just assume they weren’t looking for a rogue or hunter. Zero toxicity.
Ever since the M+ nerf, IO hardly matters for anything up to +14. Players with 215+ ilvl can generally clear. IDC about timer anymore so I don’t even really care.
IO was relevant earlier in the expansion though when M+ was unreasonably difficult for pugs, which clearly Blizzard even agreed was bad design.