Raider.io now blizzard supports bullying

This being in a videogame is laughable. This philosophy also doesn’t work. Why do you think our education system encourages students to try to learn more? They look for bright students with potential. They aren’t expected to know everything going into graduate school. They are taught. Academia could become extraordinarily elitist, but most have shunned that system and encourage the best and most knowledgeable to teach and help train the next generation. This is a more fruitful way to keep fields alive.

The same holds for WoW. There is no incentive to mentor and share experiences with new players.

that’s what they did in bfa, and frankly it was bad game design

there can be gear progression without it being Bobby No Difficulty has the same gear as Jimmy +24s.

Why do you think our education system is failing?

I’m not here to train “the next generation,” teachers and professors get paid for a reason.

this is False, WoW is the biggest MMO that there ever was and Io is making it better for millions of skilled players like me by keeping the questionables like you away from my elite dungeons.

Well SL seems even less successful than BFA. And BFA had some of the hardest content they had ever added to WoW at the time.

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America’s graduate education, which I am talking about, is certainly not failing. It is the best and most effective in the entire world.

No it didn’t. Legion had the hardest Raid boss in history, (that was possible) “Mythic Kil’jaeden”

Crucible was considerably harder than KJ. And on average, BFA raids were harder than Legion raids. BFA dungeons were also inherently more challenging than Legion dungeons. And SL dungeons are more difficult than BFA dungeons. Nathria prior to nerfs was also incredibly difficult content and possibly the most difficult content they had ever added.

The game should encourage you to mentor and help new players. The current design is inherently exclusive and it is self defeating.

Prior to IO score, people were “excluded” based on the following metrics:

  • Gear score
  • Item level
  • how much of normal, heroic or mythic you had cleared
  • how many epics you did or didn’t have on
  • etc…

There has been, is, and always WILL be some form of measuring stick for people for all content at various difficulty/skill levels.

That all having been said, I do feel like there are some circumstances where people get a bit silly about IO score, but it is their group, so they are allowed to make it as they see fit. If you don’t like it, you have 3 options:

  1. Apply to a different group.
  2. Raise your score
  3. Form your own groups
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They could design the game in ways where it wouldn’t feel like a burden to bring a bad player. This is a design issue.

I am no fan of IO but its not bullying. You snowflakes are beyond emotionally squishy.
Real bullying is destructive to people IRL… If this game is causing you to have low self worth then you need to quit and check yourself and your priorities

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That’s not how effort and reward works. You should go play FF14, their crafted gear is so close to their raid pieces that in each raid tier they start off with crafted gear because it’s better than the gear they earned from raid. If everyone were flooded with good gear what point would there be to even do anything? girl, go play the sims or something

I’ll play whatever I want and be vocal in my criticism. The point of doing things is to experience the game and have memorable experiences with friends. The core design loop of WoW is flawed. It’s sad because with a few changes, it could be great for all players.

No it shouldn’t. It’s not a job.

If i CHOOSE to help someone, that’s my choice. But for Blizzard to “incentivize,” people into doing it is yet another chore in a game people play for fun.

You forgot in game race. No gnomes allowed. No Blood elves unless you’re a paladin. (At the time on Blood Elves could be pallies)

How is it fun to have to choose between progress or playing with your bad friends?

How is it fun to have an empty friends list because they murdered the game?

You say it is not a job, but WoW has essentially become one. And IO/logs are your resume.

you mean 40man raids?

yes please.

I tend to disagree. Blizz listens. They understand that current raider io poses problems of getting people invited on Mythic+. They need to understand further this and the first way to do it is to get the data.

They rather get data from their own rating system than from external mod. So the first step to approach this, have Blizz get their own rating system… Gather the data first then and figure out how to prove invitations on Mythic+.

But in the end they would realize this… that there are 2 big groups on Mythic+: One group who refuse to improve their rating and depend much of other people carrying them; and the other group who has decent rating with no problems being invited and they hate carry people to join them who sometimes ruin their game. Let’s hope Blizz would find and come up with a solution to satisfy both parties.

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Since difficulty is subjective, the widely accepted benchmark is how many attempts or how long it takes to go down.

UK Org Method clinches World 1st Kil’Jaeden after 19 days of attempts.
654 wipes . This has been one of the hardest bosses ever, just so you guys know.

Pieces has killed Uu’nat after 731 attempts .
Crucible of Storms was expected to be a quick race with only two bosses, but it turned out to be the longest in BfA until that point, with Uu’nat taking over 700 pulls and 9 days.

KJ took TWICE as long and would have had way more wipes but Blizzard actually announced a tuning issue that they were resolving so attempts effectively stopped on him for 4 days.

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40 man raids were good, but the issue was things like saved instances making lockouts difficult for pugs (finding 40 is hard), the tank and healer shortage (wait that much longer for tanks), and the inherent nature of difficult raids means that if any pass/fail ability is on a boss, in a 40 man scenario, it makes your chance of success that much lower.

I’d rather see more flexibility in specs (let most pure dps specs have a tank or healer class) and 10 man difficulty. It would also be interesting if they had a system where for raids up to heroic, they allowed you to upgrade your gear eventually to mythic level slowly. This would make people feel like it was worthwhile to still run easier content and to help new players experience the game.

Regardless of the number of pulls (you’re neglecting player skill improving over time), Uunat is objectively a more complex fight than M KJ. You can count the number of abilities and things that can go wrong to see that.

This is like people arguing M’uru was hard because it took many tries. M’uru was an objectively easy boss compared to modern bosses.