IO is bad for the game, but if it weren’t IO, it would be something else. The real problem with the game is it is designed to be competitive and exclusive rather than inclusive.
Being competitive is human nature. Welcome to life.
Wow was most successful when it was more inclusive and less competitive. Welcome to the market.
It turns out if you cater the game to a small group of winners, the majority, who are losers, will quit.
I was also pretty impressed, its nice to see not all of the forum posters run at a slower pace
More inclusive? In what ways exactly has it become less inclusive? It feels like it’s MORE inclusive with the varying scales at which you can involve yourself, there are FOUR levels of raiding, and pretty much four levels of dungeons if you count normal mythic separate from m+, I don’t even know how many damn ranks there are in PVP, m+ keys scale from 2 up to however high you can go. Just do what you’re comfortable with. What kind of game has a large majority of winners and few losers, a round of limp biscuit?
You mean in wrath when people were filtered for pugs through an ilvl addon?
The game is extremely hostile to new players. The design has pushed the community to self select in an ever increasingly exclusive manner with logs, io, etc. Everyone is expected to play optimally. You can not just take anyone you want to a group. Players are forced to choose if they want to progress in the game in a kind of corporate business guild environment or remain stagnant with friends. The number of personal pass/fail checks in the game has increased dramatically.
The game is less inclusive than it has ever been. Casual players essentially exist only as cannon fodder. There is no sense of joy or community in WoW. Rather than reward people for bringing new or poor players and helping them see content, the game actively punishes them.
Make no mistake, continuing on this path will eventually be the death of the game.
Everyone has a different reason for this . . .
Raider IO is fine. Toxic players are going to find a way to exclude you whether this tool exists or not. And regular players need a way to vet applicants asking to join their groups.
The game encourages you to be such a toxic player to progress. That’s the problem.
You can. People do.
Give or take but this has always been the case. From Kara booster guilds in TBC to people piggybacking off of guilds in Vanilla who were stuck in MC. Funny how raider io wasn’t around then.
I do not support Blizzard implementing a tool like this at all. This only further divides the already sparse playerbase, let alone all the many unnecessary difficulty levels for dungeons.
What Blizzard really needs to start doing, is offering higher level rewards for Heroic Raiding, instead of having Heroic Raiders relying on Mythic Plus dungeons to get better loot.
It’s worse now than it was. And it is not helping the game grow.
Also, I boosted people through Kara for free. I was happy to help new people and build a sense of community. That is dead now.
If there is no mechanism to reward and encourage teaching, there will be no new blood.
I have a key for HoA + 17.
Am I suppose to blindly accept anyone who applies and hope for the best? or would I rather be able to see who’s got some dungeon experience?
The latter obviously.
If I’m running a low key, like 2-5, yeah I’m probably not going to bother with IO. Those are entry level. And before 10, I’m probably not going to be particularly strict either.
But when content starts getting difficult, I want some means of knowing that the people applying at least have some idea of what they’re doing.
It’s not a perfect tool, and I admit it’s ripe for abuse, but what’s the alternative,
LMAO
Asking that people not suck at the game before they join your group isn’t bullying. Just for the record, I have a PATHETIC score on my main, I just don’t cry that people won’t invite me to 15s.
There’s a massive difference between carrying a raider (1/10 to 1/30 weight as a raider) to carrying a random guy in a 1/5 scenario that you will never see ever again.
You being judged based on what you have accomplished isn’t bullying, it’s reality.
Now all we need is for Blizzard to institute a way to prevent carrys in both PVP and PVE. Perhaps a rating threshold where if your carriers are X higher than you on ANY toon, then any achievements you get in that group do not count.
Blizzard reduced the EoD reward for mythic to below heroic level already and it created a storm on forums. How do you think they’ll react when heroic raid is buffed further?
No. +17 is not really required content for anyone. It offers no added rewards and is generally for prestige.
However, +14 is highly relevant to the playerbase, and in my view, is inappropriately difficult. M+ also should not be the default gearing route for PVE. I thought challenge mode was more appropriate. It was there for those who wanted it, but not an integral part of the game.
They’ll sit there with their weekly Mythic level chests and they’ll whine and cry but do nothing. Just like in Legion when end of dungeon loot was pretty much ignored unless it Titanforged.
One way to fix all this is to flood everyone with good gear, leaving difficult content for those who crave it, while allowing casuals to still feel like they are progressing and winning.