Raid vs Mythic+ loot tables

Great change dungeons have no business awarding raid tier gear.

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Nothing I said was through anger or such broski, perhaps sarcasm but youā€™ve proven youā€™re not stupid, so when you make ignorant comments or choose to only respond to sections of statements, while ignoring the rest that furthered the point I was making, itā€™s going to come off purposeful ignorance which Iā€™ll reply to in kind with said sarcasm.

And sure, thereā€™s solutions, just not many good ones Iā€™ve seen in here. The best solution is to leave it alone, atleast for now though. With only about a month to launch, thereā€™s no reason to potentially break the gameā€™s pacing by trying to implement rushed systems. I think M+ being a good side activity for raiders, while being a main activity for non-raiders is a good place for it to be, it reachs more people that way.

What is very entertaining go me, is the entire point of my original post was to show how mythic+ is going to have a large quantity of BiS gear for players.

And itā€™s mostly dissolved into how mythic+ is inferior to raiding.

Itā€™s opened an interesting conversation around itemization, though, which Iā€™m definitely appreciative of.

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Whatever you say man/mam.

Apologies if I came off as ignorant at any point; I have tried to maintain integrity this whole time and open debate on the systems itself, allowing for critical moments that we can learn from and improve on. Never meant to personally attack you, and if I did here, my bad

Core to my conversation is simply disproving this idea, there arenā€™t really currently three parallel progression paths. There is one progression path, and three game modes that rely on it

No Iā€™m saying there could be a way to adjust the stats on raid gear. Similar to how we can already adjust the stats on crafted gear.

That would allow for more parallel paths since the ability to adjust raid gear (not crafted) would make up for M+ having more stat combinations.

Where did you get

from?

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I canā€™t argue here.

The vault would need the ability to set some of the slots to pull from specific boss tables to truly be a replacement for bonus rolls.

The duplication ā€œprotectionā€ also only applies on a particular weekā€™s vault. It doesnā€™t prevent players from getting duplicate rewards week after week after week - including the possible duplication of gear we already have.

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I donā€™t get the emphasis on heroic raids being 3ilevels higher than 15 keys. They have the same level of difficulty heroic mostly has, even easier on most bosses except for the last 2 bosses in most cases. There are just as many if not more groups that canā€™t complete 15 keys. One of THE largest grievances is the fact that people are so damn easily ready to just leave groups in m+ if things go slightly awry. The dynamic is exactly the same in difficulty and player culture. So why make it different? I get why weā€™re not getting mythic equivalent loot until the weekly loot caches, that makes plenty of sense but the problem is blizzard is failing to see where mythic+ has been filling a role that you guys took away, and thatā€™s people wanting to play with a small group of people and feeling like it was worth their time now they have to grind, and if you even think of doing an alt your grind is much longer and overall sounds more of a punishment than a compromise to make things feel more fair.

I just canā€™t see why you guys donā€™t have sets and set bonuses that are primarily useful for the type of content you got the set from.

You could have PvP, Raid, and M+ have the same ilv but the sets from them could make them worth +12 ilv equivalent for their specific content.

This would make it so people who do M+ donā€™t feel forced to raid and people who PvP donā€™t feel forced to raid and M+ etc.

You guys used to do this and people liked it.

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Yeap, i got the exact same pants 6 weeks in a row from my M+ chest. The odds of that happening with all 3 options, ā€œif itā€™s not fixed,ā€ would be astronomical, but itā€™s still possible that it happens over and over again with 1 of my 3 slots.

PS: To clarify for the sake of transparency. 1 time they were indestructible, and the pair i ended up keeping got leech.

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Mmm, itā€™s moreso purposely removing entire sections of the argument out and only responding in ways that is meant to further your own narrative rather then really respond to what Iā€™m saying as a whole. I wouldnā€™t ever say youā€™re purposely attacking me bro, haha. Just doing a lowscale debate tactic of deflecting and moving on and trying to stay on the topics you WANT it to be, rather then what it is.

Again, the core to my conversation is disproving the idea that it isnā€™t, through the same very text youā€™re linking. It is there and will provide you loot, at a slower rate of 1 per week. Yes, you can eventually be caught up entirely, with every piece of loot at the same ilvl, but it is not at the same rate nor the priority. Itā€™s meant to be an activity for people to do as I stated a benefit to raiders as a side activity to keep them logging in outside of raid days and a main activity for non-raiders, beneficial but not something that outweighs raiding.

You CAN gear up entirely through it, but youā€™re going to go slower then say the raider or the PVPā€™er, who both have systems outside of the weekly vault piece of loot to attain the highest form of loot. Hence why they consider it an ā€œend gameā€, since you CAN attain the highest ilvl loot from it but at a much slower rate compared to the PVPā€™er and Raider.

I stated I misunderstood originally and then gave two examples of what I thought you were stating and then applying thatā€™s what I thought was stupid. Iā€™m confused how you missed that huge section. And I mean, I feel like thatā€™d kindā€™ve kill the whole concept of gearing options, just a tad. Youā€™d never really need to part ways and try for any other gear through other content to fully optimize yourself and that just seems ten steps backwards into only logging in during raid days.

When replying to someone on a forum like this, it is customary to pick a particular point to reply to. As long as your cropping doesnā€™t change the meaning of the statement, itā€™s perfectly acceptable.

As an example, if you replied to this reply withā€¦

And then said but if your cropping changes the meaning thatā€™s different! Then that would be completely changing the meaning of my statement by removing clarification.

No, itā€™s moreso pureposely removing sections of the reply in ways that leave all the rest of the information out of the discussion and further push a certain narrative, that the rest of the information helped against, but not including it into the reply but instead ignoring said information, remaining firm on only the topics they wanted to reply upon, since parts of themā€¦had full impact on the statement moving forward, without the relevant information. Which, once or twice? Yeah, cool, time saving, but consistently over the course of a conversation then becomes a bit much.

If they are unrelated points then thatā€™s removing clutter. Keeping your points short and concise is on you, not on those who reply to you. No one wants 3 paragraphs linked when youā€™re replying to 1 sentence.

Nope, but never replying to the information that disproves what you said, then continuing onward with what youā€™re saying as if said information wasnā€™t saidā€¦is moreso the issue is what Iā€™m trying to bring up. Like for example, when they brought up how Mythic Raids tend to get accomplished first before high end keys? Without all the relevant information, thatā€™d appear correct toward his statement of High Keys being Harder then Mythic Raiding generally.

But when you look beyond the initial statement and onto the fact all the best players from the best guilds are all focusing Mythic Raiding and NOT M+'s at this point, then it becomes relevant moving forward and disproves the theory of, ā€œMythic Raiding is easier because itā€™s done first before high keys!!!ā€ Which if you continue to run with that narrative and never address the facts, then itā€™s just a cheap debate tactic.

Unfortunately it seems like the 3 item levels is solely to game personal loot trade restrictions which kind of sucks.

But, other than that mythic+ loot pools contain a much larger variety of secondary stat combinations for all slots so even 3 item levels lower a lot of items will be better than what is available from the raid.

Also, mythic+ EOD loot has no lockout.

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Does this mean youā€™re getting rid of any progression path to Heroic raid ilvl for world PVP and battlegrounds? This will put the large majority of the PVP population that donā€™t do Arenas or progression raiding at a severe gear disadvantage, and likely lose you thousands of subscribers who rejoined in BFA in hopes of finding fun PVP.

There are 840 posts in this thread, you will need to provide a specific example.

RBGā€™s and Arena both get Challenger level loot. World PVP never gives that unless itā€™s some special thing, aswell as Normal BGā€™s would never either. You need to do rated PVP to get that kindā€™ve gear.

Also wouldnā€™t make assumptions that arenas arenā€™t ā€œfun pvpā€, Iā€™d consider any other kindā€™ve pvp in WoW to be time consuming and boring in comparison to good arenas.