That is not what i said. What i am asking is that the players that do high M+ (Currently in BFA it would be lvl 25+ keys) should receive loot similar to mythic raiding because they are similar or harder than mythic raiding.
End game should be whatever the player decides it to be. In the case of wow- could be raiding, pvp, battle pets, transmog, RP ect.
Youâre so caught up in the EOD rewards being slightly lower youâre forgetting that weekly chest awards gear of higher item lvl few raid-only players get to see.
It still stands if you are a heroic only raider the best way to gear up is to also partake in a weekly +14⊠and that +15 if you want the mount
Blizzard is making gear changes that also slow the progression of raiders. The lack of bonus rolls and lower drop rates from bosses. Donât come here acting like youâre the only one being persecuted.
What I foresee is the M+ changes really only effects the first few weeks of the season. Eventually itâll be just like today where M+ runners depend on the weekly for upgrades which on on par with majority of mythic raiders.
Mythic raiding in SL is exactly like it is today. Only the last two bosses award higher gear which is a feat very few players accomplish. Fewer than those who do M+15.
Youâre surviving today with this ilvl difference youâll survive in SL.
The problem with this is that PVP and Mythic+ endgame are greatly affected by Mythic Raiding. You cannot be a high rated PVP player without raiding gear and you also cannot complete higher than +25 Mythic keys without Raiding gear. This is inconsistent with Mythic raiding because Mythic Raiders can complete their content with loot exclusively from the raid.
Why do you bring back the weekly chest in this topic. The weekly chest is not the issue. Players of each content type (PVP/Mythic raids/M+) get the same quality of loot from this. Mythic raiders just get additional quality loot for doing their regular content while PVPâers and M+ dont.
What do you mean lol. Raiders got their bonus roll replaced with a guaranteed Weekly chest that you can pick and choose which item is best. I agree that there was a good feeling about coining a specific boss and getting your good item but this change will make your gearing more consistent as you will not have a week where you use both of your bonus rolls to get Artifact power (no loot). (I Agree that this can both be a good or bad thing but this is not Raiders losing something, this is changing the way to receive your bonus loot)
Loot quantity was also lowered for Mythic plus. i dont understand your argument.
The current loot system (BFA) is not good. You are forced to raid if you want to play PVP or M+ Competitively
Because itâs about the big picture. You canât keep tunnel visioning to EOD quality gear without considering how gearing as a whole has changed for everyone.
What do you mean by competitively? Whatâs your end goal in all of this? Are you looking to finish a +20? simply push as far as you can? or do you hope to one day play in the MDI?
Nonody needs to get the gear of the other content. A raider doesnât need M+ loot, PVPâers donât need raiding trinkets, nobody needs anything from the other progression paths unless they are actually trying to join in these esports.
and your end game is to actually be the very best then youâre just going to have to toughen up and partake in raiding/pvp.
Ya I changed my mind. Like I changed my mind about covenants. I actually do think they can be a good thing for wow.
No- not a troll. What Iâve done is grow as a character. If Iâm presented a compelling argument then I will change my mind.
Do I think PvP should be the best? Not really. I think the vendor should give PvP specialized gearing. But you want to make sure you have the best stats than you should be ready to do dungeons/raids.
If Iâm a heroic raider, but I can get the first 2 mythic bosses down in a pug, I would have 2 shots at loot plus 2 more if I use bonus rolls. Without bonus rolls I only have the two drop chances from the kill and get no weekly choice from the mythic level.
MDI / E-sports arenât the end goal of all things⊠Glad ranked PvP can exist just because theyâre incredible players, that enjoy the content and invest in it. CE players arenât all in the world first race. People can enjoy intense and challenging content and be compensated for it, without it needing to be so elitist about player interest preference.
This is just griefing
Please tell me know you would feel about a system outlined above? Pros and Cons if youâd prefer a full critique
Also - wanted to outline that this is great! I appreciate your open minded-ness and willingness to remove the ego and about face on decisions youâve been convinced arenât needed anymore. Cheers mate
Anyone who thought we were going to get monkey paw free design, should have seen the community outcry about destructible conduits which led to them giving it to us but then a week long cooldown in conduit switching.
This gameâs design is nothing but unspoken caveats. So tired of it.
So much ignorance and bad math in this thread. Argorwal, youâre the worst.
You act as if M+14 dungeons just automatically get done, but completing raid bosses requires some special magic.
The first 14 keys and the first mythic bosses get done around the same time (and often by the same people). So, both reward 226 in the vault, but one also gets 226 loot as an instant reward for completing the content. Moreover, the raid path has also already geared up with a full set of heroic bosses at a higher raid level than the M+ drops ⊠which isnât compensated for by one or two vault drops ⊠because ffs, normal people arenât clearing 10 M+ 14âs with a 200-205 ilvl, which is where youâll be from just running M+ ⊠because again you arenât gonna get more than 1 drop per dungeon (which wonât always be a good piece either or one you need), and that drop wonât automatically be 210 because you wonât start of clearing 14âs.
And the key point is that minor differences in ilvl gate progress in content, so the smaller difference at the start gets amplified every week ⊠and with loot being more scarce this is a larger disadvantage than it has ever been for progresds and gettign into groups.
Every change is absolutely brutal in their combined synergy on killing the game for non-guild raid style players.