Parallel Progression would require parallel power creep. If you’re forced to one game mode to gear up to adequately progress in another, that’s not a parallel progression. (citations below, in longer quote)
So why are you crusading on this if you have plans to quit early?
This direct quote, below, doesn’t hold up…
Reason being, it doesn’t mathematically equate
PREAMBLE: This thread was created to provide some insight to personal loot drop rates in raids, gathered through months of painstaking data collection. Current results are presented below, along with results from previous expansions for comparison purposes. HISTORY: Early on in WoD I created a thread called Personal loot: the hard numbers, intended to give a glimpse into the drop rates of personal loot in raids (see here: http://us.battle.net/wow/en/forum/topic/16283269268#1 ). That thread co…
“EOD” gear per raid boss drops at 25% rate per boss. This is not available to any other system and is a unique gearing path for Raid. All other “EOD” gear per event drops meaningless loot that is powerless… With meaningful boss loot being available only to raid, then individuals that select to raid over other high challenge content will have a quantifiable advantage immediately, and continue to gear at a pace that is unparalleled.
Progression is not only raid progression. Raiding will be exclusively the best (read: only competitive) way to gear for all other content. Even though it is stated above in blue, that it is intended to be “parallel progression” throughout the tier. There is only one path for viable progression, as mathematically laid out.
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