Where did I say anything about completely changing game mechanics? If I was going down that route I’d argue spell batching is more an issue to enjoyment of play than raid tuning is.
Again, I can confirm that we got a long wrong on Light’s Hope. It is no secret anymore who I was there.
WE GOT A LOT WRONG. PLEASE STOP MAKING THESE THREADS.
Classic as a whole is something that people will eventually lose interest in once all the content has been released. The sheer nature of there being no changes and no new content means people outside of those who really love the game will eventually leave, unless something like Classic+ or other legacy progression servers are made.
Re-tuning encounters is a complete change of game mechanics.
I’ve already presented solutions that are not invasive to #nochanges and an authentic vanilla experience. You disregard them because your whole premise is a thinly veiled attempt at disguising your personal preferences for more difficult encounters as an “inevitable need”. I’d respect you more if you just said “I find classic too easy, and want it to be harder”.
I think you’re being intentionally dishonest (especially with ignoring the presented #nochanges compatible options) attempting to disguise this difficulty being mandatory for longevity.
Number tuning and mechanical changes are not the same thing friend.
I addressed your solutions and asked questions such as how merging servers would be a good idea as it would ruin server identity.
How am is anything I’m saying thinly veiled. Clearly I think classic is too easy and if the current speed of consumption is a forecast for the rest of the content then yeah, safe to say it will be easy too. The only saving grace will be AQ/Naxx being a challenge as we are playing on 1.12 changes (talents etc).
So since you seem unclear on what I’m saying/asking here you go:
-Classic seems too easy with the current content consumption rate
-There’s no road map currently after phase 6, so as of now, no fresh servers/rerolls. I’d argue these things kept private servers relevant for longer than they would have been.
-I addressed server rerolls being potentially problematic as they would cause mass exodus from existing servers and more than likely kill them.
What am I’m being unclear or dishonest about?
#NOCHANGES…
Sure you should MC is the introductory raid it is not supposed to be Supper hard were only the top 1% can clear.
Because that’s working out so well with spell batching
If I have to worry about losing my character I would quit and never come back.
If I run out of content I might take a break, but then come back later to have fun again. Like how I do with old games.
I’m not saying they shouldn’t consider adding servers for BC/Wrath/Classic+, but I AM saying that the game is fine how it is. Even if the playerbase drains, well so what? So long as I can come back and play it in the future, thats all that matters.
Your comment has zero relevance to what I said.
Vanilla pservers are not the same as Classic.
first, I am all good with #nochanges, that being said its kind of strange seeing all the arguments for changing for for “longevity” and not one mentions the only true thing that may call for some sort of change, and thats how many people are willing to pay 15 a month after a year of no new content, vs how the private servers were free.
That is the only thing I can see affecting classic to have any change, if a lot more ppl stop playing cuz of boredom. of course, when that happens we may just see a TBC server lol who knows.
They are treating classic as a live service, not as a temporary 2-3 year exhibit. So I would argue that longevity is still a concern for the game even if no additional content is created for it. You need to maintain interest large enough to warrant keeping it open. Museums rotate exhibits otherwise once you go once why would you ever go back? The game version of that would be server rerolls, but how do you do that without forced rerolls and without killing servers due to people leaving for a fresh one.
Museums aren’t generally free, so people aren’t really going to be willing to pay for it more than the first time to see the same exact thing again. As Mayhap just pointed out, the major difference between private servers and Classic is cost.
there is no road map after phase 6 naxx…if they do anything like add new content force it to tbc any at all …I unsub and dont look back…if you want things after naxx they have a game for you it is called BFA currently GO PLAY IT.
I’m not asking for Classic+, I’m just curious if they have plans for opening new servers after that point for people who want a complete reset.
I think it’s safe to say there will probably be a TBC server coming out as well.
I am ok with them releasing a TBC server down the line as long as they LEAVE THE CLASSIC SERVERS ALONE…I wont play it …But I have no problem with it existing.
What about introducing new fresh classic servers?
I like those 19 second Gehennas and Shazzrah kills. There was a person on this forum arguing that MC was going to be at least as hard as current Mythic raids.
Ahh, here it is:
Just lol.
as long as they leave the current classic servers alone…they can do what they damn well please…short of that I unsub
As long as they don’t overtune it to make flasks mandatory for everyone in BwL, I’m all for it. If it’s buffed by 30-50%, it will still get cleared quickly by APES, but it will last much longer for the average joe guilds without requiring them to flask.
Yeah I could never argue vanilla content being harder than Live mythic raids other than super fringe cases like release C’thun where it was mathematically impossible.
Those servers knew how to tune raids properly.