Regardless of the reason they were only up for a few years before rerolling due to being shutdown, or opening new servers.
You can’t pretend that there were private servers that were up for a decade with no reroll that were remotely popular.
Regardless of the reason they were only up for a few years before rerolling due to being shutdown, or opening new servers.
You can’t pretend that there were private servers that were up for a decade with no reroll that were remotely popular.
i fully support this
Not it’s not, it was the official way to severely damage the need/want to make private servers by officially supporting the classic servers.
One comes to mind and is advertised as the oldest vanilla server.
Not sure how a forced reroll is the same as longevity of the content?
If you want a retuned version of vanilla WoW, go find a private server. Classic should NOT be retuned.
This conversation isn’t just about returning, but also the rate of consumption. We don’t have an official road map for beyond phase 6. If they want to support the game long term they will need to either make the game harder to artificially increase longevity, or introduce some sort of server reroll strategy.
Make an alt, or get another job.
That’ll be a great way to artificially inflate time
I dont support the idea of Classic+ I agree with the idea of keeping it in a museum like state almost.
However I wont change your mind, and odds are you can’t change mine.
What happens 6 months after phase 6?
No, classic should not be re-tuned. It’s about verbatim 1:1 duplication of vanilla as best as Blizzard is able or willing to provide. As people have stated over and over again, Classic/Vanilla is not about being “challenging enough to slow peoples progress”. It’s about the forced social aspects and everything BUT challenge.
Again, as has been repeatedly pointed out, nobody has nostalgia of Classic having difficult encounters. The only difficulty in vanilla was getting X people together at one time and the resulting time investment. Nothing about complexity or difficulty of fights.
There’s two ways you could react to wanting to add longevity here.
Irrational Reaction: Let’s change EVERYTHING.
Rational Reaction: Maybe it makes sense to release a set of new servers every year, on the anniversary of Classic WoW, that are “Fresh Start” servers aimed at allowing folks to have a fresh server feel and a yearly “race to the end” feeling again.
The “Rational Reaction” is literally what Daybreak Games has been doing with EverQuest, a’la their Time Locked Progression servers. Annually, they release. They see high populations, they wane, they meld into the existing servers. Server-merge as needed. That’s in complete compliance with #nochanges and provides that “fresh” roll and “fresh” economy that folks like you want on an annual basis.
For me, I’ll be sitting time locked at end of Naxx in a Museum state with no intention or desire to have “new” or “fresh” content… and loving it.
The idea is to make what was available back in Vanilla available today, not improve /change upon it.
why does it matter.
I cant play regularly every day and would be pretty annoyed if I were forced to reroll at this point. I will stick with whats going on now, and until I have every class in naxx gear with every item and possible thing available to me. I will keep playing classic as is.
Theres alot more to it than raid content
NOTHING! That’s the whole point of this project. Classic is supposed to be a museum of sorts… not an active part of the game (other than release).
The problem with adding fresh new servers is people will leave their existing ones and the servers will die.
Even with twice the health on everything. It would still be a joke
Server Transfer/Mergers. Boom. Solved. Next question?
Classic is about server identity is it not? Mergers would diminish that.
Server mergers due to waning populations is a very classic thing. In complete compliance with #nochanges and a vanilla experience.
Not sure how you make the jump from “Server mergers? Nah, what about a complete change of game mechanics to be non-classic. That’s less invasive for sure.”
I’d argue a large reason private servers maintained interest was because of server rerolls, either because of a shutdown or because of admin choice.
I love these types of threads…
Because here is the problem…those guilds are completely min/max…and do not represent how the game was actually played in vanilla…
No one knew the META back then…so we had boomkins, and ret pallies…etc…
And raids were tuned to allow for that…
So the guilds that choose to min/max will just have to deal or move on, because it trivializes the content…