Raid Rewards Experiments in Season 4

Does it matter? The easiest and fastest way to get a top-ilvl weapon will be from M+. Just like most 278 weapons in the game right now are from M+.

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Easy and straight to the point. I hope that helped them out.

This looks pretty neat.
Odd how some folks are trying to call out the ‘systems on systems’ argument when this really doesn’t require any auxiliary work at all.
You want raid gear?
Raid.
You want to participate in this whole upgrade scheme?
Raid.

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Or just do what other games have done and have bosses drop guaranteed currency we could save up and just buy upgrades overtime as needed. Not three limited coins, but say that each boss in a raid dropped one mark or something. Said mark was always dropped, and everyone got one per boss. Eventually you could trade 50 or them or so for an item you want, with no restrictions. Lets people get lucky with loot drops, while still letting people actively work towards gear for either alt specs, or if they’re unlucky.

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Rather than fix the time gated lottery casino slot machine of loot.

You just add the option to turn in 100 losing lottery tickets for a winning lottery ticket?

Truly, out of touch. You’re just doubling down on “YOU DON’T GET TO HAVE ANYTHING”.

Meanwhile, people just want to finish gear progression and then do it again on alts.

All this is saying is “stay subscribed until 2024 and raid log one day a week for your piecemeal scrap of paper towards miniscule progression.”

This just shows that they don’t care about people actually “playing” the game, just “paying” the game.

Keep playing chicken with the remaining playerbase to see who gives in first. Pretty sure if you wait too long, you lose either way.

Shadowlands was your chance. That was your big comeback moment. For all those people you lost over the years. And you blew it.

Seems like maybe blizzard has realized this and their plan is to double down on extorting the loyalist die hards that they know will “NEVER” leave “NO MATTER WHAT”.

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Could you imagine if they put something into the game that was fun and didn’t need a complex system with currencies behind it? Like imagine just letting something exist and breathe without touching it. Torghast is the prime example of this. It was perfect in Alpha as a fun little mini game to play. Then they decided not good enough, has to be a system with currencies behind it. JUST STOP WITH SYSTEMS AND CURRENCIES ON EVERYTHING.

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I guess it kind of matters in the way that you’ll be loosing out on some of the bonus effect weapons of SL (IE: poxstorm), and changing the pool of items will very likely change the distribution of items in that pool. If it replaces the current vault table, the drop rate on M+ vault weapons could very well go down, since there are none in RTK.

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So you just want a stale game? Please Blizzard don’t listen to people like this, experiment all you want and listen to feedback, it’s the only path to a great game.

You have the option for a 2H weapon. Unlike rogues, enhancement, and fury.

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So, I like most of the goals stated here, but I do want to give feedback on one point:

You mention that the shards are meant to help heroic guilds break into mythic: speaking as a raider who has gotten AotC every raid since I came back to the game in warlords, and never even bothered attempting mythic, the biggest hurdle to mythic raiding for my guild is not gearing, it is organizational. It is just too much additional logistics for my guide officers since I left the game in cata to get exactly 20 people, and having to bench players, or risk not having enough on a raid night compared to the flex.

As someone who also enjoys pushing M+ keys, I hope that you decide to make heroic drop the mythic shards, so that I can get some gear from raids instead of almost exclusively from M+.

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If I want a several %% drop in performance, sure. I could also wear a cloth helmet if I really wanted to, but I won’t.

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If this feature is not available to people that don’t raid or do mythic+ then nothing will change and player activity will be even lower. Add these tokens for an absurd amount of Cosmic Flux or Cypher of the First Ones, and then a token for an upgrade to heroic and mythic ilvl too.

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Deterministic and upgradeable raid gear rewards from vendors for farming a currency which essentially drops from doing raid content? Count me in and bring this over to Dragonflight. 10/10.

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You guys think they’ll put the bow on the vendor? One can hope.

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Yes there is, it’s called alpha/beta/ptr. The game that is sold to players should be complete. However this has not been the case for a very long time. The game is not f2p so players have every right to be critical and give feedback.

This pretty much would be the game I’d they would finally admit the great vault is a terrible idea and just remove it.

Raid loot comes from raid bosses.

Dungeon loot comes from dungeon bosses.

PvP gear comes from the vendor (because sadly you can’t loot it off other players dead bodies)

Easy, simple.

It’s already too late to change when it’s on those test servers. They are mostly for QA and bugs, not for game design.

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Why, what is the purpose of postponing the first drop? Not to mention the number of kills is off putting.

This doesn’t sound like a good design decision.

This doesn’t look fun to me.

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Make it 4 coins and make 2h weapons cost 2.

Because most likely with 3 coins it’s a weapon + 2 trinkets.

And make fury warriors somehow not always get screwed by this like they do on valor upgrades.

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YES! This is exactly what they should do. The limit to 3 coins is ridiculous.

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