Raid Rewards Experiments in Season 4

I believe you’ve overthinking it.

You’re inability to separate yourselves from the idea that WoW should satisfy a slot machine role forces you to protect that mechanism at all costs, leading to over-engineered systems that fail to satisfy a broad enough audience.

There are roughly two types of players represented in this thread:

A: Those who wish to engage in content, to challenge their human capabilities. To test their hand eye coordination, their decision-making prowess or their strategical machinations.

B: Those who measure their progression and success by gear acquisition and it’s various indicators such as ilvl or stat values.

To the folks in group A, gear is a means to an end. A system that hinders that acquisition is simply an obstacle, not a reward structure. Being too stingy with loot will drive them away.

For the folks in group B, deterministic, or predictable loot deliver represents a far less exciting reward moment. They want to feel lucky, and the only way to make that real is to make loot properly rng. I dislike this mentality, but I have no authority to say it’s inappropriate.

Edit: Originally had A and B backwards in this paragraph.
My concern however, is that group B is trying to gatekeep group A for the sake of their own satisfaction, by forcing RNG onto everyone, whether they like it or not. Conversely, I think it’s important to address group B’s desires as legitimate.

I think it’s WoW’s enduring affair with serving group B at group A’s expense that has caused so much trouble down the line. The slot machine does not serve a majority of audience, and does not do a good job of rewarding any audience with the necessary consistency - by it’s very nature.

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Yes, the two most important slots.
“You’re so wrong it’s almost cute”
ok then prove me wrong. I gave you evidence, so give me yours.
When did we ever have a vendor that let us buy whatever item we wanted, to then be able to upgrade that item up to the highest difficulty of said raid?

And don’t come with “oh uhh rep rings!” that is 1 item, since when have we had MULTIPLE items?
You wanna say I’m wrong? Prove it then.

Going to say two things:

A) Probably a good thing I was banned from the sub when this post initially went up or I would have probably been hit with a more severe ban based on my initial reaction to this.

B) Ion and co are fools (that’s the polite, PC version of my response to this) and I’m unsubbing when Season 3 ends and probably not coming back until 10.1 / 10.1.5. since they’re not getting the hint.


I don’t know what world these devs live in. I actually really don’t. M+ is on the verge of irrelevant gear-wise and they’re making it worse while tweeting that they don’t like players doing dungeons for loot?

They’ve lost their mind. How thick are these devs? They see subs are down and they think “Oh, man, subs are down because we invested nearly all of our attention into and put all of the game’s rewards into the raid. Hmm… maybe we should put even more attention and rewards into the raid?”

At this point, Ion is a lost cause. His “we’re listening” is complete bunk, because he certainly isn’t listening to, in his own words, the players of “the most popular end-game activity in World of Warcraft”.

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Uhhh… no?

They have been experimenting with systems and features and nothing is apparently a success because the game is constantly recycled and repackaged. There is no path to a great game because there is nothing viewed as a success by the team anymore.

Your idea of a great game isn’t something that is going to stick around with the current formula. If you want that great game you should want them to stick with something and improve on it instead of removing what does work.

2 problems with this statement:
1: taking a function of many variables and presenting it as a function of a single variable
2: making old dungeons playable in current M+ is a raid feature?

There could very well be a system like this for M+, that they just haven’t had to say anything about because it’s not PTR ready yet.

There’s a twitter thread where they confirm they have no changes planned for M+ for s4. No valor changes, no vendors, nothing. Just same ol’ same ol’.

Wrath did with the badge system in ICC. It helped that there wasn’t a 0/900 upgrade path on each piece of gear.

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1: source?
2: With new items. No re-farming scale or IQD.
3: the dev time for M+ in S4 probably went to getting the old dungeons to work at max level.

Sounds interesting… Instead of the brokers disappearing though, i think it would be funny if they had dialog that tells us various reasons why they can’t sell to us. It would be entertaining.

There is still the valid point that M+ is infinitely farmable, and that this is to counter the reduction in availability of raid loot (going from 1 lockout per week to 1 lockout per 3 weeks).

1 lockout per 3 weeks and also 1 kill per lockout.

Vs infinitely farmable.

Maybe i missed something, but are there different levels of Dinars? Mythic dinars buy mythic item? Or can someone theoretically do 30 normal bosses and buy a mythic weapon/trinket?

you buy a normal ilvl item, then use mythic shards to bump it to mythic ilvl.

Items sold by these vendors will be at the Season 4 Normal ‘Fated’ item level range of 278-285 So i take it season 4 is raising ilvls?

From what we can tell, yes.

season 4 sucks it looks likes a wow break for me.

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It looks like season 4 will shift the item levels by 26 like season 2 and season 3.

For raiders ya lol. Open world players can go ahead, and unsub, and give other games $ after getting stuff in ZM done. Gg blizz :rofl:

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Maybe it’ll be out in time for Wrath classic so casuals can migrate there.