I you didn’t see the writing on the wall of the history of how Blizzard promotes a idea when its a huge block. Then you have not paid attention to it. Lets look at when LFR first came out and how its loot was pretty much required progression for raiders, this lasted into the end of MoP.
So it goes to reason that with Mythic + being introduced in Legion that it too would be promoted with loot until they felt it had enough people hooked that they could nerf it and still keep the fans playing the content.
BFA was the most unrewarding xpac ever released. Nothing you was given felt like it mattered. Thank god they to some degree are trying to fix that.
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The chest will still give mythic loot, if anything we’ll see more carries for folks who can afford enough to get 2 options in the chest
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Well the mythic raiders have the best mogs in the game, its always been that way. They have it current.
Also there is a large hangup on item level and you would think that it would not be indicative of anything; since it was first introduced as gear score in WOTLK and it was meaningless.
The game is primarily tuned around mythic raiding. Their secondary stats included on items from raids are generally the best in slot. Also that gear is more predictable to acquire on a weekly basis, unlike mythic + which is purely random and chance.
So again, this fallacy that these players are walking around like mythic raiders is a fantasy. Any educated player would know/recognize there is very little to no truth in that statement.
This is why this nerf/change is pointless/stupid. Its stupid because this starting to demonstrate there will be less content to play therefore they need to make drops lower in order to extend lackluster content.
I will wait and see what happens with the release, but I was one of the earliest nah sayers with BFA when everyone was still hyping it up. Then it came crashing down hard.
Also if the heroic/mythic raiders were so concerned about their heroic/mythic gear having value - they wouldnt be selling carries. Kind of talking out of both sides of the mouths on that one.
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Good thing you’ll still be able fully gear up to mythic ilvl from m+ then right?
It will be slower to gear up in keystones starting off, but in the end all your m+ gear comes from the weekly chest and that has been buffed to be better than ever.
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*Me reading this thread as a Normal raid/dungeon runner * o.0
You’re right, OP. They should have kept the M+ end-run gear the same, but put a weekly lockout on every M+ dungeon so you can only run each dungeon once per week.
Would that have made you happier?
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That is basically going back to WoD. I think that would make some of the die hard spammers upset but it wouldn’t bother me at all if they locked the loot at each item level bracket of 1 loot per week.
Knowing their punishing design that came from BFA that has carried into Citylands - I just dont see the value in punishing players. It only makes the game less appealing.
If all the “casuals” quit, I think they game would eventually find itself in peril. Like most business models, they are designed around a pyramid for a pretty good reason. Let that sink in.
No no no. Not the loot. The dungeon. You already did the dungeon this week? You can’t do it again.
Thats just straight WoD - that defeats the whole purpose of mythic +
You are suggesting they eliminate mythic+ which I dont think is a good idea. It was introduced due to the decreasing interest in raiding. You can see how raiding has been on a steady decline of participation/completion with every xpac since WOTLK.
I’m suggesting that they make M+ on par with raiding. Aren’t you complaining about how the game will reward raiding over M+? I would think you would be happy to be treated like raiders, and get locked to once-per-week.
Well then make the loot in mythic + deterministic then because it isnt.
I get a 1 in 5 chance at getting loot after completing 4-5 bosses with a loot table that is comprised of every boss. Then my weekly loot is completely random.
Are you being deliberately obtuse? Because there is no way the looting from mythic+ is even remotely close to the looting from mythic raiding.
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yal lstil lget a weekly chest with mythic lvl gear, infact if you constantly mythic+ 15’s you will get 3 choices of 226 gear + end of dungeon loot. you are stil lwinning here cause mythic raiding you might not even get anything at all and if you can it will be one weekly loot in chest cause not everyone can get past the entire instance for 3 choices of mythic level raiding gear.
its a good balance, especially now that people cant buy 15+ and stack armor types to get geared up easily. especially with how garbage io is and how restrictive it makes the game.
Sure it is. How often do you think we get upgrades from raid bosses? Not very often. You’re lucky if you get something once per week.
That statement depends entirely what level key you are running.
It was introduced as a reason to continue running dungeon content. They stopped released mid xpac dungeons in Mist because they were easily outgrown.
You’re going to need to provide some citation for this claim.
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Well with the loot changes/nerfs and if they stop making the first mythic boss a loot penyata - there will be a lot less “mythic raiders” this time around.
I’m not sure why there is ever a discussion about raiding and its impact on WoW. Every RPG is rather formulaic when it comes to progression of a story towards a final encounter in a sprawling fortress/dungeon of some kind. It’s quite natural. Add in the MMO aspect to it, doing it in a group seems like a pretty natural culmination of the game/story, so why not promote that as the pinnacle?
I beat the game aotc and a mount woot. That was not hard. What is all the complaining about?
I’m not seeing the issue. If you do Mythic+ weekly, you are still guaranteed a piece of loot. That’s still more than any raid since you might dedicate 6 hours a week and still not get any loot.
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I dont think that’s a terrible idea in some ways.
It’s what Mythic raiders have to deal with. Fair is fair, right?