Raid Finder in Cata

It was short lived, very short lived in TBC classic. I never understood anyone getting their bloomers in a bunch about that emote.

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The coordination of it was pretty interesting, honestly don’t understand why it was a thing at all outside of grumpy tradWoW player attitudes.

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It’s in the same vein as the Faker Ahri skin in League, the one for 500 dollars.

Ahri was collectively banned left and right from games just to spite people who bought the skin.

Those who buy these things will default to the pokimane quote “if you’re a broke boy just say so.” But it isn’t about the money, it’s about the principle of having manure shoveled down our throats instead of content. Sure we can just choose to not buy it, but those that do feed into a system that will only continue to make more and more manure for higher and higher prices, sacrificing the game itself in the end for a store. Idk how many people here have played smite, but it’s a game I used to love. Every patch notes the first thing they have up is not bug fixes, or balancing, or new game modes etc. It’s skins for the gods. The first thing they present is a way for you to give them more money above all else.

It’s why I support spitting on those who bought the TBCC dark portal pass. I also support banning Ahri every game. Just the principle of the matter.

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I feel the general concern, however we have had a WoW shop for a while now and player power has never once been put up there, nor has it looked like we received a cosmetic over game updates to my knowledge at least.
It comes off as being upset about a cosmetic to me at that point.

HOWEVER given the current state of monetization in gaming I do not think you are off track to be conscious of these things and to be against them on principle. Gaming “Seasons” are a plague and usually include FOMO pieces.

LOVED SMITE! I can corroborate your statement 100% I however do not see the same things that happened with them happening in WoW. It’s the F2P model versus the subscription model difference.

But that’s just an opinion of mine. Overall the situation to me on both sides was insanely silly.

Agree. Banned everytime, weebs can play something else.

Edit: typed a big word with one hand and didn’t have to spell check. that’s a cookie for me today.

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I totally agree with you

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LFR teaches most things. There are are a few other mechanics that normal adds, but it typically isn’t too severe and it can be learned relatively quickly. All the basics are learned in LFR and it acts as a learning curve to normal.

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My post didn’t highlight it, but monetization in games is very contextual. Later in your post, after mentioning Smite, you bring up the F2P model. That’s a great example of context, F2P games need some sort of way to generate revenue. I got some comrade opinions, but I’m not so naïve enough to believe it should be free through and through no questions asked. Circling back to Smite, I don’t hate that they have skins, afterall the God Pass is all gods that exist and all future god releases for a single one time cost. The skins are there to continue the game itself, and it makes sense. I brought up Smite specifically because the store is upfront, before the game itself, with my example. That just rubs me the wrong way. Granted, it was specifically the patch notes for my example, but even in game, the menu screen (for Smite 1 atleast, idk about Smite 2) has the new skins dead in the middle. The game pops up new things for you to buy, that you need to close, before being able to find a match. It feels so forced, almost like the game itself is second to the store.

I will give Blizzard a few things. The game has stayed 15 a month, never rising, and they have not made the game P2W via the store (inb4 wow token is P2W argument, I do not consider it so, gold is not endgame. Infinite wealth will not increase your parse. Not saying you’ll say this, I’ve just been on the forums long enough to know someone will). They also have not forced the store upfront. Retail does have a content bloat issue, especially if you join the expansion late. Journals and quests and talking heads just popping up screaming at you to look at the new thing, but to my knowledge, the store has never been apart of it. I don’t remember if the 6 month bundle + mount + whatever has popped up in the context I just outlined though. Even if it has, the store itself has just stayed in it’s place, an option on the side, not shoved into my face the second I log in. Which imo is good, as wow is not F2P, it’s P2P. The game innately generates revenue just by having players. Honestly it would be a slap in the face if I had to close a store window before even loading into the world on the character select screen. I’m glad Blizzard hasn’t fallen that far.

Onto spit though. It was unprecedented as the store has existed before TBCC, but, TBCC also came fresh off the heels of #NoChanges Classic. Guild Banks not in at the start, came in when they were “supposed” to. No Dual Spec. No RDF. No updated LFG tool, because god knows the TBC one sucked, afterall there’s a reason the Bulletin Board addon was used. Clones cost money. Fresh TBC servers made but no fresh Era servers. This is all after #SomeChanges. Some changes for what then? Well a store of course. Players were already progressively getting tilted. The lack of the above was digestible atleast in it’s own vaccum, but to then see a store pop up, especially with a mount of all things exclusive to this bundle and unobtainable by any in game method (inb4 store is an in game method) was too much. It was tilting. It felt gross. In that moment classic as a concept went from feeling like a return to a simpler time, to a dead end life support cash grab. Players need to vent and complain. Blizzard isn’t going to listen, Bobby gets a new yacht out of it, but the players who bought the mount would listen. They’d see the spit emotes, feeling disgusted, like we were. Unfortunate, but they’re part of the problem as well, not just Blizzard.

Blizzard did listen though. Too bad they didn’t listen to the don’t steal breast milk that’d pop up some months after, but they listened to their customers get mad that others are spitting on them in game. “It’s toxic. It’s harassment. You’re just broke lul.” Yeah well it’s just an orange line of text.

I’m yapping. TLDR; Point is, Wow is P2P. Retail exists in a state where the store is older than most mechanics in the game, but Classic didn’t need to get that way, especially before many other changes that would have been positive impacts for the games health. It just felt disrespectful.

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