Raid Finder in Cata

Why no raid finder for Cata? It was in the original so, why not? I don’t get it ¯_(ツ)_/¯

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Honestly, if LFR comes to Classic (Not just Cataclysm, but onwards as well), they just need to remove Tier Sets from it.

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I too want it sooner rather than later. The best guess is it will come out in the Dragon Soul phase like the original.
If it does not, the community needs to holler and scream bloody murder from the rooftops until we get it. :grin:
Elitists will say that Raid Finder is bad because the gear it gives is too good, and that it destroys guilds.
I like how I can learn the raid at my own pace, and then when I feel comfortable, join a pug that does it on normal difficulty. Raid Finder is a great learning mechanism.

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Raid finder is probably one of the worst things added to the game, along with personal loot.

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Raid Finder came out with Dragon Soul only. It would take a significant amount of development effort in order to create Raid Finder difficulties of the previous raids. They chose not to do that.

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The developers stated reason is that unless they recieved enough player feedback wanting raid finder then they wouldnt bother implementing it with Dragon Soul, similar to how LFG was handled in Wrath.

Raid finder is literally just a story mode

It’s designed for people who can’t raid or aren’t good enough to raid.

Nothing really bad about it.

The loot is much lower ilvl than actual raid loot.

At least that’s how it is later in retail, you don’t do lfr for loot.

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It wasn’t added till DS and unlike RDF which is just access to the dungeons LFR requires raids be tuned specifically for them.

I guess we won’t know for sure until DS. I’m not sure how I really feel about it. I rather enjoy Raid finder. But it’s in retail and I can play it there anytime.

What I’d rather see is a reinstatement of the old LFR tool that was in use during the ToC Phase of WOTLK Classic, where people could list themselves for specific raids, that includes their ilvl and a description box where people can describe their experience. If we could get that we wouldn’t really need a raid finder.

When they implemented the LFG tool for heroic dungeons, it came with this lesser version of the LFR tool. I have no idea why.

Those are changes that were made after Cata’s LFR. Cata LFR loot was quite good. Most importantly, the tier set bonuses worked in conjunction with normal/heroic tier pieces. The top end guilds were heavily incentivized to abuse the loot system which resulted in most players having their 4pc set bonuses in week 1 or 2.

My understanding is that you can’t get the regular tier bonuses in LFR anymore.

The primary way people were abusing the loot system in Cata LFR was bringing saved players into it which did not reduce the loot dropped per boss. IIRC the loot dropped in retail only counts the number of unsaved players.

It also created such a toxic loot environment that PL was created.

Yes that was in Cata for LFR.

The primary way people were abusing the loot system in Cata LFR was bringing saved players into it which did not reduce the loot dropped per boss

LFR had raid lock outs.

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You could queue as a saved player. Queue with 3 unsaved mains (1 vanq, 1 prot, 1 conq) and 22 saved alts.

4 pieces of loot dropped per boss. Those 3 unsaved players got to divvy up the 4 pieces of loot. That’s an average of 1.33 pieces of loot per boss per player.

After that, log on a different set of 3 unsaved mains and repeat the process. You could re-use the saved alts no problem.

In Retail now, my understanding is that each unsaved player has a 20% chance of getting a piece of loot. With 25 unsaved players, that’s 5 pieces of loot total. But if you try to do the strategy above on current Retail LFR, you only have a 20% * 3 = 60% chance of getting a single piece of loot, and the other 40% of the time the raid as a whole walks away with 0 loot whatsoever.

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You could not queue as a saved player, it would give an error if someone in your group was saved.

The LFR queue was just different from 10/25 lockouts.

And what people could do was roll on any loot in LFR then trade it to people in their guild.

Hence personal loot.

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Here’s a Wowhead news article detailing an exploit that top guilds used.

“Members of many top guilds in the world such as Paragon and Method queued up multiple times through a loophole that allowed players to get loot for more than one run in a row.

Notice how the article doesn’t say that merely queueing for LFR multiple times was the exploit. It was the act of doing something to bypass the loot system was the exploit.

You could queue as many times for Dragon Soul LFR as you wished.

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LOL are you seriously referencing a bug that was fixed as how LFR worked?

It should be used as evidence. If you don’t want to accept that, here’s a Blue post regarding patch notes:

https://www.bluetracker.gg/wow/topic/us-en/4023884-patch-43-hotfixes/

  • Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
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So that bug was fixed?

they barely have people testing firelands and you want them to test LFR? why?

That isn’t describing a bug. People who queued for LFR kept getting partially cleared instances because of the sheer quantity of people leaving early. So Blizzard installed a mechanic such that if you had killed the final boss of the wing already, you were basically guaranteed to get a fresh run the next time you queued that week.

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