Raid Adjustments Discussion

I mean, that doesn’t seem all that silly to me. If you see swathes of customers leaving because your product is too difficult for them, you tune down the difficulty or you go out of business.

I’m assuming Blizzard has metrics. I’m guessing they are seeing a lot of lesser guilds, a.k.a “dad guilds” or “beer league” or “friends & family” guilds, stuck in progression, and they are also seeing the attrition of those guilds as players quit the game because they aren’t good enough to progress.

I always find it funny when the elites tell their lessers to “quit” if WoW is too hard, after their lessers have already quit playing WoW…which is kinda the entire point behind Blizzard installing the nerfs.

1 Like

I do Blizzard, but there’s only so much we can do without risking DPS threat, it’s just a bigger issue for us more than it is an issue with the fight itself, that’s why I ain’t over here saying it’s something Blizzard needs to like full on nerf bat when Moro himself isn’t a hard fight, the Murlocs are the only issue we’ve been seeing due to how our guild comp ends up lining up.

From what I’ve heard and read, the Vashj nerf is the only nerf that really is needed due to the RNG basis of that fight plus with CC being on the table, it’d make the MC easier to control compared to now.

This is just wrong. It is a gameplay issue, sometimes a boss being hard gives you a chance to actually play your class and spec to the fullest. Things like netherspite prenerf forced a whole toolkit of healers, making it actually enjoyable as healer as there was no downtime at all ever for them. Now this boss is a snoozefest, afking on transition. People like to not just roll over something without proper gameplay and therefore zero enjoyment at all.

100% support this. Totally agree on nerfing trash before nerfing bosses. Anecdotally speaking, I don’t know of anyone who goes to raid because of all the trash they get to clear.

Probably only pugs who are after nethers and trash epics, nothing else :stuck_out_tongue:

Yeah, that’s a good point, wasn’t thinking about the nethers.

Increasing the trash respawn time would work since no one is actively going back and clearing trash simply for nethers and trash epics, not this far into the phase, and if they are, then well, that’s on them. At the end of the day though, I feel like it’s gonna boil down to a “you can’t please everyone” scenario, someone somewhere is gonna be upset about any changes that come just cause it’s still P2 and not P3.

1 Like

Considering how challenging the next two month and their holidays will be for guilds to maintain attendance it seems nerfs now would be a better idea than holding onto them for later. The people that want the higher difficulty have already gotten their chance to experience it, there’s been ample time for them to celebrate their sweatiness. The longer you wait for them to be satisfied that it’s been long enough the more players leave.

4 Likes

My guild wasnt happy with the nerfs, we clear 10/10 but even our raid team 2 was mad because they wanted to be challenged.

Im sorry but turret dummy bosses dont hold the attention of people, thats just not how it works.

1 Like

People beating their head against a wall won’t keep the attention of people either. People leaving the game isn’t good for anyone. Yet a compromise that can be made is to nerf the trash and keep it from respawning and move the GY to outside SSC so people can get more attempts in.

Otherwise there could be a domino effect going into phase 3 with less and less people playing the game.

4 Likes

Both of these things. I’m willing to bet a lot of 8/10 guilds aren’t there because they’re bashing their heads against Vash/KT, they’re running out of raid time on trash and are simply not getting many attempts in .

2 Likes

I just want to point out that a lot of pvpers raid and don’t care about how hard a raid is or not. Getting high rated in arena is a much harder/rewarding challenge so your point is moot for this group of players. We just want the pve gear to be more competitive.

1 Like

All these try hards crying about nerfs diminishing the value of their kills when they all cheese the kills anyway… Goblin land mines, snake traps, thornlings, boss kiting, and early on the use of kibblers bits. Not a one of those early kills that they like to brag about were legit. Their arguments are invalid.

The guilds that are 8 or 9 of 10 that claim they are on the verge of “breaking through” really aren’t. They might, with perfect RNG get a kill but it will be by the skin of their teeth. While that is great and all it is still not good for the health of their guild or the game. If they don’t break through they will be in the same boat as others… A healer or tank will quit. They will have to fight 50 other guilds to recruit one. Then they will have to gear it and teach it their strats. All of this will put them 2-3 more weeks behind. Do it now!

2 Likes

That is true, getting 4-5 pulls on KT before the trash respawns is horrible. Vashj isn’t much better with the run involved.

You can see the content on YouTube

1 Like

KT trash takes 15 mins, almost = to the Vash walk back :wink:

KT trash is a solid half hour and the respawn is 2h from the time the first pack was killed. Most guilds have 3 hour raid windows, that is the norm. That means you get 1.5 hours on KT. If you wipe at the p4 transition that is like 6m in. It take pretty much 7m to reset for another pull if you are diving right back in with little to no adjustments. That means each pull is 12m. So you get 7, maybe 8 pulls at that point before trash starts respawning max. If you are getting further into the fight, discuss/change things, have a lot of people without epic flying, or otherwise not chain pulling that gets cut down very quickly to 4-5 pulls.

And then what? Another half hour of trash for 2-3 more pulls?

That’s what most guilds had to go through and none of those have complained as they just kept going. You only need 5 - 30 attempts on either of the final bosses.

Maybe with a consistent 25 man team but when you are replacing 2-3 every week due to multiple Blizzard failures, burn out, etc that grows very quickly.

1 Like

Sacrifice one raid night for boss progression.