Why do you care if people have different goals and ideals than you do?
Clearly they do not view the bosses the same way you apparently do. Some people just want to be social and beat up raid bosses, and get loot, advance their characters, then do it again next week.
Some people want to grind their nose against the grindstone against overtuned bosses and enemies to try to “Prove” themselves.
In the end, it’s just a game. (One that’s more than a decade old) Whether you beat the boss pre-nerf or post nerf isn’t going to matter in the end.
If you beat the boss pre-nerf and that gave you a sense of accomplishment, good for you, not everyone views the world in such a way, and to be honest, we all pay the same amount of money to be here.
The bosses were only set to pre-nerf conditions because the hardcore crowd whined for it. I personally wish they would have just left them in the nerfed state. Because I don’t derive some weird sense of accomplishment for beating bosses / games on the hardest difficulty. Generally it’s just a massive waste of time for basically zero reward.
Because we’re all playing the same game and what you want clashes with what I want from the game and seems pointless to me. I don’t want to have wasted weeks trying to achieve something I thought was fun and worthwhile because you want to delude yourself that welfare content means something. You basically want the content of the game made easy mode for everyone that plays it - not just you. If it was just impacting you I wouldn’t care in the slightest.
What annoys me is that you seem to believe you are completely entitled to what you want and I am not.
I love the complaints here. “No you can’t nerf it, I want to beat it pre nerf because I’m badass”.
Hey buddy, if you didn’t beat it first week, you didn’t beat it at its peak. There’s no difference between Blizzard nerfing the crap 10% health now or your guild being so bad it takes 3 months of clearing, and therefore gearing up another 10% power worth of gear before downing it. Your skill didn’t change, you didn’t get better, your numbers passively went up because loot dropped.
Opposite. I want more time to beat it because I’m not badass.
The nerf brigade are actually elitist and only want the hardcores to have a decent crack at it.
Hardcore players don’t care. They’ve already beaten it.
I see no value in beating something because Blizzard gave me cheat codes. It makes me not want to bother. I am a filthy casual and I don’t want it nerfed because I am a filthy casual.
What you want is to have watered down content so you can pretend to be better than you are. I want the opportunity to become better than I am, and have a challenge. Challenges are rewarding. Getting close and then having someone just give it to you is a slap in the face and takes from us the enjoyment of struggling with content until we could beat it.
And why? So, you could get a leg up and be able to pose in Shattrath pretending to be a star raider without putting in the effort … lol. The rewards are pointless if the standard required to achieve them are watered down to your capability.
Put brutally - you want what you don’t deserve. I want the chance to earn it, as that’s what we have been working toward. You didn’t pay for awards, you paid for access to the game and the opportunity to earn the awards.
Giving everyone the prize just devalues the prize. Believe it or not, that will cause people to leave.
Because these bosses are roadblocking guilds and mass quits are starting. Wait to phase 3 if you want even more people gone who aren’t coming back. Blizzard had the right business decision in mind, but they listened to the crying sweaties instead.
It’s not road blocking - it’s the capstone. It’s the end of the road. When S3 comes out then it’s roadblocking and then it can get nerfed. Nerfing it now just invalidates a lot of the work casual guilds are putting in - so people can pretend to be top tier and gloat about epics Blizzard helped them get.
If this were just sims with militaristic high fantasy outfits, I don’t want to play it.
biggest mistake, you’ll kill off a whole speed running community that is currently only starting to actually set times to be beaten, worse is that the level of arrogance that the 8/10 players who barely put any time/effort into raids and expect to get spoon fed into a 10/10 kill and start farming, these same guilds will fold in p3 content when they’re hard stuck on raz winterchill.
The devs weakened them for everyone for a reason. This pre nerf is just to appease the handful of sweaties who only get joy in life from killing a raid boss.
so? do the attune after the nerfs when p3 hits, you’re acting like its somehow unfair that you cant get the attune despite not being able to clear the content… i don’t get it, this is the first remotely challenging piece of content that has been released throughout the entirety of classic, and you want it nerfed within months of release because you “deserve” access to the best loot for some reason…
If you want to nerf something now, nerf the mobs between bosses, you could remove 50% of the mobs & I’d don’t think many people will feel they are being short changed & so can get to the boss fight quicker. Not sure what the player base is like now but I don’t have the time (nor desire) to play until 1am weeknights & until I collapse on weekends as I did when TBC was first out.
Then, at some point in the future, give adequate notice, ie., 3 weeks or so that the nerfs to bosses are coming & the next phase will be patched in accordingly.
And this is why different difficulty modes were added, so you could have your super hard content and feel special about your accomplishments in a video game and people who just like to roll in and have some relaxed fun can also do so.
But as it related to TBC the content will just be nerfed, maybe not this week but sooner or later.
I have no issue with adding different difficulty modes. Like the way it has been implemented in other versions - the rewards should be weaker for lower difficulties. No way Bliz would invest the dev time into that for TBC classic though. Whole new gear sets and grades, not going to happen.
Yep they’ll just nerf it which was exactly what they did in TBC originally. I’m guessing it’ll be closer to when we actually get a release date got hyjal/BT.
I like the idea of Tidewalker murloc ads having less health. In my experience, once they start spawning, the raid spends 70%-90& of the time dpsing ads before more ads come out. Even if the boss itself got a health buff, I would appreciate the ads having less health.
No comment on Vashj or Kael adjustments.