Rage normalization kills warriors, SOD, and WoW

It could work. Theyr gonna have make our abilities hit HARDER after rage normalization because we wont have any.

Gonna be good for PvP !!

“I think im cool so ill try to check a guy who is twice as smart as I am”

-Aguy.

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Retail has the closest margins across quadruple the dps specializations of classic… in terms of balance.

Meanwhile the classic devs can’t figure out how to easily make shadow priest do more damage without breaking them in PvP.

Classic balance is I get to DW snake boi drop 40 kills on your whole dumb team and there is nothing you can do about it.

Clearly the game isn’t unbalanced, I’m just a god.

Lots of deflection

Thats one of the issues, yes.

Me, no.

Okay so to recap, rage normalization doesn’t help tanks.

The biggest issue with having rage normalization I feel is trust. No one trusts the devs to be able to do it in a way that will be acceptable. No PTR to test something so dramatic only heightens this doubt.

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The nerf to rockbiter was 90% not 75%.

You right, Elemental Weapon Talent I took was giving it more power.

(Checked in Elemental spec and yeh… 90% Good Job Blizz.)

Failed recap.

Failed.

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Rage normalization helps bad warriors is what they’re trying to say.

The warriors that hit like wet noodles and get zero rage aren’t sure what to do with how things currently are. I.E. Deep Prot Enthusiast

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I may dissagree with the warriors here on alot.

But this is valid, I wouldn’t trust them not to not overnerf either.

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All the same, any Warrior who is getting hit by the boss isn’t benefiting, cause they were already rage capped anyway.

All trolling aside I would much rather Blizzard fix scaling on other classes and make everyone feel powerful rather than this constant cycle of nerfing all the fun things.

-Let other DPS having meaningful DPS abilities and rotations that separate skilled players from the rest.

-Give other dps a 30 min cooldown that other DPS have to pick and choose when to go nuts on.

And in the meanwhile give warriors the quality of life changes they need to not feel left behind in all other areas of the game.

Instead of nerfs compensate on boss health/armor and passive PVP buffs to accommodate everyone being (capable) of being overpowered.

This is how warriors work though in classic. We need to spam heroic strike to do any damage and build deep wounds. Now we are normalized and are forced to use fast weapons so our whole play style doesn’t work now. Deep wounds does nothing and we have to wait like 10 sec to hit a button. Even with windfury its still horrible. They assassinated us and it sucks big time.

They over nerfed us big time. The class feels horrible to play. Its felt bad all sod but now its just horrible.