TLDR: Less rage = less stuff to do = waiting around with noting to press and wasting GCD’s… Am I missing something here? Isn’t having rage and having overpower/Execute procs a good thing? Is it REALLY that bad to cap charges and rage if it means you have the resources to spend them rather than waiting around on CD’s or slow auto attacks to generate rage? I’d rather have the option to have buttons to press rather than a slow play style where I have to wait around doing nothing for 3-5 seconds to wait for rage/CD’s before being able to hit a button.
Also, less abilities going out = less damage going out. It also means less uptime on Colossus Smash/Warbreaker.
Yo, got a question about the alpha development notes based around the warrior’s rage economy.
From what I can tell, Blizz feels that warriors generate too much rage, giving us too many abilities to press.
Ie. The spec is too fast.
They feel that we get too many overpower procs, and have access to too many mortal strikes, and they want to cut down on that.
So my question is; won’t that significantly hamper our damage and slow our rotation down drastically?
If they give us less procs of overpower, that means we’ll be hitting less Overpowers. If they give us less rage that means we’ll be hitting less Mortal Strikes and Executes, which also means less up time on Colossus Smash/Warbreaker.
Less abilities going out = less damage going out.
And yet we don’t see anything about damage increases to these abilities.
They say that there are too many options of buttons to press at any given time. Ie. You have to choose between hitting overpower or hitting mortal strike, because overpower procced a charge.
They think that slowing our rotation down will make hitting that mortal strike feel more impactful and meaningful because we hit it less often therefore it’s more “special” when we do get to hit it. They also seem to think that it’ll give us the opportunity to be “tactical” about which buttons we want to press when they’re up because they “mean more” because they’re up less often. Meaning we’ll have to make choices between X or Y ability because we don’t have the rage to do both.
But as it stands right now, don’t we do that anyway? If we have Mortal Strike up, and get a proc of Execute, we have to choose which one we want to press in that GCD. We have to tactically choose which one will give us a bigger advantage in that moment.
Having more abilities up isn’t a bad thing. Having to choose between letting overpower cap or spending rage on mortal strike isn’t a bad thing… Is it? Am I wrong here when I say that having rage to use abilities is a good thing?
I’d rather have a lot of rage and a lot of abilities to push than have a playstyle where I have to sit around for 3-5 seconds waiting on a CD or waiting on my slow auto attacks to generate enough rage to be able to press a button.
Having access to enough rage to be able to do the rotation fluidly is a lot more fun than not having rage and having to wait around to press a button.
Am I missing something here? Is being capped on rage/overpower stacks REALLY that bad? It just means you have buttons to press every GCD rather than being rage starved and waiting on CD’s.
Edit: Bad grammar is bad. Added TLDR since it’s kind of a read.