Who are these “people” who apparently think with the player hivemind?
Not everyone didn’t “enjoy” titanforging. It benefited the majority of players. The most common complaint against it at the time was that the game was broken if there was even a chance that some casual was getting something they didn’t deserve. A lot of forum raiders, the kind who spammed m+ until their ilvls were higher than the gear mythic raids dropped, demanded removal of LFR as the “solution”.
While corruption was very controversial, an awful lot of elite players were addicted to it and wanted more. The fact that it hurt casuals the most was never even a subject discussed let alone got traction. It was made into one of those “How dare you post in my thread! I’m a mythic raider and this doesn’t concern lesser mortals like you!” topics when casuals complained about getting showered with unusable corrupted gear in world content, or having their ability to buy essences removed from their alts.
A lot fewer of them. You guys got your wish and got everything removed from casuals, who are the ones who won’t be sitting around with nothing to do in the game.
I agree on 1 thing: Shadowlands/raids are way harder yes. In that extent you are correct, but you’re not seriously going to tell me gearing up 20 people takes way longer than gearing up a 40 man raid team.
Numbers alone tells you that’s not even close to accurate.
Yeah, it def was and turned into those.
It benefited players a lot, yeah. You’re right, the biggest complaint I seen/read was that people felt luck was not a deserving factor for gear, though luck is just as much of a determination as anything else in this game/in the entire world real life, too.
The players most often that complained about it were actually mythic raiders more, because of the RNG factor and most of them wanted less RNG to their RNG. A good one people complained about was Infinite Stars, which at the start of that patch tier could do up to 50% of a person’s overall damage. This was a very big complaint because it was “If you’ve got tank 3 IS, you get amazing parses and DPS. If not your numbers look scrub compared to someone else who has it” that kind of deal. Later when the vendor was introduced it was a bit settled, but then when they made the vendor on a rotation rather than always showing all corruptions, that really made a lot of very high end mythic raiders mad.
They got addicted to the end of the end of it, yeah. Like…when you’ve stacked 8-10 +12% haste corruptions so you’ve got like 85% haste baseline, that’s where their addiction came from but not until the end of it all. The last few months when many characters were fully decked out and had enough corruption resistance to run 220-240 corruption worth of gear.
I’m not arguing based on that, I just meant that gearing up 40 players vs 30 at most, is a lot longer. That’s at least 10 extra players, plus you already know a lot of guilds also have backups, backups to their backups, etc. So, yeah, you had a lot more than 40 players and then also even now you still have backups and stuff. Difference is back then you could not PUG it, as you were on the lockout, period. You can pug it now, and while you’re on a full lockout for mythic, heroic and normal you can pug as many times as you want technically, which that alone makes gearing faster, you can just only get loot from the bosses 1 time per week per difficulty. There’s also 4 different difficulties compared to what…2 I think it had in classic? Normal and Heroic weren’t they the only modes?
If your guild couldn’t down it in classic, you couldn’t progress any further at all until you got that boss down, I believe. Right now with other avenues of gear, you can still progress and even with the weekly chest it is a soft nerf to raiding and to mythic+ difficulty, PvP as well.
The fights were easier in classic, for sure, but they still only dropped 5-8 items for a group of 40 players, so yeah.
Yeah, that’s what the main issue is. Legion and BFA were big culprits of this and got many players used to it. Now, they’re trying it this way and a lot of people are in withdrawal mode.
I forgot about the conquest gear. You’re right on that, so yeah WoD, Legion and BFA but nonetheless 3 expacs in a row where loot is pretty easy and plentiful to get, then trying and going back to this way. It’s still basically withdrawal symptoms, though.
Players be like: Yo dawg, you got that gear for me?
Blizzard be like: Yo dawg, nah.
At that moment the players would just start being all twitchy.
Players: YO DAWG. I NEED THAT GEAR, NOW. I mean RIGHT NOW.
I mean, its kind of a disingenuous comparison. None of the expansions before Legion had m+. M+ is the sole reason for this kind of gear drop inflation. Blizz is saying that sustained subs are up in correlation with the introduction of m+. Easier gear isnt bad for the game, probably not even bad for raiding.
Yeah, you’ve pretty much the nail on the head here. Due to the infinite times you can grind mythic+ and still keep getting gear from it, that’s basically why they lowered the amount of gear. Though they couldn’t lower it in just mythic+ I don’t think, but yeah it’s a lot to do with just how spammable mythic+ is.
PvP gear you’re not able to get but 1 piece a week for conquest, if even that since the cap is 550 per week and a few items are able to be bought then, but a lot of them are 700-900 and weapons are like 1.7k. To get a conquest weapon, not using your weekly chest, you need to save up for around 4 weeks before you’re able to buy the weapon. Counting honor gear, it’s about the same at around 30-35 pieces, too .
Raiding, assuming luck, you can get 1 loot per boss so up to 10 pieces of loot, at most, per diffficulty per week which ends up being 3 from LFR at the max, 10 from normal, 10 from heroic and up to 10 from mythic. 33 pieces of loot in the week, at most for your upper ceiling on gear, which is far more than PvP even.
Dungeons, though, are endless for all of them except regular mythic0s, which 4 -5 bosses per dungeon or 3 in mists. I just got done counting all of the bosses and it’s 32 pieces of loot, at most which is on par with LFR+Normal+Heroic+Mythic clear. Then if you include Normal, Heroic and Mythic+ farming, it’s endless.
its very bad and its been shown i dont know how many times
when u start to make loot more easy to get? ppl leave. look at games like the division 1 and destiny when they started to make loot fall from the heavens and put the game into ez mode? ppl left.
this is why the best gear should always come from content like raids
the division 1 had a ton of players until they made the game into ez mode and had loot dropping from the sky. division 2 right now is vastly better as all of the best gear comes from raids.
no now the bads want raid loot dropping from non-raid content. none of us should stand for that. anything from open world or dungeons should always been nowhere near as good as raid gear