Quit Complaining About Loot

No. I and many, many others loved Classic. Classic was a big success. I had a blast - it was a ride. Brack is mocked for his foolish answer.

lol. looks at the likes. yep… no one agrees with me.

I have no idea what I’m talking about? Coming from someone who doesn’t even do the same level of content, park it.

yep, go ahead and do that. talk talk talk

good thing your opinion isn’t worth much.

yea, this one doesn’t make sense. feel free to toss me an exampel though.

it wasn’t and not even close to. you’re just mouthing off because you couldn’t even follow up with an actual response when I called you out.

Awful arguments? lol. That’s your opinion and as I said, it’s not worth much.

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Bravo. Excellent retorts. :raised_hands::clap::raised_hands::clap:

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Well, there’s a half-truth to that. People liked Classic until the analytics kicked in and alienated casual players, leaving the neckbeards and their streamers left.

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Nah its fine. TBC will be huge.

I don’t think it will be as big as the hype preceding it.

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That’s where I’m at. I think others are as well. I understand the frustration players have, but most of their frustration has to do with the front end of this design. In 2-3 months when players are struggling to upgrades slots, this system will be far better then what we had.

I wouldn’t be against some form of currency in PvE to help buy some basic gear, but given the ease of regular mythic dungeons, I guess I just don’t see the point.

Having meaningful gear again feels good to me and we are still getting gear faster then many expansion of the past. Wod and Legion just showered players with gear and they liked it. I think it really ruined something that made this game popular in the first place.

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Yeah, we heard that before and then Classic carried BFA.

So? Shadowlands is not BFA, or TBC is not Classic.

So much this. When things take too long in this game, I am not enraptured when I finally achieve a reward. I just feel weary and disgusted.

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His answer might have been foolish to you, and to others like yourself. The “you think you do, but you don’t” is exactly what’s happening, literally right now. We had titanforging, people didn’t enjoy it and said we want it gone. We had corruption. People didn’t enjoy it and said they wanted it gone. We had regular loot, and it’s still not enough. You got your BIS back and there is no titanforging now, but they can’t do higher droprates, again, because of how spammable keys are. I don’t know if they could make it so specifically mythic+ isn’t as lucrative without just coming out and saying “we don’t want you guys continuously running keys and getting geared up mega quickly.” Then the community would explode on them.

Also, again, money is king here. Subscription based models need subscriptions and money to keep pooling in. If you get your toon geared up mega quick, there is no incentive to do anything else. No incentive to raid, as most people raid to get gear, not to see the raid. There is no incentive to keep doing mythic+, as that is spammable and the main way people look to gearing. There is no incentive for PvP, as again, spammable and a way to gear up. Gear is everything, so when it’s done, it’s done. You either start a new character or you stop playing outside of obligations like agreeing to raid, but even those will erode until the next tier.

Things will end up becoming another end of expansion while at the beginning of an expansion where people are just sitting around, if even that, waiting on the next expansion to drop or in this case the next tier. They get bored, go to other games and then end up unsubbing.

It’s the same path as Legion and BFA. We seen many, many players bored in all areas and this also happens often in every final raid tier. That’s often the time when guilds do die because people just go off doing other things and don’t come back until next tier/expac.

You gotta keep money coming in or else you’re failing business 101. Sub based games like this need money to keep pooling in.

Yes, they’re going long term while players keep looking at it short term. Longevity is the name of the game and people keep thinking short term only.

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I want justice points back.

Im 6/10, 10/10, and 9/10 for three weeks and what do i have to show for it? 35 anima a boss.

Thats it.

I get more anima doing 2 yolo rgbs a week.

Like outside of doing it soley for the kill achieve or vault, i dont even want to do nath anymore. Im getting nothing to help my character get stronger. Im getting more gear from pvp and the vault for week.

Boes are dropping more frequently than actual boss drops.

Im just getting tired of running nath to get nothing. At least with justice point system i could ignore blizzards useless drop rates and run something to work towards gear. Thats why they rid of justice points. People were actually getting gear reasonably.

I dont want a loot rain like bfa, but jesus, we dont need a loot drought while in an anima drought

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Speaking as a casual since most of my WoW time goes to roleplay:

I actually really like the new loot scheme. 2 drops on a timed key feels appropriate, my gear progression has been decent and this is the first expansion since Warlords that I actually feel incentivized to raid to have more chances at decent loot (3/10 heroic! that’s big for me).

Back in BfA I had no incentive to do stuff with Titanforging and all the drops from M+. I’d do a +10, feel great about it, then on Tuesday my box would give me a non titanforge piece I didn’t need while a guildmate who did a +7 got a higher ilvl piece that they needed, titanforged, gemmed, etc. Stuff like that was terribly frustrating.

Azerite was a stinker that made it feel like some “upgrades” weren’t. The system we have now is way better. I’d rather get loot less, and have it be useful - than get 20 pieces that are all useless.

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TBC did better that Classic in terms of subs and popularity. We will see what happens with SL.

It did better than vanilla. Classic was only a flash in the pan until the analytics kicked in and made the experience a cheese grater against your sensitive bits.

I predict the same thing to happen to TBC; where all the neckbeards force out casuals because of analytics completely demolishing the spirit of those games.

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You missed the point .

Building your character’s gear has replaced ‘leveling up’.

Y’all whined incisively about questing, this is the result.

Suck it up.

None of this has anything to do with Classic or how vanilla was designed. We are in the Ion era of WoW. It works for some and not for others.

This is completely wrong and based on too much speculation on your part. I say that people who geared up thier character to completion are LESS LIKELY to unsub versus someone who is struggling to gear and getting frustrated. Its a fine line though, I’ll submit.

According to Blizzard, Legion and BFA had the highest sustained subscription counts in a decade so youre just flat out wrong. The numbers belie what you claim.

How is that any different than whats happening right now with M+?

Legion had the most fun class design outside of MoP. The artifact weapon alone drew a lot of players in and it was pretty cool. Couple things like Mage Tower challenge in there and yeah, subs will stay. It wasn’t because of loot, or not just becuase of loot if loot had any kind of thing to do with it. Specs were fun to play, a lot more fun than in BFA, and again, Mage Tower brought MANY people back. The raids were also quite awesome, and that was the expansion for the newer version of kara, which also brought many people back.

It was not just a loot thing, so no, I was not wrong on that part.

Legion had a lot of fun things to do with it. It was also the very first expansion in which the mythic+ system was introduced, and that alone got so many people staying. They got to try continuous challenges with affixes, not just challenge mode. Challenge mode was fun, though, but I like mythic+ better than challenge modes, personally.

I’d say you’re wrong because again, end of the expansion shows you that when your characters are fully geared or when there’s nothing else to do because you’ve done it all a hundred+ times already, it’s gonna get boring. Keep arguing with me though based on metrics, I’ll start throwing my own hammers at them now.

Yes, yes it does. WoW has always been designed for long term gain, never short term, even in WoD/Legion/BFA. They did more ARPG elements like more loot dropping from the sky. If you want loot dropping from the sky go play ARPGs, you will get loot heaven because that is the design goal of that genre.

BFA had many subs because classic came out. Not that many people enjoyed Azerite, and when classic launched officially, many many players resubbed back. In order to play classic you had to have an account/sub, so again, BFA was carried by great art design, as is every expansion, and then carried mostly by Classic with its sub counts.

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Thats why people drift away. C’mon man. Dont try and BS here.
There isnt anything wrong with being near fully geared for a given raid tier. No one is quitting the game because they got drops that prepare them for the next raid.

Its easier to raid and get the BIS in Classic than it is in Shadowlands. It was easier in Vanilla. Mythic is way harder than anything early raids had.