Quit Complaining About Loot

ran 23 dungeons today, got gear from 4 of them… feels like blizz is forcing players to buy crafted items on the AH since the rng seems to not want to drop

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I ran keys every day on multiple toons in legion and BFA. Loved it. Loved the drops. Loved catching my alts up to gear levels reasonably fast that if a new content patch dropped I could swap to it and not be too far behind, or if I felt like doing my friends 17 as a ranged toon instead of my warrior I could do that. Gave me options to play different classes regularly which kept me engaged and involved.

Now, I have 4 60s only 1 is caught up on renown and researches etc. They all have legendaries cause I actually enjoy torghast, but only one has done the maw. I do a fed M+ a week on my main toon and then 1 dungeon a week on my alts for the weekly chest. Why? Cause I got tired of running 3-5 dungeons in a row and getting gold and a conduit. Gold and a conduit. Over and over. Literally did a dungeon with two friends today before work. Killed last boss and needed 1.5% on trash. Me and my friends rushed to get it. The two pug people stood at the chest. We missed the 3 chest by 17 seconds because they stood there and didn’t help dps down the 1 mob we needed to kill to end the dungeon. Both those pugs got loot, me and my friends for gold and anima. We were both like…what’s the point?

I get some people say that loot dropping like candy makes it not meaningful, but at the same time it being drip fed makes it not worth bothering when you can just go do something else. 🤷 Hell I came home last night and watched a movie cause I was like why even bother logging into WoW?

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I’ll complain about whatever I want. What are you going to do to stop me?

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Clearly that was my intent.

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the complaint from loots stems from the fact that virtually every piece of content has no
sorry you got the short end of the dice option but heres 35 anima
high keys give pitiful anima rewards
all forms of raiding give pitiful anima
there is no extra push or not alternative perse for someone who goes on an absolute dry streak in M+ or raiding outside of waiting for the weekly vault, there is no badge system in which they could grind badges from their form of content to supplant themselves and help target pieces.
the 35 anima is defeating its demotivating to run high keys and get the same low drop of anima every week, they really need to bring back some variant of the badge system to let people target/work for specific pieces of gear outside of the weekly vault. that would quash a lot of the loot frustrations.

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I didn’t find any problem with this. I just heard high end players complaining that others could get lucky in LFR with a Titanforge while ignoring how it was based on luck, and how they had more slot chances because LFR heroes only did that, but high end raiders had 4 difficulties to get it.

And I never, ever saw a casual with better gear than a high end player based on luck.

no they want to go back to whenever blizzard didnt have to lower our chances at “best” loot by adding in titan/warforging (making 90% of gear worthless to min-maxers), but keeping the same drop rates.

lowering the drop chances is just blizzard’s artificial loot inflation for this expansion

I can do lots of things with lots of junk. I cant do a thing with nothing.

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Titanforging was much better than the current loot system. The current loot system is better than Corruption though.

this thread is basically “how dare you not play the game the way i want you to”
face it, nobody likes this new loot rate except tryhards.

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Not at all. I just like loot being a bit more special and in the long run, I think players will gear faster with gear they need, rather then getting drowned in gear they don’t need. It took me 7-8 months to get the gear I needed on my druid last season. Now, with some direction, I can focus content I need to get the gear I want and I have a much higher chance with how the loot system is designed.

I get that many don’t like it, but many do. On the front end it sucks, but as you get more gear, the value of having 3 or even 9 pieces in a chest will be great.

Maybe I’m being a bit snarky here at times, but we have been getting way to much loot in the past couple expansions and it really diminishes effort.

It’s like nobody remembers badge gear from the first three expansions after classic… or the Reforging we had in Cataclysm, NOT BFA… they had gear systems more or less nailed by 4.3, then along came a new design team that “disrupted” everything, and not for the better…

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When your doing 2/3 of the ways to gear up raiding and mythics, I dont think you should have to do 2x the amount of time worth of content to keep up with ilvl…also ever since “personal loot” I almost always watch everyone around me upgrade and I have to count on hand outs to upgrade and that’s only if I can try and gear stack and if it’s not an upgrade for the original looter. I get mounts easier than I get upgrades wth is going on lol. I just don’t want to be forced into an aspect of the game I don’t enjoy just to guarantee myself gear. I ran 10 mythics to get the 3rd choice yet the rng pops up and gives me 3 rings none of which are any good all vers gear for bm hunter. So much for having a “choice” for gear. To hell with 1 guaranteed piece of loot per group, how about 1 piece per player per run, you spent the time and put the effort in…it’s still rng but at least your not wasting your time for possible loot.

Say this every time loot or lack thereof is brought up, a currency system would go a long way in making players feel like their time investment is being rewarded in a worthwhile way. Let me set a goal and work towards that goal. Not play the lottery over and over.

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You know why people also complaining about loot??, they brought loot scarcity back to say Vanilla/TBC times… the biggest flaw in the system is back then you had one set that was BiS… that’s all you needed and you’d be on top…

With stats and all today your BiS one week can be bad the next week so requires more grinding to stay competitive, but loot doesn’t drop!!.

Don’t get me wrong, if in Shadowlands we had the same system as Vanilla where you have just one BiS, I’d understand the loot changes, but all they done is created a huge endless grind where players would suffer for weeks…

Take me for example, this week completed M+ up to a 10, 4x M+ 9s plus many 7 - 8 runs, Normal Castle 10/10, Heroic 7/10 received 0 loot… so far I’ve played 30+ hours to try improve myself to just get one item in a Vault… which is completely random and might not need, last week I did the same and just disenchanted my vault loot…

It doesn’t feel good…it’s disheartening, I literally put so much into WoW to basically get 0 return.

Either go back to vanilla style with one BiS or go back to getting more loot, this inbetween system is complete rubbish.

So yes… people have the right to complain, yes blizzard has done goofed in this new system, all they created is literally a slot machine style game, where you rarely get rewarded for the amount of effort you put in.

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I think the problem is that end of dungeon loot is too weak relative to the difficulty of the dungeon.

Nobody’s forcing you to keep a hobby you don’t like anymore… that being said, with how much of a train wreck Cyberpunk 2077 turned out to be… plus the fact that FF7 of all things got a GREAT remake, but Chrono Trigger didn’t, along with other personal frustrations I have towards modern-day gaming… I totally understand that sentiment, and don’t blame you at all for feeling this way…

Literally more than almost 2/3 of everyone in this thread, myself included, is NOT advocating for this… it’s when we do more than 10 mythic+ dungeons, down more than 10 raid bosses, et cetera and get nothing – not even ONE actual upgrade – for all the effort put in… this was a problem in BFA, and even despite the improvement on the weekly chest, it’s STILL a problem now… what’s not surprising to me at all currently is that literally the only two avenues right now to get steady upgrades for the effort put in – unrated and rated PvP gear – also both happen to be tied to Honor as a currency (again)… if they would have Justice Badges drop from Mythic+ end chests and Valor Badges drop from raid bosses, none of this would be an issue, and this also fits in with your philosophy of “raid gear from raids”…

That, and someone else’s BoE drops which they then turn around and sell, because why wouldn’t they when they’re so valuable right now? Eternal Crystals are also selling nicely… hell, Enchanting alone on this one character is literally paying for my next WoW token game time purchase in gold, because I’m disenchanting the cheapest 184s I can get from the honor vendors…

Because when you have an infinite system in which there’s infinite chances to obtain loot, it messes everything up.

The fact is; if mythic+ wasn’t as infinitely spammable as it is, there would not be a need for any of this. Raids are locked out at 1 boss per week per difficulty. Pvp is locked out at conquest capping. Mythic+ is literally infinite, as you can keep going until you decide you want to stop. The amount of gear dropping from it is endless.

People want to gear up fast, as I’ve said, this game is a subscription based game. It’s a terrible design to give your players fast gearing. It really is very terrible for the subscription based model. If this was a pay once model like how I think it was GW2 and games like it? That’d be fine. It’s not, though, and should never be considered to be that.

People want to not take long gearing up. Oh well, you’re playing the wrong game and in the past, they were making the game the last few xpacs as if they were not actually a game with a sub based model. Gearing up quickly means you retire toons. Retiring toons means you either make alts or you quit. If you’re not an alts person you quit. Quiting loses money and quiting not even 1 month in will really lose money.

Subs were up in BFA and Legion because content was mega interesting. Mythic+ was new in Legion so people were spamming that enjoying it for the first time. Legion also had magnificent spec design for like more than 70% of the specs, AND it had Mage Tower Challenge. The raids weren’t bad but most of the first half of them were very easy, and all of them were mega easy to clear on heroic or lower. PUGs cleared EN in 1 day, day 1 a lot of people had AOTC not even in a guild or coordinated group. Nighthold took 3 days to clear for a lot of PUGs, etc.

Raids were fun but they were pretty easy-ish.

BFA had terrible designs, but, it also brought into it Classic, which you had to have an active sub in order to play so a lot of that data is probably from that game alone. People loved the art work in every expansion, but a lot of class/ spec design in BFA felt like garbage. Some of the raids were pretty sweet, and the corruption system was nice at the end of its cycle, like when everyone had 80%+ haste baseline and could prob up to 600% haste under hero/timewarp/lust.

This system is much better, overall, but it’s terrible in the short term. Why is it terrible in the short term? Because it’s not designed for you to get stuff right away, nor is it designed around the same things that the last 3 expansions had: much higher loot in shorter periods.

Why do people feel a need to get 1 piece of gear in every single dungeon? No, you really don’t need it. You may want it, but do you need it? No. If mythic+ did give loot per dungeon, you’d overgear content dramatically or they would put mythic+ on a lockout.

With how spammable it is, it’s infinite gear. This poses a problem because they really can’t balance it out somewhat. The system is meant for months down the road, even years down it, not 2 weeks down the road. Those of you saying badges, it’s still the same thing as it is now. With badges you still get timegated because they have to make it so you can’t get literally everything you want in a week.

Why? Because let’s say mythic+ gave you 1 badge per dungeon for failing to get loot. Now, they have to go and make stuff cost like 50 or 100 badges and even then you’d still have people MASSIVELY spamming mythic+ like a mad man just to get 1 piece of loot per day, at minimum. This will result in both extreme mental fatigue which leads players into quitting the game and in you getting more gear than intended right now. Does it suck right now? Yes. Will it suck later on down the line? No. Can they do something else like…maybe make renown gear a lot better and PvP gear scale a lot higher and stuff? Sure, probably.

PvP is based around conquest points and based off of rating, which both timegate you.

Again, the problem that needs to be conquered is the infinitely spammable mythic+. Perhaps if they put mythic+ on a lockout for getting gear like how raid is, then we might see a return of gear back to the way it was before they nerfed it hard, and if that became the case, then that would feel better for everyone besides people who wanna be fully geared up in 2 weeks.

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I totally get it’s spamable, then put a lockout on it…I’m not expecting to be totally geared out, I said the loot has been sooo stingy that you have to armor stack to get anywhere…how is that fun? To have to run 20 mythics to try for a single piece of gear and again only get something when someone else doesn’t need it or there ilvl won’t let them give it to you is not just frustrating it’s basically making me not want to play a game I’ve been playing since launch. It forces you into gameplay you have to do non stop, not everyone can play non stop. Get rid of the rng, let players actually pick one piece of gear from any of the content that they’ve run, don’t make that choice rng into gear, list the gear that drops from the content you’ve run then let them pick. Period. This takes lots of time to fully gear a toon but at least it’s an actual choice…not just more rng garbage, don’t say your taking out the rng then rng max 9/60+ options…
That is my main complaint. They said we were gonna have a choice of items from the content we ran the previous week. We only have a fraction of the choice. The gear is rng generated and presented as choice. There was nothing wrong with the loot from launch until say pandaria, master looting aside, ninja looting. Wod - Shadowlands, the only good change is being able to swap gear, then ilvl comes in to screw that up. I hate the personal loot system because it’s feast or famine. The adventure guide is right there where you can choose your loot from what you’ve run…it’s already in place, get rid of the weekly chest and actually give players a choice to pick from what they’ve run…especially if that’s what your saying your gonna do is give choice.