Less servers with increased cap is how. So instead of 90 with a cap of 3000 you do 30 with a cap of 9000 granted people won’t split evenly. The combination of less servers with a higher cap decreases the chance of dead servers later. Whereas launching and doing nothing guarantees dead servers.
Uh, no. Increasing the cap doesn’t mean fewer servers. Those are different metrics.
You can have the same number of realms, but have a different cap for those realms.
Or just do 30 with a cap of 3,000.
30 with a cap of 3000 would be more detrimental than layering. I mean queues would far surpass anything anyone would be willing to wait for.
People would do anything they could to not log out. It would basically be a first come first serve, go F yourself otherwise situation.
Edit: Also blizzard has basically said they are going with less servers than vanilla had at launch, while increasing cap so that’s how they plan on layering working against dead servers.
You do realize Actiblizz is going to have tens of thousands of people on each server and just Layer them right?
Depends on quite a few variables.
How many people are trying to log in.
How many login servers they have up.
How many world servers they have up.
How large is the connection to the server.
Not at all, because layering actually affects the gameplay. Some queues on launch do don’t ruin the game.
Disagree. We’ve been waiting 13 years for Classic. Some queues, even big ones, are not going to dissuade actual fans, especially since those queues will go away once the tourists are gone.
That’ll be the case with or without layering, because Classic/vanilla is actually a good game.
And?
That doesn’t make it the right decision.
Lame.
10 characters
Cant wait to read your posts on launch.
if the launch is just plain unpleasant due to massive queueing, they would lose a lot more than the vacationers.
Then who loses?
Bingo. The part that someone here fails to grasp.
If anyone quits of queues on launch day, they weren’t that interested in the first place.
It’s a monthly subscription. You can just come back later. Or you can wait. Or you can login first.
No, I understand.
I also understand there won’t be 15,000 person queues except for the first couple days at most.
Even if the tourists continue to play for weeks or months, their logins will be far more spread out than they are during the initial launch.
The massive queues are a problem that exist within a very short window as a result of very specific circumstances wherein almost every single player is trying to log in at the same time.
Yay! Layering gone in the first week.
So from my understanding of it there are two possible locations where we could see queues; the log-in authentication servers, and the world servers. As far as I am aware the log-in servers can handle exponentially more people at any given time but it is still possible that we could see queues when trying to log into the game at launch - before connecting to a world server. Laying will only affect logging into an actual world server so once you get in and past character creation / selection you should be fine. But I know from the previous stress tests that there have been queues getting through the log-in servers so I would suspect that at launch this will also likely be the case (although no where as bad as it would be with full/locked servers too)
If only we could be so lucky. It shouldn’t be there at all, but the sooner it’s removed, the better.
I suspect we’ll have layering for months, well beyond when it’s “needed.”
If the fantasy scenario comes true, it means the game is amazingly popular, and they’ll open more servers and offer transfers, post haste.
We will still have queues. There will still be competition for mobs/quests as well, as there will still be hundreds of people in starting zones.
Layering (ugh) can reduce these but not eliminate them.
No… that’s literally one of the purposes of layering, new layers can be created if overpopulation becomes a problem.
Yes but it’s only going to help alleviate but not downright solve the problem.
1000 people in one starting zone is unmanageable.
Layering is going to split that into 2-3 layers and 300+ is still a struggle but no were near as bad.
It’s definitely not going to split into 100 layers with only 10 people and out right get rid of all competition.
To add on to this I will say since layers are going to be continent wide we are DEFINITELY going to see a HIGH number of layers per server at launch.
10000 players only in starting zones will have to be spread out into several different layers where as 10000 players spread between all the zones of a continent would only need about two.
Patrick Dawson explicitly stated that there is a layer cap. If they add too many layers, then the server won’t collapse back into one 3k server. He also said there will probably be queues because initially all servers will be hitting that cap.
The difference is that the queues will be far far smaller and less of a problem.