This is the first wing of the Dragonflight leveling dungeon I just ran a half hour ago. I’m a level 61 Prot Paladin at the moment.
This is a common experience with both leveling dungeons and current-expansion queued dungeons at the Normal and Heroic level. I’m not going to comment about Mythic 0s or Mythic+, I’m sure it goes like this to some extent in certain groups at certain levels, but I haven’t played enough Dragonflight over the last few patches to be confident in talking about that.
You know what this feels like?
Twinking.
The standard dungeon experience for lower levels and entry level endgame plays out exactly like what Twinks do to the 10s bracket when they’re present. Not quite as exaggerated, but the playstyle is exactly the same.
Why has Blizzard allowed the baseline experience to come to that point?
I’m not saying it’s not sometimes fun to mindlessly barrel through everything like this, but it should never, EVER, be the default experience for appropriately leveled players running through content, whether it’s level 61 in a Normal Leveling Dungeon or level 70 in a Heroic.
It is NOT a mindset issue. “Go Go Go” has always been a thing that annoyed people in the past, but that’s not what this is. This is a fundamental design philosophy & tuning issue on Blizzard’s part.
They have allowed this. It’s not “Go Go Go” when the game doesn’t do a single thing to slow you down. Other Tanks would pull even quicker than this, I’m just paranoid about losing aggro to people while I move, so I linger slightly longer than them. Anyway, I take no significant damage here. The boss afterward did even less. If nothing is dangerous, then there’s no reason to stop holding W. And that’s not even getting into how much damage players do relative to the amount of health things have in these forms of content, even while not geared out.
I understand this is all entry level content – it therefore has to be accessible to pretty much everyone. But that doesn’t mean I should be able to walk into it at the appropriate level and literally not need anyone else. That doesn’t mean nothing can hit hard. There are FIVE people there to deal with the threats. It doesn’t need to be hard, but it should be designed to expect those 5 people to be capable of occasionally hitting a button.
I’m not even sure how you fix this.
Part of it is ilvl, yeah? This run wasn’t a good example of that, but you do regularly get level 70s queueing into normal leveling dungeons to help a friend or whatever, and they’re like 120 ilvl higher than what the content is based around, so it becomes a big meme. You can fix that by capping ilvl at, say, whatever the place drops +15. Only for queued content - manually entering would bypass this. The sole intent with this would be to help keep the gameplay experience of entry level content as close to “as intended” as possible.
But the other part is just the tuning / scaling of characters below level cap as well as the tuning of the content itself. As I said, nothing here is a danger. I’m level 61, not twinking, and the rest of the group is in mostly the same boat. Either we’re WAY too strong, or the content is WAY too weak, or both. Probably both.
Blizzard can’t be expected to precisely tune things for literally every character level. I get that. But it seems way more out of whack than is reasonable right now, and it’s been this way for awhile now.