Queued Content / Dungeons should not play like this

This is the first wing of the Dragonflight leveling dungeon I just ran a half hour ago. I’m a level 61 Prot Paladin at the moment.

This is a common experience with both leveling dungeons and current-expansion queued dungeons at the Normal and Heroic level. I’m not going to comment about Mythic 0s or Mythic+, I’m sure it goes like this to some extent in certain groups at certain levels, but I haven’t played enough Dragonflight over the last few patches to be confident in talking about that.

You know what this feels like?

Twinking.

The standard dungeon experience for lower levels and entry level endgame plays out exactly like what Twinks do to the 10s bracket when they’re present. Not quite as exaggerated, but the playstyle is exactly the same.

Why has Blizzard allowed the baseline experience to come to that point?

I’m not saying it’s not sometimes fun to mindlessly barrel through everything like this, but it should never, EVER, be the default experience for appropriately leveled players running through content, whether it’s level 61 in a Normal Leveling Dungeon or level 70 in a Heroic.

It is NOT a mindset issue. “Go Go Go” has always been a thing that annoyed people in the past, but that’s not what this is. This is a fundamental design philosophy & tuning issue on Blizzard’s part.

They have allowed this. It’s not “Go Go Go” when the game doesn’t do a single thing to slow you down. Other Tanks would pull even quicker than this, I’m just paranoid about losing aggro to people while I move, so I linger slightly longer than them. Anyway, I take no significant damage here. The boss afterward did even less. If nothing is dangerous, then there’s no reason to stop holding W. And that’s not even getting into how much damage players do relative to the amount of health things have in these forms of content, even while not geared out.

I understand this is all entry level content – it therefore has to be accessible to pretty much everyone. But that doesn’t mean I should be able to walk into it at the appropriate level and literally not need anyone else. That doesn’t mean nothing can hit hard. There are FIVE people there to deal with the threats. It doesn’t need to be hard, but it should be designed to expect those 5 people to be capable of occasionally hitting a button.

I’m not even sure how you fix this.

Part of it is ilvl, yeah? This run wasn’t a good example of that, but you do regularly get level 70s queueing into normal leveling dungeons to help a friend or whatever, and they’re like 120 ilvl higher than what the content is based around, so it becomes a big meme. You can fix that by capping ilvl at, say, whatever the place drops +15. Only for queued content - manually entering would bypass this. The sole intent with this would be to help keep the gameplay experience of entry level content as close to “as intended” as possible.

But the other part is just the tuning / scaling of characters below level cap as well as the tuning of the content itself. As I said, nothing here is a danger. I’m level 61, not twinking, and the rest of the group is in mostly the same boat. Either we’re WAY too strong, or the content is WAY too weak, or both. Probably both.

Blizzard can’t be expected to precisely tune things for literally every character level. I get that. But it seems way more out of whack than is reasonable right now, and it’s been this way for awhile now.

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Because there is no new blood coming to the game and many that are still clinging on express hatred and boredom for actually running the content in the game.

So they just want it over with as quickly as possible. But what they really need is to just quit since they literally hate most of the game’s content.

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There has been no real difficulty in leveling dungeons since they added scaling.

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The level scaling in wow is terrible, it feels terrible. I hope they do fix it someday.

Pretty lame to feel strong and then like a wet noodle a couple of levels later.

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They have allowed it to be like this because to Ion, anything not Mythic raids, M+25, or top 10 ranked PvP is a “useless waste of time for bads”.
He wants to get the “Bad” content with over asap so he can run the only content that matters(to him).

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Blame your fellow wow players, they cried when Blizzard made leveling dungeons more of a challenge.

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I remember doing this type of thing when I was levelling a brewmaster in mists of Pandaria…

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because thats exactly what this game is. if you bought and are playing the current xpac the hole game is that anything before that doesnt matter as much as its old crap. why would anyone want to take forever to level when like you said raiding keys and ranked pvp is the endgame and what matters most. leveling hasnt been a part that has mattered for like 17 years

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Leveling in wow hasnt ever really been good. It just shows its age more and more. People would take max level toons in a heart beat if freely offered.

The video in the OP is literally current expansion.
It’s a problem even at level 70 in Normals and Heroics as well.
It’s just -also- a problem while leveling.

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I do.

They cried because it took an extra 5 minutes and would cry if it took an extra 5 minutes now as well.

Had nothing to do with difficulty and everything to do with not feeling like their precious time was valued. Time that they are by definition wasting on a video game.

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Because there too many players that say I have to do the bad stuff to get to the good stuff later . so they go ahead and do it . They have accepted the premise its bad, it won’t change and moved through it , they don’t vote with their wallet but expect other ppl to do so .

Blizzard has absolutely no reason to change and improve it as they are getting data players are doing it , the feedback they are getting is not lining up with what the players actually do as actions will always speak louder than words .Hence expansion after expansion its been the same and coming TWW , you will see the same thing.

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Yea, but the caveat you’re omitting is that you’re wearing Raid-Tier Gear from Shadowlands, which is going to make you stronger naturally (because you’ve yet to replace most of it).

Also its rather moot considering its at the end of the expansion and people are just running alts at this point.

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Yep. This has been a thing for a long time. It’s not new.

And when they tried to keep max levels out of Normal dungeons, people got ticked off. Including me. I couldn’t help my friends level.

I’m going to bold this in large letters:

OP’s problem is solved by running Follower Dungeons if they want a slower experience with “pugs.” Or run with friends/guildies.

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This.

You have people that have never broken their sub in 20 years telling people to vote with their wallet which essentially translates to: “I’m going to subsidize this game’s current trajectory and you should just quit.”

you missed the part about me asking why anyone would want to take longer to level when things below level cap dont matter. leveling has no value to the game. for you people who want slower leveling and dungeons to be at a crawl they have the follower dungeons just use that

Yes Ion is a very bad developer. I wish we can vote kick him. He really sucks as a developer i’m sorry. Do we need any more proof then Shadowlands?

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Nothing about this game is tuned for leveling except questing.

Season 1 M+, nothing above +12.

That aside, I did the same exact thing in Neltharus in the green “gear catchup” stuff before realizing and swapping to the Shadowland stuff. It plays out the same either way.

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The OP: Plays easy content.

Also the OP: Thinks it is easy

“Something is wrong here”

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