Queue Declining Enables Win-Trading

Being allowed to decline solo shuffle queue pops with no penalty allows players to snipe lobbies with their friends and trade/funnel wins.

Get group of friends to queue up at the same time, then with the old QueueQ strategy, if multiple queues pop at the same time you accept, and if not you decline and repeat until they do.

Obviously its super easy for healers with instant queues…

Every other rated mode causes you to lose rating and get deserter when you afk or decline a queue pop, did yall forget why that was important?

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Unless q times are on average 2 minutes, there’s no way to implement something like this. Q’s take way too long for dps. You aren’t going to be attentive and waiting for 10-20 minutes waiting for a game.

Don’t forget you can deliberately pause queues with things like proving grounds, afk for 30min, then leave proving grounds and you’ll have 30min stacked on your queue, which basically puts you in 1st place for the next pop.

Its always been easy to snipe queues, there’s just no penalty on shuffle for some reason.

Because there’s no way to implement a system where you lose rating from missing q’s in a way that is not harmful to players? It’s incredibly easy to miss a shuffle q. No ones just sitting there starring at their game the entire time. Most people are either tabbed out or not even on their computer while waiting in q.

Well I wasn’t suggesting they get sent to jail…

But you need to disinsentavise deliberate win-trading via spam queue declining.

You aren’t in a line. You’re in a pool. The game is waiting for 3 other people who are within acceptable parameters for your mmr, which expands the longer you are in your queue.

That doesn’t disprove anything.

Being “basically” first in the queue can just refer to priority #1 in the queue pool.

Longer time in queue = higher priority.

It already feels bad enough when your in q for 20 minutes and get up for a second to do something and come back and see you missed the q. Do you want people to then lose points on top of that?

It proves your fundamental misunderstanding of what is going on.

No it doesn’t.

First place and Priority #1 are essentially the same thing.

First place in a priority pool is still first place for next pop.

But being in the pool for longer doesn’t flag you for priority.

The system flags you for priority if you accept a queue, and someone else doesn’t.

Though I suspect that calling it ‘priority’ is as much of a lie as ‘average wait time’.

So you’re telling me that if two identical characters are in the queue, its down to pure rng for which one gets the pop, and not which of the two has been in the queue for longer?..

Are you crazy?

If there are two identical characters, the one in the pool longer will have expanded parameters for their queue, that means that they get a queue pop, because they have been matched with more people.

I suspect that when you intentionally ‘pause’ a queue, the parameter search function isn’t paused, just that it won’t give you a pop.

I’ve been in a game were i would of 6-0 the other healer but then his friend thrown the game by only auto attacking. The game felt extremely weird so I message the other healer and he end up putting me on ignore but lucky for me the dps message me saying he felt bad but he didn’t want his friend to go 0-6. Would be nice if they added something but like others have said its extremely hard.

You’re trolling if you think time in queue isn’t a major factor for priority man.

Tell me you haven’t healed before without telling me

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Thinking that there is a priority queue is itself insane.

The longer you are in queue, the larger the parameters for matching you with other players is, so it feels like you have priority, but you don’t.

When someone else doesn’t accept the queue, the system places you back into the pool with the same parameters you got the pop from, rather than starting from scratch. That’s the extent of the ‘priority’.

Well people are still sniping for free, cause there’s no penalty for declining. :sweat_smile:

And there shouldn’t be. There are too many factors involved to punish people for declining a queue.

You know YOUR queues would be faster if other players weren’t actively avoiding lobbies with you… right?

Ever wondered why there’s a lack of healers? Maybe it’s because they’re literally avoiding you.

Emphasis on the maybe… but it’s happening to a degree none the less.

Why would I queue into randoms when I can just snipe queues and be fed rating?