Questions for prot pally about avoidance

I learned I can prioritize my dodge and actually get to about 27% dodge chance and still maintain 12k health unbuffed.

I’m not talking about being uncrushable (which I am), I’m just wondering if it’s worth running a very high dodge.

block rating / block value is worthless, a block mitigates next to no damage in heroics and raids.

I could switch things up and be 12k health unbuffed, 27% dodge rating unbuffed, 400 spellpower.

I’m just wondering if any prot pallies out there have experimented with a very high dodge rating because it makes sense to avoid damage completely vs. stacking stamina

Paladins do better with mitigation/stam over avoidance. If you’re not getting hit, you’ll go OOM.

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Generally in raids, tank deaths are from spike damage where a tank takes their entire health pool in damage over the course of 2-4 seconds with minimal healing coming in. In that regard, having an extra 400ish HP does a lot more to help them survive than 1% dodge, which may or may not actually work.

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Also you want to block, holy shield is big

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You can’t dodge/parry everything and later on stuff starts to actually hurt. Also part of our threat comes from blocking.

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I’ve also learned you don’t have to be uncrushable for every single boss. there’s just so much to learn to tank well

When your block prevents you from being crushed it is removing many thousands of damage from the table

Generally speaking, pre-SWP, if a boss can’t crush there is either some sort of mechanic involved or they already do MASSIVE damage with every hit.

Hydross - resist requirement
Illidan - Shear

Then you have bosses that have high threat requirements such as void reaver or leo. They hit like wet noodles.

Some theory crafting here, but from my understanding about avoidance is that it’s additive.

Meaning you add your Dodge, Block and parry together to get your total value.

For example if you can get a good item that’s got tons of dodge on it, it may not actually be bad if you can get your self to whatever the avoidance cap is. (not sure vs bosses)

I suspect block is valuable for paladin because of how your threat and mana generation is a component of that and the fact that you need to take some damage.

So I think stat prio for avoidance would be somewhat bias toward block but this does not make Dodge and parry worthless.

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Yes. Add miss to that as well.

Sure. There is no weird avoidance cap, just the obvious 100% above which extra avoidance does nothing. (Note that the 100% figure is after your take your attacker’s level into account.)

The important thing to know is that block rating gives a much better conversion to percentage points than the other ratings.

For 1%, you need roughly:
8 block rating or
15 defense rating or
19 dodge rating or
22 parry rating

Paladins like block because they reach a huge survivability threshold once they turn all the crushing blows on the combat table into blocked hits, and that survivability threshold is easy to reach with Holy Shield active. Their worst case survival scenario transforms from a bunch of crushing blows doing 150% damage to a bunch of blocked hits doing under 100% damage.

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That’s a lotmore than I had expected, but all makes perfect sense. I was only speculating based on very limited class info. Thank you for that write up.

Block value and raw health increases your Effective health, dodge doesn’t.

Block value is an amazing stat for paladin, especially considering the role a prot paladin is supposed to fulfill, which is tanking a lot of enemies at the same time. Do not underestimate how strong Block value is. It provides a flat reduction to damage, not a %. Meaning that the more damage reduction you have from armor and other sources, the more useful Block value is.

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