100% would prefer this. Would be way more beneficial to the game lol…
Honestly I think they wanted to increase the grind. Takes you longer to climb when your gear takes hundreds of wins and you have to slowly climb a totem pole. It was the same time they added the whole infinite grind system of ap.
Blizzard has to get the idea out of their head that insane grinds will keep people playing longer. It just makes them log out and unsub instead. Take a couple mil off ol’ Bobby’s wage and another couple off his bonus, hire another dev team and give them bonuses and pump out content faster so people want to stick around.
As long as PvP and PvE are mixed, this game will not have a player-level competitive PvP scene in the true sense. Also the more reliant on gear PvP is the less competitive it becomes. Like or hate the gearing system how it is, it’s not competitive.
This is what really gets me, people thinking about current PvP like it’s competitive when it’s not and no where close. Hell, even blizzard knows it’s not. When people form their ideas like it is they’re going to be missing the mark on how to improve it.
I think that is where the main divide comes in the two schools of though here, solo-queue vs pre-made.
I think a lot of competitive PVPers don’t care about the RPG element, they just want to jump into PVP. I enjoy RPG elements of WoW, but I don’t seek them from PVP. I prefer PVP to be a separate part of the game.
Not like we ever had much gear choice anyway. When there was dedicated PVP Gear there was always bis lists on which variants to buy.
I’ve been running L/S/D (name not allowed without the slashes lol) with a Resto Druid and we have been scouting for Locks for a couple of weeks (some good, some not) and we generally have a rule that we don’t do Discord with them until we feel like we have natural synergy after a few games. Basically, we don’t find it worth it to be in voice with every Lock that shows up until we think we have someone that may be around for a bit.
Like I’ve mentioned in another thread before, despite all the faults of GW2 PvP the one thing I think they got right is how they did their PvP template system. You have a separate “pvp gear” tab that has a large number pre-made stat configurations you can choose from. You get to choose from a couple things though so there is some stat customization but in the end everyone has the same options and their stats totals come out more or less even. Basically, everyone gets the same total stats you just decide when stat you want to put more weight in.
I 100% agree. There would still need to be work done other than equal gear. But the fixes are smaller. They could solo queue, chose 2’s or 3’s (allow healers in 2’s) and play.
Clearly a large portion of the forum and you tube community that watch savix and stoopz want this to happen. Thats what you should of said u have no way of knowing for sure what people want and if you think you do present the quantifiable data.
If you are playing solo que you are not playing ranked arena as it stands today you can’t do both at the same time . Solo que is a substitute product not a complementary one. Its not A and B its A or B both will not co-exist without negatively affecting que times or each other. So no I do not agree that you arent trying to replace current arena with rated solo que.
People have worked to get there for years to do that. Casuals don’t get to play in the NBA nore do they get to play with the best players and get high rating in WOW (unless its a boost).
Repetition of the same point u already made before.
Yes. And if you don’t like quing at low ratings get good. I remember spamming trade chat for hours before LFG was in the game on my server this finding parnters is part of the game you must learn to socialise and play with each other. Low rated players are some of the most borderline god complex players ever its rediculous how fragile most of your ego’s are.
At this point people crying for solo que are just becoming “that guy” nobody wants to listen to anymore.
The ONLY compelling arguement for solo que that I have heard /partially constructed myself trying to steelman the solo que position is that: Blizzard are terrible at balancing and making structured 3v3 arena PVP fair, engaging and enjoyable therefore we should have a solo que system to que up so people can play non structured PVP for practice and their own enjoyment.
Tbh for over a decade I believed if you wanted fair gear and to be ultra competitive you should just pay for the TR (aka battle pass before battle passes were a thing)
I will say this… I don’t think Solo Queue solves arena issues, but I do think it can do more good than harm in RBGs. If blizz would implement a solo queue of 1/3/6 with (and this would be debatable) a CR variance of ±25. So you que as a DPS at 1500. You get matched with 5 other dps (any dps), 3 healers, and a tank that are within 1475 - 1525 CR.
I’m not against solo queue, I just think it doesn’t fix the problem. I’m pretty sure the reason why people are not grouping up in droves and rather click decline versus accept is not because LFG sucks (It does) but it’s mainly because they want to protect their rating and put themselves or the group in a situation where they have a good chance to win.
In comes solo queue, which takes away all of that and randomize it. You might get scrubs like me trying to get better but if you’re already better and have to randomly get people like me, how are you going to feel about solo queue? There’s not even any mention in fixing the broken rating system and how winning = punishment that bumps you to a higher mmr. Imagine if I’m on a win roll in my solo queue pushing for 1400. I get bumped up and now I’m in the pool of people trying to push 1600…I’m just a handicap in these matches.
If you look at how the game is played right now, it’s ALL about cherry picking. You cherry pick your partner. Cherry pick what CR you want to push for. Cherry pick team composition. Cherry pick when to queue and when not to queue. Cherry pick when to stop playing if you’re on a win streak. It’s not even just PvP, PvE is the same thing.
If anything, the pattern is, anything that is randomize with grouping gets the least amount of rewards (Non mythic dungeons, LFR, Random BG/EPG, Skirms). Blizz needs a full on restructuring of the game ideology before they simply add solo queue.
The whole discussion of solo queue is pointless when we have gone months with a number of specs being essentially broken. If they can’t even nerf things like Dagger in the Dark in a meaningful timeline, adding in an entire new feature isn’t happening.
Outside of that, solo queue is only going to exasperate the problem of balance. Some specs are going to dominate while others will suffer. Having its own ladder would seriously kill the current ladder and queue times. Having it work off of the same ladder will just make for tons of low rated players.
Let’s get our ‘house’ in order a bit first, then we can figure out more ways to mess it up.
I get that, a lot of teams do this. But what if the missing piece between you and the lock is the druid being able to say hey man next time they stun me you need to wall
I can get behind this. People love to say other games have solo queue wow should too. Well most other games referred to are pvp games to start with. Wow is a pve game first and pvp game second. So until they can dedicate more frequent pvp balance updates, it seems like solo queue is not ready to be implemented yet.
I want people to play more and I want an influx of new player to be excited. I just think this is a narrow view of a larger problem, and even than in the long run (at least for arenas) I see more problems down the road that this could cause.
Exactly. To that, I get balance is a bit of a buzzword in a way because it’s probably something that will never happen perfectly. For now though, we can’t even get the basics working correctly. Address the outliers and then let’s start talking about adding to what we already have.
We can also look at the reasons why people want solo queue and maybe mitigate some of those issues as well. Earning conquest and gear being locked behind rating. If both of those were eased up in some way, then the need for solo queue reduces as well. Maybe there is a solution with content we already have. Let skirmishes reward conquest and maybe even bring back loot chests as well. I’m sure there are ways we can improve on what we have, rather than creating a new system that will only introduce more problems.
Yea, can’t wait for all the ‘Rets ruining solo queue, plx nerf’ threads. Solo queue will be all the bad things in rated matches and skirmishes combined.
SoloQ can only help WoW PvP and the esports scene. The main idea behind this is that it removes the barriers to entry and makes rated pvp more accessible. Discord shouldn’t be required, achievements shouldn’t be required, playing the most meta class shouldn’t be required.
I compare this to LoL where solo/duo queue is the main form of ranked PvP that caters to the casual player. This helps create a larger player base which will in turn drive a healthy pvp and esports scene.
Just look at WoW’s current PvP participation & esports. Queues are longer than ever. Top players play the same team over and over. All the same old people pushing 30+ years. Complete circle jerk with lack of new blood. And now only <10k viewers for AWC? It’s clear as day that WoW PvP has been on the decline for many years.
edit: Also wanted to mention that adding SoloQ will in fact decrease participation in premade ranked pvp, but will ultimately create more organic growth in the pvp scene. Also premade ranked systems are easily gamed and manipulated which we are currently seeing now with all the boosting and intentional mmr dropping.
SoloQ would honestly bring so many people back to wow pvp. Who wants to PAY for a game they can’t play and spend literally 90% of their time alt tabbed waiting in LFG?
SoloQ will allow people to play with people of similar skillset, play anytime they want, and play any class/spec they want.
Honestly who wants to go against tsg and rmp for literally a decade straight??? I would love to have a blood dk on my team or a demo lock randomly because the other team could have some bada$$ new comps to and you play with what you have the best you can and that’s it
It adds nothing to the high end community and further removes human interaction from the game. It disincentives forming groups, making friends, and most importantly - learning the game from a composition perspective. It does no good for a player who is new to get their feet wet running awful comps. It will further increase the amount of players stuck ar low rating and will demoralize the playerbase even further when they struggle to achieve what they thought they could.