So I re-watched an old Reckful video titled “Reckful explains PVP Power vs Resil” where he goes into detail the difference between the old pvp power and pvp resilience.
(So basically,) going from 50% to 55% pvp power would be about the equivalent of a 4% damage increase (watch the video, it’ll make sense.) and going from 50% resil to 55% resil was actually about a 12.5% damage reduction. (I used random numbers here, but again if you watch the vid it’ll all make sense.)
Well, we longer have resilience or pvp power. Just Versatility. If I were to gem/gear myself to get to 20/10% Versatility, up from 10/5% versatility, would it only be a 5% damage reduction or would the math that Reckful does apply the same?
I’ve tried doing it over and over on a notepad + calculator and I must be doing something wrong.
In case anybody wants to know why I would want to go from 10/5% vers to 20/10% vers, is to give it a try specifically for 2s to basically be unkillable and just slowly rot people down with dampening. 2s as shadow can be quite difficult unless I play perfectly.
Just want to know if going from 10/5% vers to 20/10% would just mean I gained 5% damaged reduction, or if the math works out similar if not exactly the same as the Reckful video, where going from 10/5% vers to 20/10% vers would result in more damage reduction than just 5%.
If you find a graphing calculator online you can map two equations with the same X variable.
For % damage increase:
100 * (1 + X)
And
100 * (1 / (1-(X/2)) for % of normal damage required to kill you
Where X is your % vers as a decimal.
As you increase X you’ll notice damage will rise linearly and reduction will be on a curve.
It was much more interesting in terms of power and resil though because they were 1:1 AND required you to choose 1 or the other.
But because versatility grants both and 2:1 in favor of damage increase, you’ll probably never get to a place where the damage mitigation offsets the damage increase.
At 100 % vers, a player does double the damage.
100 + 100 = 200
At 100 % vers, a player takes 50% less damage which means they require 1/.5 = 200% more damage
This will be your break even point and only after this point will vers be more beneficial from a defensive point of view. Anything less than that means the power offsets the damage reduction.
Tl;Dr the damage reduction is cool but the main reason you stack vers is for the damage increase, not the reduction.
I see. I’ve heard somewhere that 10/5% vers is basically the minimum for pvp so you’re not completely squishy and flop over. I was thinking if I were to increase my vers I’d be more tanky in pvp.
But it’s late here now, 1:21am local time. Thanks again man, good night.
I mean, having almost 6% more effective health (10% vers) is definitely not a bad thing. Or 11.1% more effective health (20% vers) for that matter. I was merely suggesting that the real perk with vers is that you’re also doing 20% more damage while having 11.1% more effective health.
It depends what you’re sacrificing to get there too, but that will probably be on a spec by spec basis and how well their damage increases with other secondaries. As in, chasing vers could mean you’re leaving a lot of damage on the table if you scale really well with haste, mastery, etc.
Feel free to add me I’m going to bed but glad to help you more tomorrow.
kinda more than anything it would increase your healing though
on my enhance i can get something like 18% vers (with weapon proc it’s something like 26%) and i still take immense damage i dont feel tanky at all but my healing surges with ES up are insaaaane
Thank you all for the responses. I’ll team up with a friend and just have him burst me down with 0/0 vers, 10/5 vers, and 20/10 vers to look at the difference.
I’m super detail oriented so I’ll make sure to not use any defenses, my friend to not use any active or proc offensive cd. He has a shaman, so I think testing with lava burst which is a guaranteed crit will keep the numbers consistent.
Keep in mind the defensive component of vers scales with stamina in that it favors players with higher hp. This is what I meant by ‘effective health’ in my posts above. Things like demon armor locks, priests with buff, or things that have constantly access to priest buff (if you’re a rogue that only plays rmp for example) will benefit more from versatility.
Consider this example:
A player with 250k health and 20% vers will
require 278k health to kill (28k extra)
A player with 200k health and 20% vers will require 222k damage to kill (22k extra)
A player with 150k health and 20% vers will require 167k damage to kill (17k extra)
I miss informative posts. Versatility is an altogether superior stat for pvp in MOST cases unless you require another stat simply for your core mechanics to function (things based off procs on crit chance as a prime example). People discount the survivability’s impact to the game in letting you recover from mistakes or making it through cc chains.
Alot of the bevvy of information has disappeared behind paywalls or is secreted away, but i think a bigger portion is a dramatic drop in those with vested interest in sharing and pooling information.
Vers is really good in most cases for sure. Sometimes it comes down to preference. As ele, for example, my personal preference is haste for procs, crit because ele crits are still really strong, and then vers as a generally strong stat. I’ve seen multiple ‘builds’ though and all offer their own strengths.
Does it really matter though? What I mean is for me I just get whatever Blizzard’s rng gear system throws at me. Am I really going to keep ilvl 385 bracers with versa when I get 415 ones with haste? Of course not. I just equip what I get. I can’t actually make a “versatility” build no matter how much I may like the stat.