Collect quests with low drop rates are imo the absolute worst and I feel are a bigger contributor to pushing people into dungeon boosting more than any other factor.
How many times have you been leveling and you get a quest to collect 5-10 drops off a specific mob and you kill 10-15 and have yet to see the quest item drop. Right now I’m doing one in Netherstorm that wants 7 Mana Wraith essences, I’m killing the right mobs and so far I’ve killed 17 of them and got one… ONE DROP!! Some of these quests feel outright broken on their drop rates and it serves little to no purpose for it to be so bare.
Buffing xp on quests and mob kills is great and all but I really feel like if Blizz tweaked the drop rates on most of these quests (especially the ones in Azeroth and TBC zones) it would go a long way to get people back questing and not attached to the dungeon feed tube.
You get a lot of XP from killing mobs, the quest XP is just a bonus. So quests that actually make you kill a lot to complete the quest tend to end up being good, versus quests that make you waste a lot of time running from one place to another.
It definitely can feel worse and I suspect that’s why Blizzard ultimately changed it, but in the WoW Classic realm, once I realized this, I actually look forward to drop quests that take a lot of kills to finish. I end up getting a bunch of XP from the mob kills but still have a quest turn in to entice me to move on.
Throw a chill video up on your second monitor and roll with it. Watching 8 out of 10 cats does countdown on YouTube got me through my epic mount farm in WoW Classic
They also make grouping a negative experience due to very few of them offering the entire group the item each time it drops. While yes, it may be faster to kill them in a group, there’s not very many of these quests where just two people can wipe out the entire area before having to just wait around for respawns.
Those max level characters are already one-shotting the mobs and zooming through. I don’t think it makes sense to make this kind of change to the pacing and structure of questing to satisfy max level characters doing it for gold or completion.
Yeah I’m sorry but no. I literally ran into the same problem OP described on my Resto shaman last night and definitely was not one shotting mobs. Maybe if we were talking sub level 60 quests.
Yeah I know that’s why they change this Later on it does get a lot better in wrath I honestly still think they should just keep the 50% experience buffin and make it scale with characters and let people turn it on and off heaven forbid they make it into a gameplay aspect but oh well.
You’re still killing them significantly faster than a same level character would, even as a Resto Shaman. If you want to kill them even more quickly, you can always respec to elemental. Your resto gear will give you a fairly good leg up on spell damage.
I understand that it’s an inconvenience for you while you’re trying to clean up levels, but changing the way leveling works to be more like retail is something that I think a lot of people who wanted classic would agree is undesirable.
Lol yeah I’m gonna respec to elemental to finish out quests while im lfg. Sure thing mr contrarian. Buffing a quest drop from 2% to 5-10% in out dated content wouldnt break the game. Its got nothing to do with making the game like retail considering in WotLK zones this issue is less as prevalent.
Its amazing how some people can be so out of touch and defend broken aspects of the game.
Its not changing how leveling works at all. There is little excuse to kill 50 mobs for a quest that only wants 5 drops. There is evidence that the devs do understand that leveling is a slog at times and needs to be shortened otherwise we would not have got stuff like the upcoming buff and the reduction of xp required to hit max level in wotlk.
I think it is kinda silly to suggest someone to respec to a dps class to finish a quest too, maybe in wotlk when we get dual spec it would be more acceptable but not in vanilla/tbc.
Tbh it would feel much better if they increased the drop rate and increased the number of items required. That way the total projected exp from grinding is the same, but it still feels like you’re making progress.
It has everything to do with that. I’m very much in the camp of some changes for classic wow, but this is starting to cross that line of making small, convenience changes that take people from spending time out in the world to just breezing through content and moving on to the next thing. All because you can’t get through a quest fast enough on a max level character while you wait for your next dungeon? That is very much a retail thing.
Some things need changes… the class balance of Classic Era for instance, so raids aren’t entirely warrior/rogue/mage. Or the AH interface which doesn’t present information very effectively and requires players to sift through pages of low bid/high b/o scam attempts before they can get to real content.
Some things, though, are worth preserving. Blizzard’s design pillar of the world as the main character is very much at play here. Having people out in the world doing quests and experiencing content is very much important. Changing the XP required to level is one thing (which I think was done as a part of WotLK anyway, wasn’t it?), but reducing the time to complete quests entirely is another.
For people who are leveling, you actually want to kill those 50 mobs. Suggesting someone respec if they feel they aren’t questing fast enough at max level isn’t entirely unreasonable at all. Every quest they do at max level gives 6-11 gold for standard quests, so paying the respec cost isn’t as outrageous as it was in Classic Era.
At the very least, play a hybrid spec. One of my druids plays a balance/resto hybrid. I can easily heal normal dungeons as well as clear quest content. Once I’ve finished my quests and gotten the gold I want I’ll probably pick one spec or the other.
Respeccing from heals to dps won’t exactly make the mobs fall over though… you need gear or its going to be just as slow.
Alternatively if you are so bothered by the increased speed of leveling you could always just destroy half your quest items until you are satisfied with the time spent on each quest. There is no real reasoning on why a quest should have a .05% chance to drop an item in old content.